Mellified

Mellified

Joined Member # 324650
10 Posts 123 Replies 529 Reputation

[quote who="Chopstick33" reply="1" id="3619093"] How do you know if you are stuck in the queue? [/quote] [quote quoting="post"]If you are getting stuck (in queue for 4+ minutes) [/quote]

2 Replies 36,912 Views

During this morning's maintenance we updated the matchmaking server rules. You will no longer be matched against the same player repeatedly. We were also seeing players get stuck in the ranked matchmaking queue, requiring leaving and re-entering the queue. We're still tracking down all the cases of this but it should be better. If you

2 Replies 36,912 Views

[quote quoting="post"] I tried everything. I have installed the latest version of Gog Galaxy, the game was updated with the latest patch, I have disabled the Firewall, but my stats are not uploaded to the Metaverse or in the in-game online stats. Also the in-game GoG avatar/image in corrupted. [/quote] Make sure your game graphics presets are on "High", "Extreme", or "Crazy". That's the only way you'll get ranked on the leaderboard. Also make sure the "Upload

3 Replies 5,863 Views

[quote who="Mellified_Man" reply="5" id="3618162"] Quoting Ticktoc, reply 2 "Failed to start matchmaking" is what I get if I try and do ranked play. After I hit the "Enter Queue" button. Please let us know if you (or anyone else!) sees this happening. [/quote] I was able to reproduce th

7 Replies 51,392 Views

Asad has been very successful! He's now up to Rank 2. I ( Mellified Man ) just played a ranked match against someone named Meyer</a

25 Replies 156,879 Views

[quote who="Ticktoc" reply="2" id="3618111"] "Failed to start matchmaking" is what I get if I try and do ranked play. After I hit the "Enter Queue" button. [/quote] Please let us know if you (or anyone else!) sees this happening.

7 Replies 51,392 Views

[quote who="Ticktoc" reply="2" id="3618111"] "Failed to start matchmaking" is what I get if I try and do ranked play. After I hit the "Enter Queue" button.[/quote] Substrate or PHC? Please try quitting Ashes entirely, starting it again, and re-enter the queue. -Adrian

7 Replies 51,392 Views

[quote who="Splitterbruch" reply="19" id="3617193"]So I'm not entirely sure how you need to do extensive research into multiplayer infrastructure or why Valve/GOG need to create a shared platform - since GOG is already offering crossplay. Do you mean to say that all the crossplay-enabled games on GOG are not using networking services by Valve and GOG, but are all running on their own worldwide multiplayer infrastructure?[/quote] GOG Galaxy cross play requires that everyone everywhere

28 Replies 118,466 Views

[quote quoting="post"] I wonder how to submit benchmarks to the metaverse (gog version)[/quote] First, make sure you have the latest version. In the "Benchmark" dialog there's a checkbox at the bottom left which says "Upload Results to Leaderboard'. If you are using the High, Extreme, or Crazy presets your result will appear in the corresponding leaderboard. To view th

2 Replies 20,761 Views

[quote who="legacyone" reply="22" id="3602698"]Got you. I said YeSe lets Quote me “lets say I would be happy to do port forwarding the problem is their is no way to know what port that might be it can be 49152 to 65535.” HaPpY or do you think port forwarding 49152 to 65535 UDP ports IN is in a word acceptable to you? For a game? [/quote] If there's nothing listening on those UDP ports on your computer there's minimal risk to having them forwarded. Many other non-ga

30 Replies 44,537 Views

[quote who="legacyone" reply="20" id="3602673"]So sorry stuff is never done right its why we can't have nice things because its not down to people like me it is the order of things along with ones ability and the position your in to ack or be listened to.[/quote]You decided you don't want to use UPnP, the standard solution for this sort of thing. Furthermore you decided you won't forward the UDP ports to your computer, which is the standard backup solution. Finally, you don&#

30 Replies 44,537 Views

If your Steam profile is set to private in your Steam privacy settings we're not allowed to show your avatar picture. You can modify your Steam privacy settings following Steam Support's instructions here: link Once you set Steam's profile privacy to "Public" Ashes will show your profile picture in game. In the next release of Ashes you'll also be able to filter leade

2 Replies 18,591 Views

[quote who="legacyone" reply="18" id="3602652"]Its not Valve problem the game sends the port to Valve wait...let me say that again The Game Sends The Port To The Valve Server...am I make that clear there is nothing, Nothing, NoThInG Valve can do the Game setup the port.[/quote]Using the Steam API, games can simply say "Send this data to this Steam ID". Networking details - IP addresses, NAT traversal, TCP, UDP, and port numbers - are completely abstracted from the developer. It is very c

30 Replies 44,537 Views

[quote who="eviator" reply="16" id="3602492"] Legacyone, he seems to be saying Ashes uses the Steam connection methodology. If you want to complain to someone about the insecurity of UPnP, maybe you should complain to Valve and ask them to implement UDP traversal. Then Ashes would support it. [/quote] Yes, Ashes uses the Steam API for its network layer. If you want fixed UDP support you'll need to talk to Valve about it. As for my security suggestion I was saying

30 Replies 44,537 Views

[quote who="insomniatrist" reply="2" id="3600437"]It's reproducible; I can create a game with no AI. Then put my friend and I on team 1. Naturally when the game starts it's an instant victory.[/quote]They are recorded but not scored for the various leaderboards because, well, they're not competitive. :) [quote who="The Sisko" reply="3" id="3600443"] Reading this I thought I'd have a look at my metaverse and I've found that it hasn&#

4 Replies 33,922 Views

Here's some specifics from Valve on what ports are required for Steam's networking to function: Link I'm security minded as well so I sympathize with what you're trying to accomplish. Unfortunately UPnP is the standard almost every game expects to have available. One solution would be to get a second IP from your ISP and put a separate "low security" router in place where you enabl

30 Replies 44,537 Views

Thanks for the heads up. As far as missing data goes: there have been builds - including the current release - which haven't been reporting data to the backend servers correctly. Consequently some games have not been recorded. The next build fixes reporting. Note that you can view the same information in-game by clicking on your name in the top right of the Ashes main menu. The next build of Ashes improves the in-game profiles. The website will also be updated with these impr

2 Replies 25,546 Views

Online services will be unavailable for up to 2 hours starting Tuesday November 3rd at 10:00 AM Eastern / 1500 UTC. Player profiles will not be available. Game and benchmark results submitted during this time will not be recorded.

1 Replies 4,010 Views