They are unfornately the most up-to-date audio drivers. This definately did not occur with beta 1, and other people have had this issue (per irc).
Trigeminal
Go to options on the skirmish menu below ready and then click the mine or waterfall map on the right.
Yes this is a known bug. The item on F1 slot is likely the iem that gives +50 dmg and +60 mana regen. The item is additive, so each time you use it, your damage goes up. I once had regulus doing 1900+ damage.
[quote who="Mistralok" reply="3" id="1897161"] Card name: Radeon X1650 Series It's NOT the card. The 1650 is analogous to the nVidia 7600 series, which by any and all accounts runs this game just fine. The problem is the allocation of resourses. There is too much extraneous crap going on. For one, the backgrounds should be static. Once the game begins, you can't even see the waterfalls or lava, yet they are still there, using up cycles. There are other examples also, such
I know thus the just kidding at the end.
Hey what's with this long dxdiag stuff? I think they pointed out to post this only if they request it. And why did you add smiley faces? Or in this case angry face, that's rude.
I think they are all mine. Sorry. I'm not sure what they want out of the dxdiag, so if I think it is possibly vid card related, I post the whole damn thing. I keep thinking, man this post is going to be annoying, but I'm trying to be helpful. P.S. We should play again sometime.
As you can see in the above picture, my score is correct. However Forces of Darkness is displaced out of the window and no stats or even AI names are shown. This has occurred for three games in row now. ------------------ System Information ------------------ Time of this report: 10/4/2008, 00:46:33<b
My scoreboard displays everything correctly for the Forces of Light, but shows no information or even ai names for the forces of darkness. I'll retest before stating my own topic.
I chatted with him online last night, and his issue is not related to the stuck units sim speed issue. It sounds like he is just have a huge drop in frame rates, at least how he described it.
I figured, just wanted to add it to the list for completeness.
What is the frame rate drop? From what to what? What are you system specs? Please post your dxdiag.
Kryein: The reason I believe it is a bug, is it defualts after respawn. AnnihilatorX: No, it is all of them.
In the last game I played, I noticed that 2 of the 5 ai charcters had the same name. One was on my team and the other on the opposing team. Names should be blocked so that only one AI can have a name. Though I am sure this is 1 in a 100 chance, it still happend to me on game 3 of beta 1a.
Game defualts to have camer follow the player. Even after turning this off, it turns back on after rebirth. Not sure if this is intentional, but since it wasn't in beta 1, I am going to guess it is not. Either way very annoying.
So, in beta 1a, I decided to play a game that was 2 v 3. My team was me as regulus and regulus ai. The other team was 3 rook ai players. As you can see I rolled into the end area toppled their stronghold and then the game was not over. The game stayed normal colored and rotated around. Then ai enemies died. The message at the top was that they all committed
Unfortunately as seen in the above photo, I ran into a pathfinding issue in waterfalls too. The selected "giant" in the upper right corner becam stuck and was unable to move. He sat there for 2 minutes until I destroyed the tower to his right, then he moved along as though nothing happened.
What is sim speed?
I personally hate his tongue in the picture at the bottom center in the ui. Drives me crazy. Wag, wag, wag, wag, wag, wag, wag, wag,... well you get the picture.
Guardian2150 also said there were no problems for him in mine. Consider yourself lucky.
Nice list and pic. Many of these are already listed though.
His seriosly weakened. This along wiht less bonus damage make him go from my fav character to almost useless. For me that sucks big time. Although his Angelic Fury does major damage now. Kinda odd the sniper does more AoE damage than single target damage. [e digicons]:'([/e]
Yes, I have seen flags and men "vibrate" or jerk rapidly while all other untis move normally in the mine map. This is not present in waterfalls though.
I noticed this too. I did not notice this in the beta 1, but in beta1a it happens constatly. I also agree it takes away your sense of the battle and makes the game far less "cool". To me it takes you out of the battle and feel less important and immersive.