I knew nothing of the Vampire Lord. Where did you guys find the inside info, as I want to read it as well. Anyways, I guess if you inventory is full you can't pick it up. Personally, I feel the inventory could use back up spots, this way you can carry items and switch them into hot slots *hot key useable slots) when appropriate. I think this is useful, as later on I would like to see better item drops, but maybe that is just me.
Trigeminal
vamp's tainted whoozie-mah-whats?
I agree, some is angle, some ifs the rook was huge and the mminotaurs are tiny. More importantly though, despite the changes to graphics, which I feel are large improvements, creeps should be bigger. If they were they would be a legit threat and also make you feel like you were part of something even bigger. Just my opinion.
Wait around and camping for weak demigods is an option, but I want to choose what I wan to do, and I think it is very valid. I want to pick it up, that way I don't have to waste it and can get it for free. It makes more sense to me this way.
So this is a topic that has caused me a lot of irritation and frustration. When you kill an enemy demigod, he drops either a potion or a scroll. When you go to get it, you use it instantly. I often use life steal items and when I kill the enemy demigod, there is no need for me to use the potion. So I then have a choice, use it to simply take it off the map or wait for another enemy demigod to fight me and then grab it when their health gets low. The item should b
Thanks for the reply kryo. I have had a few suggestions, obviously not huge changes, and know that is not the focus. Thus I wanted to post them here so that they would crowd the Beta Bug area.
I agree given that the active skills we use below are circle, they should be circles in the skill tree. Passive skills should be squares or pentagons. (p for passive and pentgon? [e digicons]:D[/e] )
I have a beta feedback/suggestion. I am wondering if I should post here or in demigod ideas or in beta feedback. I have seen plenty of stardock replies there, are there any here? I'm not trying to be rude, just wondering where the best place to post my suggestion (as opposed to bugs) is?
Huh, is this a bug? I think the spawned tower should stay up.
Thank Dalz and Blitz for saying what I have been trying to say.
No prob. It is a bit confusing. I think map change should not be that buried.
OK, let me be very clear. Pretend as though above messages weren't typed. My goal is not to start a flame war. I worded my first post very carefully not to offend those with an affinity to DOTA. Again, I like the DOTA, think LOL looks very similar, and they will compete with Demi because they are games (in a new hybrid genre no less). I just don't think it is a huge deal and am not as excited as everyone else, because I prefer the direction of Demigod
Personally, I like DOTA. But, they are different. I did not like the item crafting system or the huge maps. I also did not like the lack of ai implementation. This things are not in Demigod. I also prefer that Demigod has fewer characters to choose from. Also LOL has decidely different art approach. They are similar yes, but far from the exact same.
No offense, but this is just a new DOTA game that doesn't look amazing. New avatars are cool. Other than that the game is not any major improvement. This may in fact be a great game, but remember: Demigod is NOT dota. It is a different game with different ideas, strengths, and weaknesses. They are similar, and also very different. As a game Demigod will compete with this game, bu
Yes it occurs with uneven teams like 1 v 2 or 1v3 or 2v3.
I thjink horse radish is saying 5 at the smae time (or rapid succession). For example 2=double smite, 3=triple smite, and 5 =?. I am sure the answer is not gang bang.
More power to you. I can't play the unclean beast to save my life, but he seems way overpowered when anyone else plays him. With regulus I have had 3 triple smites in one game and killed 32 enemy demigods without dyeing.
That explains a lot. I will try this out. This should definately change. Thorns should only affect melee attacks.
I haven't seen this. By chance were you playing against the unclean beast? I played against him as a rook and he dropped me like paper. I didn't know what hit me the first 2 time it was so fast.
Cause has been discovered after numerous testing. The cause is uneven teams. See my post on another bug caused by this.
Can be seen here .
As you can see in the above picture, [no text] shows up under forces of darkness during stats when you make uneven teams. This works with 2 v 3 (waterfalls) and 1 v 2 (mine) teams. It does not occur with 3 v 3 (waterfalls) and 2 v 2 (mine) teams. Upon victory no ai score shows up as posted as a bug here . Also offs
Never looked at gold. If that is the case sool. Can someone confirm?
I don't like any of these ideas except #4. #1 is the general's ability. #2 and #3 take away a key compnent of the game, that is eveything is supposed to be constant except you, so that you may be judged worthy of becoming the new god. #4 cool, no level cap. I like it for personal pride. I also think that the bottom player stats upgrade should have more lvls. #5 huh?
I personally think that you should gain experience for taking out towers. They take a lot of damage, they can deal a lot of damage, and right now I get nothing for taking them out. This should change. I think we should see the following: Rook's Tower of Light: Exp similar to priests. This tower is fairly weak and doesn't do a ton of dmg. Arrow Tower: Same experience as Catapultasaurus. Strong and fairly deadly. Tower of Ligh