:) Would love to see an update on your mod Silent. I've been modding and well... haha, tweaking is what i call it, but have learned sorta by jumping in and asking questions while treading water. :) It works, but was curious as to your tutorial and mod. Would love to see it for the new versions 1.17/1.03 or 1.18/1.04 which is coming next week. Thought it would be a great help to those starting out. Take care, -Teal
Teal_Blue
:) very interesting... i need to re-read the manual over before i contribute anything, but i would like to include, if it is not too far off base some linkages to how things are done in Jordan's "Wheel of Time", i guess i mean i would like to take ideas i have about WoT and bring them into Sins. :) I would also like to contribute some stories, if that doesn't pull the thread off too much from its intended direction. :) -Teal
[quote who="Blair Fraser" reply="9" id="2383228"]I don't expect the modding changes to be that bad. Not many file structures changed. The biggest structure change was with naming things like capitalship and that is fairly straightforward. I'm also willing to bet most modders will want to incorporate this as quickly as possible so each faction they've created can have accurate names instead of just pulling from three sets.[/quote] :) Super
" Revised random name generation of capital ships and starbases to use string prefixes defined in player entities directly rather than a prefix type. (This allows modders to have custom names per faction) (Entrenchment Only) "
Isn't is possible to create a "tug"? possibley use the module constructor's? of course even if such a vehicle is moddable, don't the modules themselves, even the starbases have to be capable of being moved? And how is this "capability" of being moved different than being under their own power? Right now, i can only make the modules move if i convert them to frigates, but a moveable module would be cool!! :) -Teal <
:) Very Nice Harpo!! :) -Teal
:) That sounds like a cool idea!!! haha, Nacy, thank you for the info on the ability to disable phase jumps, very nice! :) -Teal Sorry Phalanx, hope i wasnt too harsh, just a quick comment that i should have worded better. you are fine. :) -T
:) Nice idea, i like that, then we can go back in the next game and try something else, for different results. Very cool!!! Thank you!!! :) -Teal
:) Jusst an opinion here, but i think the "expansion" framework might actually be the way to tell the story, and lay out the campaign, we start with Sins vanilla 1.0 and then move up to upgrades on ships as the war between the Tec, Advent and Vasari get under way, we move incrementally up with tweaks in the ships, in abilities, to the point where we actually begin to "Entrech". Historically on the timeline, this is ten years after the war has started. Tec and Advent and Vasari h
:) Kiedjor, Even with the little things to be ironed out, this is a beautiful mod!! :) Just wish you would also consider moving the EPIC mod over Entrenchment, It also is very awesome. :) Keep up the good work, and if you would like a hand here and there, because im still in school with homework sometimes up to my neck
Oh, for the Dekharanic converter and Newbeorg's resize tool :) Resize Tool Dekhranic Mod Tool GUI here . -Teal
:) boys boys, lets not fuss, haha, :) good work both of you!! -Teal
Actually, to credit the proper author, the resize tool was originally made by Newbeorg, it is on a website on the net, and listed in the Sins forums of course. I did see the entry that JasonF put up, but i believe he was using the copy from Newbeorg. -Teal
[quote who="Phalnax811" reply="2" id="2371407"]Or!! Or you teleport yourself into the game and slap some engines on em [/quote] Silly, but not very helpful to actually getting a mobile defense actually made. :) -Teal
i made mobile platforms almost a year ago, perhaps for the same reasons you want to. You can take a scout frigate and change the hudicon, the smallHudIcon and the infoCardIcon. Use the weapon the defense platform uses, such as beam defense. Change the .mesh to point to the planetmodule mesh and then add a custom string, like mobilebeamdefense in the string folder, for the name and description of your new mobile defense to differentiate it from the original. There is no way to disable
:) Thank you for the clarification Whiskey, sorry to everyone about phasecloak, i missed the boat on that one. But thank you for the correction, also the IsillusionShip, sounds wonderful!!! I have been searching for a way to make a new race with just this "Look" :) Thank you very very much Whiskey! :) -Teal
This is just a thought, but especially with Entrenchment, there is the need to update or change any entity files added to the gameInfo folder. say i take a scout and make a scout2. In scout2 i change some of the settings. Weapons or hull or shields. If i simply save and exit and start Sins and load the mod, the mod will cause the game to mini-dump. Many times i dont know this until i get out and see the error on the screen. But the reason is i didnt update the entity.manifest
:) i could be mistaken here, but in my solo games i have noticed that if i take out their home planet, even when they have other planets or fleets available, that the game will give me a game over and a defeat on the enemy side. -Teal
:) Pre-ordered last night!!!! Yay!! -Teal
:) Sounds very very cool!! :) I would like to play that one. -Teal
:) I think the intent, haha, like i know, which i dont, but im taking my impression here, okie, but i think the intention "might" have been to find some way not to spam the caps, since they are very powerful. And to have people concentrate on the frigates as their mainstay for the bulk of their fleets, with caps sort of icing on the cake so to speak, powerful and buffed (with abilities) as support ships as well. But to be honest, i love the caps!! Haha, who doesnt? A
:) game "modes" hmmm.... wonder what that means? If it is anything like Shadow and EvilTesla's modes, then maybe it will mean games with different objectives? Maybe "several" different ways to play the game, instead of just one. Just my guess, :) -Teal
:) nice post Whiskey. -T
:) Way to go Mooster!!!! :) -Teal