Teal_Blue

Teal_Blue

Joined Last seen Member # 3305595
19 Posts 294 Replies 22,668 Reputation

Phalanx811, It covers a 4th race, some new weapons and abilities and just a few thoughts about sabotage and not knowing about what is going on. :) -Teal

18 Replies 42,569 Views

:) idea for a fourth race: I dont know if this would be satisfying or not, well... i am guessing cool at first, and perhaps a little frustrating later on, but if the 4th race, was in fact this "whatever" that is chasing the Vasari

18 Replies 42,569 Views

:) Put your edited maps into the galaxy folder in the sins mods folders, what i mean is the Sins of a Solar Empire folder that holds the mods folders, :) You can add a galaxy folder "inside" your mod as well, but that means you can only play those maps. :) Anyway, have a good one, give it a try and let us know how it goes, we can help, :) -Teal

2 Replies 1,513 Views

:) Well, we seem to have confirmation from Brad's comments at PAX that the future of Sins "Is Looking Good..." in his words. I like that alot!!!! :) By the time i get good enough to not lose my socks to the Pirates in Diplomacy it will be time for Sins2. :) Hehe, I am Happy! :) -Teal p.s. Maybe by then i will be done with school and can actually "play" a game or two some afternoon. I might even slow down

81 Replies 99,787 Views

Yarlen, Please tell us there will be something after Diplomacy, please. I dont care what it costs, if its full-expansions or sequels or add-ons. Just tell me, something beyond what we have is on the horizon out there somewhere. You dont even have to tell me "what". Just tell me its there. Okie? -Teal

81 Replies 99,787 Views

:) Friday is payday!! Will be ordering then, wish i could do it now, haha, but well, ... have to wait. Glad its here, soon hopefully the beta will be available and then onward and upward!! :) Really as one of the posters said: with Defense (Entrenchment) and Diplomacy, there HAS to be a last chapter to wrap it all up! Am hoping and crossing my fingers, :) See ya friday! Keep Modding!! -Teal

81 Replies 99,787 Views

:) alternately, you can open the squadpsifighter.entity and squadpsibomber, etc for each of the races and adjust the numbers of ships in each squadron. Strikecraft can be devastating, and a good counter, though you may not want this, is too make the fighters and the bombers more fragile, take some of their hull and shield and armor away, but leave the same damage. In this way, they are still powerful, but they dont last as long. :) Take care, Keep Gaming an

2 Replies 1,939 Views

:) One way of looking at your shield mitigation, might be how i think Kiedjor did it in the Epic Mod, basically, lower level caps, were at normal hull and shield, upper level caps, which were enhanced versions of the others were at three times the hull, shield, with all the frigates lower than they are now, by quite a bit. Lower frigates on page one, mostly had hull and shields reduced to like 35-45 and 1 or 2 pts armor as well as lowering their damage output poss

19 Replies 6,409 Views

:) Go to wincustomize.com and look at the earlier pages where the first mods were listed, check the dates to make sure, and read the comments to see if the modder said what version it is for. In this way as well as doing a search on google for sins 1,01 mods. :) Or even Sins mods, just check what you get back to see what version they are for. :) Sorry, dont know or think there is a "list" for each version, its sorta slap-dash, version comes out, we all jump up

2 Replies 2,890 Views

If i am not mistaken, and i can be, im at school and not close to the game to check the files, but "phasecloak" on the phasescout (frigate) "does" allow movement while phased out, the purpose of "phaseout" i believe, and i am guessing here at the intentions of the devs, but i see it as phaseout is a combat ability that "evens" the sides, phase out is used both against the enemy and against friendly ships. The enemy ships of course are disabled and cannot run or fire, which save the home fleet

11 Replies 7,182 Views

:) Nice info, thank you!! Also, just an opinion here, but if you, (and by you i mean Ironclad and Stardock) want to do really really cool things and charge $29 or $39 or $49 or $59 it is fine by me!! :) Just thought i would tell you, its not so much the $9.95 price that gets me interested in the expansion, its the features and the content, and if you have to charge more to get that in there, its perfectly fine with me, i will buy it anyway. :) Take care a

59 Replies 143,768 Views

:) Harpo, In one of my mods for 1.03 i redid the numbers on the available slots for the starbase, the available vs. the total. When i increased the available to the same value as the total i could upgrade the starbase completely. All slots. You can of course also edit the research entities to raise or lower the costs of that research fo

15 Replies 6,532 Views

:) Interesting drawings, and i would say yes, although my experience with importing models into the game is nil, others on the forums have quite a bit of experience at it. The difficulty with that as i see it, is having the experience with one of the modeling programs that is compatible with the .mesh format that IronClad uses for the game. But it is certainly workable. :) With regards to the planetary cannon that bombards from one gravity well to another, I would say it i

3 Replies 4,497 Views

:) hmmmm... an idea you just gave me when i read your reply was if research was not "tied" to the planet. :) But then planets are the only points "at present" haha, had to throw that in there, that generate the crystal, metal and credits to buy the research and ships. The pirates have stealresources, but it steals credits, the crystal and metal still have to come from somewhere. Unless you know, if asteroids were in open space, well... that wont work... Sins

15 Replies 6,532 Views