Phalanx811, It covers a 4th race, some new weapons and abilities and just a few thoughts about sabotage and not knowing about what is going on. :) -Teal
Teal_Blue
:( Sorry, Just some ideas!!
:) idea for a fourth race: I dont know if this would be satisfying or not, well... i am guessing cool at first, and perhaps a little frustrating later on, but if the 4th race, was in fact this "whatever" that is chasing the Vasari
:) Put your edited maps into the galaxy folder in the sins mods folders, what i mean is the Sins of a Solar Empire folder that holds the mods folders, :) You can add a galaxy folder "inside" your mod as well, but that means you can only play those maps. :) Anyway, have a good one, give it a try and let us know how it goes, we can help, :) -Teal
Ooops!! Payday in two more days!! Then i can pre-order!!! :) -T
:) Well, we seem to have confirmation from Brad's comments at PAX that the future of Sins "Is Looking Good..." in his words. I like that alot!!!! :) By the time i get good enough to not lose my socks to the Pirates in Diplomacy it will be time for Sins2. :) Hehe, I am Happy! :) -Teal p.s. Maybe by then i will be done with school and can actually "play" a game or two some afternoon. I might even slow down
Yarlen, Please tell us there will be something after Diplomacy, please. I dont care what it costs, if its full-expansions or sequels or add-ons. Just tell me, something beyond what we have is on the horizon out there somewhere. You dont even have to tell me "what". Just tell me its there. Okie? -Teal
:) Friday is payday!! Will be ordering then, wish i could do it now, haha, but well, ... have to wait. Glad its here, soon hopefully the beta will be available and then onward and upward!! :) Really as one of the posters said: with Defense (Entrenchment) and Diplomacy, there HAS to be a last chapter to wrap it all up! Am hoping and crossing my fingers, :) See ya friday! Keep Modding!! -Teal
:) I like your ideas!! -Teal
:) Very very interesting!!! you have put some interesting and considerable thought into this. -Teal
:) Interesting idea on the culture thing. :) -Teal
:) Very Cool!!! Looking forward to this Volt, :) Any beta of the mod yet? I would love to try it!! Thank you and take care, -Teal
:) alternately, you can open the squadpsifighter.entity and squadpsibomber, etc for each of the races and adjust the numbers of ships in each squadron. Strikecraft can be devastating, and a good counter, though you may not want this, is too make the fighters and the bombers more fragile, take some of their hull and shield and armor away, but leave the same damage. In this way, they are still powerful, but they dont last as long. :) Take care, Keep Gaming an
:) One way of looking at your shield mitigation, might be how i think Kiedjor did it in the Epic Mod, basically, lower level caps, were at normal hull and shield, upper level caps, which were enhanced versions of the others were at three times the hull, shield, with all the frigates lower than they are now, by quite a bit. Lower frigates on page one, mostly had hull and shields reduced to like 35-45 and 1 or 2 pts armor as well as lowering their damage output poss
:) Go to wincustomize.com and look at the earlier pages where the first mods were listed, check the dates to make sure, and read the comments to see if the modder said what version it is for. In this way as well as doing a search on google for sins 1,01 mods. :) Or even Sins mods, just check what you get back to see what version they are for. :) Sorry, dont know or think there is a "list" for each version, its sorta slap-dash, version comes out, we all jump up
If i am not mistaken, and i can be, im at school and not close to the game to check the files, but "phasecloak" on the phasescout (frigate) "does" allow movement while phased out, the purpose of "phaseout" i believe, and i am guessing here at the intentions of the devs, but i see it as phaseout is a combat ability that "evens" the sides, phase out is used both against the enemy and against friendly ships. The enemy ships of course are disabled and cannot run or fire, which save the home fleet
:) Nice info, thank you!! Also, just an opinion here, but if you, (and by you i mean Ironclad and Stardock) want to do really really cool things and charge $29 or $39 or $49 or $59 it is fine by me!! :) Just thought i would tell you, its not so much the $9.95 price that gets me interested in the expansion, its the features and the content, and if you have to charge more to get that in there, its perfectly fine with me, i will buy it anyway. :) Take care a
:) Harpo, In one of my mods for 1.03 i redid the numbers on the available slots for the starbase, the available vs. the total. When i increased the available to the same value as the total i could upgrade the starbase completely. All slots. You can of course also edit the research entities to raise or lower the costs of that research fo
Whiskey, thank you for the note on the planet.entity files... i have "re-rigged" that on occassion, but what i was suggesting is a "randomness" in the amount of different variables that change from game to game. :) -Teal
:) Harpo, sounds interesting. :) -Teal
:) go to impulsedriven.com :) And you know you play much Sins, when you ... rearrange all your pencils and notebook, calculator on your desk to maximize the coverage because you dont have any planet modules setup yet. :) -Teal
:) Interesting drawings, and i would say yes, although my experience with importing models into the game is nil, others on the forums have quite a bit of experience at it. The difficulty with that as i see it, is having the experience with one of the modeling programs that is compatible with the .mesh format that IronClad uses for the game. But it is certainly workable. :) With regards to the planetary cannon that bombards from one gravity well to another, I would say it i
Tesla, thank you for the tip on culture. :) I will look at that. -Teal
:) hmmmm... an idea you just gave me when i read your reply was if research was not "tied" to the planet. :) But then planets are the only points "at present" haha, had to throw that in there, that generate the crystal, metal and credits to buy the research and ships. The pirates have stealresources, but it steals credits, the crystal and metal still have to come from somewhere. Unless you know, if asteroids were in open space, well... that wont work... Sins
:) Thanks for the info Whiskey :) I didnt know about the culture thing, but maybe i can figure something out, haha, that or ask on the forums, there are a ton of people here that can do almost anything. :) Take care and thanks again, Keep Modding!!!! -Teal