:) cool!!! -Teal
Teal_Blue
:) Have wanted to try it, a friend has it on their laptop, way cool!!! :) Of course, its well... haha, not quite here yet, and my laptop doesnt have an upgrade option, so that means.... hmmmm..... buying it at retail. I have thought of going back to xp. but doesnt have all the software for the different programs on it, and so dont know about that. Anyway, :) Might be a nice difference from Vista though. Faster maybe, ahhhhh.... now
Hi, Working on a new mod and trying to figure out if i can spawn "PlanetModules" at enemy grav wells, or at stars? Some of the planetmodules of course use abilities that can be used in frigates or capitals to produce those effects outside the well, like in enemy grav wells. Others like the culture center have the ability "built in" to the structure itself and have no abilities that let them do what they do. But
:) Thank you very much for the help and information Annatar, i knew a little, the string file and the gameInfo, but didnt know about the galaxydef file and some of the entries you mentioned. Thank you, it makes it much clearer. -Teal
I would be willing to pay the price for a full retail game $49-$69 for an expansion/sequel. I mean, sure the $9.99, was really unheard of and very very cool, but maybe the investment/payback was not worth continuing? Anyway, i would love to see more, and games cost money anyway, $49 plus would be fine for a campaign and moveable turrets. I mean, i loved HomeWorld, it was waaaaayyyyyy ahead of its time. But the graphics are dated now. Sins looks "prettier" than any space rts out there!
:) Right now im up to my ears in homework, haha, but its nice to think about! :) -Teal
:) Very very nice!! Reminds me of the "Phase Scouts" mod for 1.05 Vanilla Sins. :) Very nice thinking. I am unfamiliar with some of the modifiers you are using, but haven't modded enough abilities to be very familiar with all of them, but very interesting. Thank you for the tip Whiskey, nice work!! -Teal
:) Hmmm.... interesting. I wonder if you could assign the "colony" roletype to the frigate, just make it cost so much or take soooooo long to build that the larger ships would be built by then? I will have to test this to see, i haven't changed the colony's very much so my experience is low here, but interesting problem. :) -Teal
:) Yes, it is there by default. It should appear shortly after starting the game, call frigate factory, call extractors for the asteroids, call the cap factory, wait... wait... Haha, it is something. :) I will figure it out. Just takes time to track down the mistakes i put in when changing things. :) Thank you for the thought though, -Teal
:) Thank you Blair, this is very very cool!! -Teal
:) Tesla, Why not spawn a ship or turret, with whatever mesh you want, keep it stationary or mobile using the abilitydeploy ability and put a lifetime on it, say 120 seconds? The ship holds the ability to spawn your mines, then the ship dies at the end of its expiration time from the abilitydeploy ability? :) That is what i would do, its less m
Hi, I've been re-working a mod of mine and have run into a small problem, i'm starting a game and the builder never appears. I should mention im using a 4th race i created, so i am thinking i messed up something somewhere, but wanted to ask if this has happened to other people. I dont think it happens in the regular game with no mods, but im not sure yet, as it happens infrequently, usually after i change something.
:) Amish, this looks beautiful!!! A lot of hard work here i can see, you covered everything that i can think of, and some more plus that. :) Anyway, am downloading the new version and look forward to giving it a try, congratulations on the mod, it looks very very nice, just from the reading above. :) Take care, -Teal
This is just a thought, ok, but maybe we are all reading too much into this, i mean, "last micro-expansion of the series" may simply mean it is the last "micro-expansion" Which "May" mean, a full expansion at something like normal expansion costs, say $39-$49. Which is fine with me, perhaps it is the "micro-expansion" model that didn't pan out, not the Sins model that didnt. But of course, all i am doing is guessing. It would be nice for an "Official" word though, i me
oops already said that, sorry!! :( -Teal
[quote who="wraith2209" reply="39" id="2335532"]I made some spawn frigate abilities for motherships you can build later in the game but I am now having trouble with this error message Failed to find data file 'DebrisGenericLarge3.mesh'. (SubPath = 〵sh) I got this with about 8 others at the same time with different variations. They where all about different debris meshes and one was about a kadesh swarmer mesh. I started getting this testing out a fourth race race. I loo
Thought: Can you make them jump by themselves? Hmmmmm....... -Teal
:) Very very very very COOL idea Whiskey!!! A Modder after my own heart!! :) Haha, keep the ideas coming, and try it out!!! would love to hear it works!!! :) -Teal
:) Loading Advent seeker's or Vasari frigate factories, or whatever else from the other races you would like to include for your Tec race, im assuming its the Tec race, yes? Anyway, just open the playerTec.entity file in notepad and look at the ships. Just copy over the lines from the appropriate PlayerAdvent or PlayerPhase.entity files (copy and paste) and dont forget to change the numbers at the top of each list, :) and then save, close and start up Sins, when you
:) Entrenchment compatible i believe. I haven't worked on a Vanilla mod in awhile, so they won't run in 1.17. But in Entrenchment 1.03 yes. :) -Teal
[quote who="EadTaes" reply="17" id="2350070"]I'll ask for it as many times as I have to till I drive the point home. And I'll know I've drivent he point home when I see it happen. Until then I fully intend to reming IC every single chance I get to do it.[/quote] :) They're probably working overtime, on getting the new content and on balancing!! They are probably trying to keep the community they have, but it seems we get pretty demanding sometimes, i mean, i bought the gam
:) Some very very cool ideas Whiskey!!! Will love to see this when you get to a beta point!! Holler, it will be cool to see!!! Best of Luck and let me know how it goes. Take care, -Teal
:) Either win or lose, its a win, Demi-God gets more press and Stardock makes more sales!! Brad is happy, PCG is happy, players are happy!! Sounds like a wonderfully fun time!! All around sporting comraderie :) I have DG, but have only played single player so far, im not good enough for online play, but you know, it would be cool to sign online and see the matches, you probably have that, i havent looked close enough yet. I will have to though, it
:) Have been playing this pretty steady the last several weeks, haha, i guess im sorta stuck on that squid ship, haha, it is awesome!!!! I've been hoping you would update it to 1.03 but saw your new Unknown Darkness mod, the action right from the start is super awesome!!! Bang!!! What a way to start, haha, nice!! Very very nice!!! My fav, but i have to include Sins Plus and Manshooters volumetric explosions and damage mod as well. Now im hoping you
:) The last one here, was much the same thinking i was on, i havent played multiple stars, and online not yet at all, but the "buying" of allies and "pirates" was one i was thinking along the same lines as you, perhaps even a weak military force with enough money could pull it off. It certainly would make a different kind of game play to concentrate on that if i know that my ships cant stand up to a larger or more powerful force. :) Thank you for the ideas, i appreciate it very