Hi, I'm working on a new mod, well... haha, as much as i can get done before classes get underway, And i'm thinking of radically changing how the races act and react, their strengths and new ways to play them. I have some things already figured out, but have a question if i can, Is there a way, currently to win a game with Economy? Other than that economy producing more ships? In m
Teal_Blue
:) Thank you!! -Teal
I am assuming "skirmish" is an online option? Sorry to sound dense, i mostly play single player and LOVE the game!! :) -Teal
Just a thought, i was playing GW, which i havent played in a while, and suddenly there were all these loading screens, but you know... you can go from one area to another, the game feels nice going from one area to another and doing different things without leaving the game. It made me think that i wouldnt mind loading screens in Sins, i mean if we could go from one map to another, or one galaxy to another, or have a map where all we do is mine and trade, or other areas where the heav
:) Would be cool to have to take them with us, wouldn't it? And the fighters/bombers if they could jump without their mother ship? Might save some fighters lives when the mother ship dies. :) Anyway, nice idea. :) Take care guys, -Teal
hmmm..... so they just continue to move, or coast or whatever, they are just not targeted? Thanks Whiskey! :) -Teal
:) Correct me if im wrong, but i was under the impression that meshes were not version specific, that you could effectively take 1.0 meshes and drop them into a 1.03 Entrenchment mesh folder and build a entity file and away we go!!! :) At least so far that has been my experience, other than trying to resize binary files, haha, which i didnt know at the time, and so it crashed, probably because it was mangled. But converted to text first the resize works, and i didnt think
:) Thank you very much for posting this, these are wondeful mods and i didnt know where the updated versions were. :) -Teal
:) Do you want it on all the time? It would be cool to have an ability that when activated "cloaks" your ship. The cannot be damaged part, well... i myself would prefer able to be damaged, just not have the enemy ai respond to it, even if invisible. The invisible part sounds like it could be accomplished using something similar to the way the starbase switches meshes, lets say in this case going from a normal ship mesh to one that is very very tiny. I did the tiny part in one of
:) Whiskey, All you should need it the meshes, once you have those you can take a "normal" entity, such as the tech scout and re-assign all the key points by viewing the modern Kol and Marza. Simply referencing the new meshes you dropped in the mesh folder. Well... i take that back, you probably want the picture files and pe
[quote who="The Undying" reply="17" id="2340117"] Quoting Teal, reply 5 It would be possible of course to have a small mod created where just a tech frigate class light ship would be considered "Serenity" and to give them perhaps the pirate stealresources ability, and heavy hull points and moderate shields and to link them with an ally race so they dont have to have a homeworld. I can see if i can put something together tonight and see how it works and upload it.&
:) Is it possible to increase the duration of the micro-phasing? Say from 1 sec to 3 or 5? and if applied to frigates then that might be an interesting visual to "see" them jump from one point to another. :) -Teal
[quote who="superfleet" reply="4" id="2354509"]the starfire mod sucks[/quote] :) I'm sorry you dont like it, i thought it was cool when i was building it. But not everyone's taste is the same. Look for another mod if you want something else. :( Keep Modding Anyway!!!! -Teal
:) Very cool on the Sounds mod folder Harpo!! I guess as long as the mod folder has "something" from the game it will load it. :) Good to hear about the sound mod though, it sounds pretty cool!! :) If you have uploaded it, let me know the link so i can try it. :) Take care and keep modding!!!! -Teal
:) hi Annatar
:) Take a look at the StarFall mod in the forums for Vanilla and StarFall + FireFallX for Entrenchment -Teal
:) Perhaps a batch file that re-names the list when you run the game? Interesting, i'm just wondering how to have it run, or perhaps, it would be simpler to have two, one orginal, one "custom" which we run, then load the game. :) It is a little bit of a step, but not much, and would provide a way to have a custom race, that even if based on one of the other races, still has a "custom" list. Someone needs to let Annatar know, he has been looking for this too, for a while.
:) All wiggins aside, an opinion, which one may express, is that pros are by their nature, competitive, sometimes, very much so. Noobs by contrast, may be seen as hesitant or inexperienced. Noob Pros though by contrast are probably not very hesitant at all, even if inexperienced. They dive in, take their licks and get competent fairly quickly, or drop out, though they are less "emotional" about it, than perhaps more retiring noobs. As to why they "Team Up" on noobs?
:) All wiggins aside, an opinion, which one may express, is that pros are by their nature, competitive, sometimes, very much so. Noobs by contrast, may be seen as hesitant or inexperienced. Noob Pros though by contrast are probably not very hesitant at all, even if inexperienced. They dive in, take their licks and get competent fairly quickly, or drop out, though they are less "emotional" about it, than perhaps more retiring noobs. As to why they "Team Up" on noobs?
:) Sounds like you have been looking at the files, interesting. Yes, the modifiers do different things, and its cool to compare them with other abilities. By mixing and matching what modifiers you include, deleting the others, you get some interesting results. :) Take care, let me see your modified cloak, if its okie? I would like to see how you changed it. :) -Teal
[quote who="Whiskey144" reply="3" id="2352097"]you must make a Starbase into a capital ship or a frigate in order for them to Phase Jump. [/quote] :)
[quote who="tomalbot" reply="16" id="2350311"] Quoting superfleet, reply 15 have a thought on this. if you want to appearance of cloak you can try ghosting the ships like when they are contructing you can see rigth through them you should try to do that. plus the thing that maeks enemys ignore your ship. Yea ive already tried finding the ship constuction mesh but i just cant get a fix on the mesh/effect name in order to do that, plus even if you ma
[quote who="superfleet" reply="15" id="2350061"]have a thought on this. if you want to appearance of cloak you can try ghosting the ships like when they are contructing you can see rigth through them you should try to do that. plus the thing that maeks enemys ignore your ship. [/quote] The mesh used in the "build" view, isnt referenced in the mesh folder that im aware of, you can check, but i have looked for it there already. It is a good idea, i just haven't found a way to
[quote who="Whiskey144" reply="13" id="2348764"]there's only one problem with suggesting the PhaseOutHull bool modifier. It is a redundant modifier, as it applies the all the bool modifiers that disable abilities, engines, weapons, regeneration, and phase drives. [/quote] Whiskey, This can be edited. You can take out the boolmodifiers you want, and leave in those y