Teal_Blue

Teal_Blue

Joined Last seen Member # 3305595
19 Posts 294 Replies 22,668 Reputation

Harpo, i'm feeling bad here 'cause i suddenly have all this karma, about 22 more than i should to be honest, and im thinking i shouldnt really have this karma, shouldnt have said anything back to you because you are right about the difference in vanilla and entrenchment, and i shouldnt have sounded like i was ticked off, If i made you feel bad, im sorry, and i guess i did because i wouldnt have all this karma if i didnt make SOMEONE feel bad. Well... it woulda been nice if they fe

10 Replies 12,173 Views

why do i suddenly have 49 points when im supposed to have 27? Either the system is broke, or someone is flattering me, haha, im not THAT good, haha, i try to be polite, sometimes im miffed and if creeps into my posts, hopefully, ever so little, but haha, THANK YOU THANK YOU THANK YOU!!!!! :) Well... i gotta go fix this silly mod now!! Figure out why it wont do what i want it to. :) That or get the other way, which if i do i will pull down the old link and

20 Replies 8,095 Views

posting without testing... well, not good practice, no, you are right, but i assumed that the original could level, so if i changed out the specifics it would still level. Actually "how" it levels is something i will have to look at closer. But i have thought of a work around, not as nice in some ways as this, well... i mean not as direct. Though to be honest, it the work around would be nicer overall, with level numbers in the info card and experience tracking to see how close or far a

20 Replies 8,095 Views

:) My pleasure, Your Mod is Awesome Wraith!! :) about the DebrisGenericLarge3.mesh error, i have gotten that, but thought i had meshes go bad on me, so i copied new copies in, but few times i had to replace the mesh folder all together. That fixed it, but with drastic start over kinds of stuff like that I never know what really was the problem, just guessing :) Take care and thank you again for an awesome mod!!! HW was my fav,

82 Replies 150,947 Views

:) Magic!! Haha, i will have to look, and see if i can see how or when or even if they are leveling. :) I didnt make it happen, it was already in the game, i simply 'borrowed' it. I'm sorry if it didnt level, i will have to figure out why, and fix it. :) -Teal

20 Replies 8,095 Views

:) for a while i was addicted to Big Kahuna, haha, it sounds silly, but it was very easy to get caught up in the match patterns. :) Is Kitten Sanctuary like that? I will have to check out the game description on impulse. -Teal

29 Replies 72,535 Views

:) It would be possible of course to have a small mod created where just a tech frigate class light ship would be considered "Serenity" and to give them perhaps the pirate stealresources ability, and heavy hull points and moderate shields and to link them with an ally race so they dont have to have a homeworld. :) I can see if i can put something together tonight and see how it works and upload it. :) I too am a massive fan of FireFly, but did not consider ac

53 Replies 51,098 Views

-- REMOVED -- I have been working on an idea to get frigates levelable, and have been able to get them to level 3. It is also possible to get them to level 10, but they would no longer be considered frigates and the limited cap slots available means they cannot all be available from the selection menu. It would be possible to get them to level 10 and spawnable, which of course would require no entry in the menu at all, or to link a menu ship "launcher" and

20 Replies 8,095 Views

Question: if the waypoint is set by the user in the beginning of the game, will ships created after the fact then rendevous to that point? And can the waypoint be set to another planet? Or only inside the grav well? -Teal p.s. I like your idea about "spawning" :) nice idea

6 Replies 2,174 Views

[quote who="wraith2209" reply="18" id="2317338"]I will add kushan and kadesh motherships to quick start in an update. I just forgot. My bad. Also buildable motherships. But I have tried many differant ways to get motherships to build ships, but nothings worked yet. [/quote] Wraith, One way to have Motherships produce other shi

82 Replies 150,947 Views

Harpo, :) file structure, :) not that they are identical. :) I can move 1.17 files into Entrenchment and use them, of course going the other way, is not cool. But earlier versions did of course have even bigger differences. The poster simply wanted to know how to Un-Entrenchment those mods made for Entrenchment, So we either remove the Entrenchment references and have him play it, which is basically making a vanilla version of the mod, or he looks a

10 Replies 12,173 Views

:) Well, maybe there isnt any difference really, perhaps i have been modding too long, :) the thought of having them exclusive, with the other races removed was the idea. But maybe i overlooked the option to choose the other races and do the same thing. :) Well, what can i say? Maybe it isnt as cool as i thought. :) But still, it was a cool idea! -Teal

2 Replies 2,559 Views

there is a firing angle on the advent antimodule frigate that reads "foward tilt" i believe, it is listed after the weapons details, if that is what you mean, i dont know about number values however, such as 90, 180 or whatever. But i know that the tilt is in there, i have seen it myself. :) -Teal

53 Replies 119,894 Views

[quote who="EadTaes" reply="52" id="2334101"]Well for me I am settign my self some limits on what I will allow my self to change and what I won't change. Things I will not change. Passive abilaties into active ones or vice vesa. Change the cost, possition, prerequisits, and numbers of labs of for a technologie. Change the weapons of a ship for an other. (Example taking phase missile out and putting wave cannons instead.) Change speeds on ship w

89 Replies 218,427 Views

been playing your mod last few days, very well put together and nice, im not quite used to all the changes, and i am mostly a solo player, so perhaps it is different in mp, but i like it alot, brings a lot of things closer together. Thanks for the nice work, hope you will update it, and think it would be nice to learn to give it a go online, but im a newb at that, so i will probably lose my hat, but worth the effort to see how it plays different than solo. Thanks Amish, <

89 Replies 218,427 Views

is the Star Wars mod in text? If not ask the modder, though i thought they were already in text. If so, open them in notepad, or any of the other very good text editors. :) For increasing the number of capships though, you are going to look at the researchmaxcapitalshipslots and the researchmaxshipslots entity files in the mod, or copies from the Vanilla version of the game. Entrenchment doesnt have them, but they can be added i believe. :) Anyway, look at the

17 Replies 11,873 Views

Zrazor got it!! :) also look at the older X10 mod on wincustomize if you have 1.05 Vanilla or just want to check out the files. Very very cool!! I was hoping he would update it for Entrenchment, but havent seen him online for awhile. Shame, its a dynamite mod!! :) -Teal

3 Replies 3,675 Views

There is a newer version of the Phase Scouts, not called that, but i think someone added phase abilities for the other two races in a 1.03 Entrenchment mod, check out the forums, or do a google search for Phase Scouts, or Phase Abilities and see what pops up. -Teal

2 Replies 3,785 Views

Have been playing your mod, very very nicely made. There are some things im not quite used to yet, but just a few things and im getting there. :) Any more feed back on how it is working for the multi-players? Would like to hear. Take care, -Teal

53 Replies 119,894 Views