:) Got a copy of the mini mod up on filefront Mooster... :) Take a look and let me know if you like it. :) Or suggestions of course for some more little mini's. Stackable Mini Mods.7z :) -Teal
Teal_Blue
:) You like it? :) Haha, tell me what you like, and what you dont like of course. :) I still have to work on a mini to get the extractors, well.... limited, but wanted to get some basic stuff in first, you know, ships, planets, weapons, etc... :) -Teal
[quote who="harpo99999" reply="20" id="2286657"]teal my suggestion is to ONLY have the files that are altered for each minimod leaving all others out, that should also help with the stacking issue, as entrenchment seems to look at the first mod for a file if not found then looks in the second, then looks in the third if not found and so on through the stack until it has only entrenchment and sins left, and I think that each minimod will want it's own manifest.entity harpo <br
It is possible to "Build" a Starship, and it wouldn't take very much, except of course it would be way cool to have a new "look" to the new ship. Some of the other modders on line have put new graphic models into the game, you might ask one of them if you can use their model if you want to build one to your own specs in the game, or as Volt_Creulerz mentioned above simply use their mod. :) Either way you get a new cool ship to use, and if you are into modding a bit, you can even c
Thank you for the advice, i am hoping of course that i may be the lucky one, that perhaps your situation was combination of ill conceived hardware and bad luck. I am of course a newbie to all this, so i dont really know, other than i will try not to make anything happen, but i cant stop bad manufacturing. But will let you know, i am hoping of course to report that all is well over time. :) But thank you for the concern and certainly the good faith to stand up and tell me what yo
p.s I tried to post a picture, it didnt work. :(
:) Okie Dokie, here goes, i have a workable set of about 18 little mini's that add different planets as your start planet, load just one capital, or just 6 frigates, or all of them. One adds heavy strikecraft, another heavy weapons for the capitals, another low ship costs, one has low resources and one high, one has low research. I think it is ready for testing, i've been playing it since finishing the last mini last night, there could of course be more to come, and it is fairly
:) Thanks very much, i picked up the compaq c60, it had good specs, well... midrange, and low price, $399 and we picked up another pc (desktop) for the family, so everyone is happy now. It runs well and the game plays well on high settings, i have 2 g of hd and a 250 drive, with wireless and it runs no problem. I have had it now almost 2 weeks, and did homework and played Sins and have done some modding. It is wonderful!! to be able to take it with me, :) and i
thank you harpo, wonderful suggestion, i wasnt sure how this worked, but will give it a try and let you know. hmmm.... i have three little mini's so far, one has just the cap factory and a single capship for each player. only thing changed was the player.entity file the second has the frigate factory and 6 frigates for each player. only thing changed was player.entity file. the third changes the start planet to volcanic. changed start planet.<
Harpo, I just sent it to filefront and the link is here: http://www.filefront.com/13951286/undefined let me know if it doesnt work, but it should be fine. :) Take care, -Teal Oh, Harpo, do you know anything about stacking the mods in Entrenchment? Im running into a prob and im a little bummed, but we
:) you guys are silly, haha, anyway, here is where i am at. I made three mini's so far, ships 1 capital, ships 6 frigates and planets start planet volcanic. Each load and run by themselves ok. :) whew!!!!! Anyway, when i put "two" mods in the enabled window, i get the one on top to start, lets say i start with the volcanic planet, but not the other one, not the 1 capship mod with it. If i go back and move the other one up, say the 1 capship mini, then i
hmmm.... i just clicked it now, well actually two minutes ago, and it brought me to the download site and i clicked on download now and it started its thing. It was fairly quick but slowed down close to the end, but still under maybe two minutes. I dont know what the error is you are getting? What web program are you running? I use firefox mostly, but sometimes internet explorer, also safari occassionally. Try it again and let me know please, maybe i can do somethi
hmmmm... let me test it, that is weird. I can of course upload to filefront, the only reason i loaded to mediafire recently was that filefront was cleaning the website and i couldnt load it. Anyway, sorry for the problem, let me check and if it is still weird then i will send it to filefront. :) -Teal
New Version 1K takes the costs of ships back down to normal, as well as balancing some of the unknown races' ability to spawn ships continuously, which was a good idea i thought when i gave them just the spawn ships, but with research it makes it more than a little overbearing, so i adjusted it. Also, i gave each race, well, tec, advent and vasari, not the other factions yet, the repair ability with one of the ships, tec already had it. A good thing to keep close in battles on far pla
:) Very Cool Harpo!! -Teal
:) Good luck!!! I have the StarFire mod for Entrenchment that i got a playable Pirate race to work on. Though my direction may have been different than yours. I gave them Capitals and frigates and support craft as well as research and starbases. The planet thingy is different for me than perhaps for you. They start on the default home planet Terra, just like any race starting out, though some maps of course have you start somewhere else, that is the way those maps are set up. 
:) ohhh.... p.s. : critical part will be when i get my second stackable to work and see if i can load them both and if it gives me what im hoping. :) We will see though. :) -Teal
:) Some small success so far, was having a heck of a time limiting to just one cap ship in the game, apparently the templates for the main races, advent, tec and vasari are all coded to load a frigate factory by default when you load the map. So i took my other races and noticed that it didn't. My guess is there is no template for my newly created races and therefor no loading of default values. I was able to get the lone cap ship just fine. So will rename my new races something
direSaint continued this work i believe, even updated it to work with 1.15 and 1.16 i believe, though not Entrenchment, I may be wrong, but i thought the only planet sized mods for Entrenchment were Uzii's Sin's Plus and Tohklidan's Celestial Bodies. But recently i have looked for it to redownload it, (new pc now) but can't locate it. If anyone knows of a link, please post it and give me a holler. :) Thanks and take care, -Teal
:) Thanks Justin!! :) -Teal
[quote who="CursedSpirit" reply="1" id="2282240"]i lke this idea alot it would go along nice with some of the campaing people are trying to do edit: i think the easyest way to do it would be to give the 2000 or 5000 every 10,000 secs or longer[/quote] :) Sounds like a cool idea CursedSpirit, thank you, i will take a look and see what it looks like. I will let you know how it goes, :) if it works, i will have to
These are all wonderful replies, thank you!!! Yes, EvilTesla, im starting to lay out the starting folders for the stackable mini mods that we talked about, and seeing if i can get some of them workable, some i am having trouble with. I'm trying for just about 5 to start- ships-planets-resources-research-opponents, and wanted to start work on the resources first, but will try your and justin's ideas, and let you know how it is going. :) Thanks everyone for the wonderful f
Just an idea, i thought of building a little mini-mod that would have no extractors on the home planet, and a scattering of asteroids that would have them, but it would be nice to have only a certain amount and then stop, you know? So that the fleet would have to continue on to find other asteroids with extractors that weren't used yet. :) -Teal
Sorry EvilTesla, i got your name wrong, :( yes, you are right, a bunch of mini-mods might be exactly it, i know in Entrenchment you can stack them, so that might be just the trick. Also, i was thinking after i posted this, that i must be blind and deaf and dumb all at the same time, for not seeing the options that are already available for research and speed and size of fleet, and economics speed and ship speed. I am thinking your mini-mod idea could really be it, that and takin
:) i would like to give it a go as well, friday is payday, so maybe that would be a good time, provided the bills arent too heavy. :) -Teal