Nesrie

Nesrie

Joined Member # 3333740
8 Posts 1,092 Replies 13,200 Reputation

It doesn't matter what the publishers do. Pirating is part a cultural problem. The only thing the publishers can do at this point is make things worse and push some customers into pirating who normally wouldn't which is what pretty much all DRM measures tend to do. The other group, well some of them don't even realize what they are doing is stealing. I talked to a young man the other day, one of my cousins, who talked excitedly about how one of his friends is getting all these 500 dol

124 Replies 518,067 Views

[quote who="Werewindlefr" reply="17" id="2725404"] World of Warcraft was released in a previously unseen state of polish and content abundance; Compared to what people were used to (and compared to what the vast majority of the games are like at release), it was a huge improvement. [/quote] WoW was not released in pristine condition. There was what, an 8-10 hour que just to get into the game on day 1?

18 Replies 8,562 Views

[quote who="Xan" reply="8" id="2725390"] Quoting Nesrie, reply 7 Quoting MxM111, reply 6Demigod was not created by stardock, so no point to compare. Stardock was demigod's publisher. Whether you like it or not, Stardock is attached to Demigod. They, Stardock, seem to know this, so I don't know why you don't. Uh, his point is still valid. Stardock make game = stardock makes demo. Stardock not make game means Stardock not make

25 Replies 49,992 Views

[quote who="MxM111" reply="6" id="2725295"]Demigod was not created by stardock, so no point to compare. Stardock was demigod's publisher. [/quote] Whether you like it or not, Stardock is attached to Demigod. They, Stardock, seem to know this, so I don't know why you don't.

25 Replies 49,992 Views

Starting in alliance/teams would be a great option to have. I prefer starting out on my own and having the thrill of finding the others myself and then allying with my friends, but the option to do it the other way works for me too.

7 Replies 4,885 Views

[quote who="kryo" reply="75" id="2724461"] Civ IV has a way to allow you to have random maps AND it works in multiplayer. It's worth noting that civ doesn't let you see resources you haven't researched, so right off the start you're mainly just looking for a nice spot with good food and/or shield producing tiles (which are very common since it's just based on terrain type). [/quote] Yeah but let's face it, there isn't a problem where someone can't find a sui

130 Replies 67,427 Views

[quote who="LordTheRon" reply="61" id="2723932"] Quoting Tridus, reply 58 Quoting LordTheRon, reply 55 Agreed, Brad always stated the focus for the game is on singleplayer. In singleplayer balance isn't such a great issue. So give us the random maps for singleplayer and if need be use the current system only for multiplayer. There's balance, and then there's balance. Having resources be a bit imbalanced is one thing. Having to wander 50 turns

130 Replies 67,427 Views

[quote who="StevenAus" reply="16" id="2722856"]Civ IV's maps aren't perfectly balanced, so why do Elemental's have to? Best regards, Steven. [/quote] Civ IV has a balanced option though, in terms of resources, but the maps are still pretty random. I know it's not a "true" random, but the perception is certainly there.

130 Replies 67,427 Views

[quote who="GI_Joe" reply="14" id="2722841"]No, in Civ 4 more than the goodies and resources were randomized. You would select a map type, such as "Archipelago" or "Great Plains" or "Inland Sea" and then you would select settings to further define the map, such as the climate and the how much water would be on the map. Then it would generate a landmass that was actually different every time. I don't remember ever getting the same map, even with all the settings the same.<br

130 Replies 67,427 Views

[quote who="Jack Trowell" reply="5" id="2721378"]Hum, but if he got a retail version, he should be able to install directly from the dvd, isn't it ? Of course it would be only the base gold version, without the day-0 patch, but he should be able to play. [/quote] The game is supposed to be DRM free and play right out of the box regardless so if its a retail copy... this shouldn't happen.

33 Replies 3,668 Views

[quote who="LeeOO" reply="109" id="2721257"] Quoting niteshade6, reply 108 Looking over the article again it does appear that there is still an unexplained math error. What nobody has addressed is the fact that the +88% is being applied twice. So he's still receiving twice as much research as he is supposed to. That is exactly what I was coming here to ask. In all the forum posts I have read hear and elsewhere no one answers that. [/quote]

145 Replies 294,023 Views

[quote who="ddd888" reply="107" id="2720515"] why would you not play with time limit with friends? i dont get it anyway time limit is a thing, PAUSE is another ofc the game like every other games should have time limit AND the possibility of an agreement pause if some friend has to pee, answer phone etc etc [/quote] Well because they are my friends. I am playing with the

144 Replies 404,286 Views

Well like I said in the other thread, I found his review or early diary post to be interesting. It's not typical to see math addressed in a review, at least not from what I have experienced. I never saw a reason to insult the guy or try and claim he couldn't grasp math. I don't think the community gets any benefit from going after people that are critical of this game, especially since now we know who this gentleman is and the math thing is just a minsunderstanding Stardock will try to make c

145 Replies 294,023 Views

[quote who=" GroWi " reply="28" id="2720505"] Quoting Wintersong, reply 27 So... the review is based on a Beta build? Without mentioning that it's based on a Beta build? I suppose that the game will have its... "features" in Gold version but hopefully not many. And Day 0 patch should be great. Not sure if it is the Beta. He is a professional, so my guess is he got the gold release. [/quote]<

145 Replies 294,023 Views

[quote who="lordkosc" reply="16" id="2720509"] Quoting Wintersong, reply 14 Change the OP topic to "Elemental Maths". NO! This thread got de-railed faster than a speeding bullet! [/quote] I don't think that this thread was de-railed. You talked about game reviews, and here is one. I think the review is premature and a little oddly focused, but there it is.

228 Replies 535,058 Views

[quote who="Thizzbaby" reply="9" id="2720466"]The biggest thing he could find and talk about in length was a maths problem? Okay.... [/quote] You know I've encountered a few errors, math related, in games before. And while I think the other thread on this topic has gone out of their way to insult the reviewer, it is interesting that he spent so much time on this subject. I don't think most people dig that deep into the math, not unless something feels "off". I hav

228 Replies 535,058 Views

He is not confused with math, he is applying the multiplier to the base amount not the new total. You and Stardock : 5 * 1.25= 6.25 6.25 * 1.5 = 9.37 or 9.4 Reviewer: 5 * .25 = 1.25 5 * .50 = 2.5 5 + 1.25 + 2.5 = 8.75 or 8.8 Neither one is mathematically incorrect, and both assumptions could work, and I think i have seen in strategy games in the past.

228 Replies 535,058 Views

[quote who="Zawath" reply="104" id="2720402"]Well, obviously tactical battles would also have a timelimit. [/quote] Not that obvious. If you are playing with friends, things like pause, and turn length aren't an issue. There are really two different crowds being addressed, and their needs are different. I've played with friends where we took an 30 minute break, just left the game on pause. Who cares. No big deal. The coop, know each other group doesn't need a bunch of handholding

144 Replies 404,286 Views

An example, Civ has wonders that are costly and risky to build that give a pretty strong advantage if you get them. They're not game breaking but their noticable. Maybe in competitive play, quests/quest items need to be removed or replaced with less advantagous items, in co-op it shouldn't matter because you're not using them against other human players. Make the AI strong and give humans a chance to risk something to get these items.

6 Replies 3,555 Views

[quote who="Lord_Asmodeous" reply="45" id="2719529"] Quoting bonscott, reply 43 Quoting SumoX, reply 41 Most likely they spent three times as much for some Alienware junk system they think kicks butt and couldn't tell you the difference between a CPU and a video card. As a totally random aside, Alienware is not the Alienware it used to be. They've come down in price to be comparable with other companies now, and

52 Replies 145,110 Views

[quote who="niteshade6" reply="82" id="2719609"]Most people on these forums are pretty nice, but every internet forum will have the occasional rude or immature person. It's better just to ignore them and to recognize that they don't represent the rest of the group. Regarding MP, it does sound like Elemental will have less focus on multiplayer and more focus on single player. I think it's generally good for games to focus on one of the two, if you try to please both crowds equally y

103 Replies 285,302 Views

[quote who="TheProgress" reply="93" id="2719345"] Quoting Stmorpheus, reply 91 the thing is, if there are 8 players and 8 AI opponents. by turn 200, you would be seeing possibly 20 or more battles a turn, this would drive me insane. turns would take 30 minutes to an hour apiece, talk about pacing problem! i just wonder if it is a game engine issue. it might be that the way the current game is programmed, you either watch all tactical battles

144 Replies 404,286 Views

[quote who="bonscott" reply="43" id="2718947"] Quoting SumoX, reply 41 I still think it's funny, though. Just last night on a another forum, I saw another PC gamer that refuses to buy Elemental because it's not on Steam and he doesn't want to "have to manage 4 accounts." Amazing- PC gamers, who spend time researching parts, building their own rigs, customizing and tweaking it, all of which can be enjoyable but are time consuming, speak as if signing up for mu

52 Replies 145,110 Views

[quote who="RooksBailey" reply="72" id="2719332"] Quoting Das123, reply 69 Quoting Dadou, reply 66My only question about the whole game is : - Why the hell did they go with Squares instead of Hexagons ??? What he said. Brad Wardell: Even with the innovations, Elemental is stubbornly traditional in places. "I hate hexes," says Wardell when asked what he thinks of Civ 5's big

103 Replies 285,302 Views