[quote who="MichaelCook" reply="105" id="2563221"]Don't they also do the Settlers series? [/quote] Yes, unfortunately they do although that series hasn't done real great for a number of reasons.
Nesrie
[quote who="Aractain" reply="11" id="2562110"] Quoting Ron Lugge, reply 10 Quoting Wintersong, reply 9 Quoting Tridus, reply 8They're just far less stupid about it then Ubisoft is. Ubisoft's defies and surpases the term "stupid". Please choose another negative adjective that defines it better. Moronic? Self-defeating? Justification for abortion? Justification for genocide (of the stupid race only, of course)? <
[quote who="Haree78" reply="99" id="2562940"] Explain to me why you are completely ignoring the EA example. EA threw out some pretty crappy DRM on top of Spore, got a lot of flack for it, and then released Sims 3, (shortly after the event), followed by DA and ME2 all with simple disc checks and the options (it's still an option) to grab an online account and get more content for additional moneey. People voted with their wallets, were not silent about their rejection of DRM and guess wha
[quote who="Aractain" reply="96" id="2562924"] Actually it is. If sales arn't good enoug they simply wont be making a PC version of Assassins Creed ever again. So its "Buy it and prove that customers are okay with DRM" or "Don't buy it and never have the option of playing another one again". You can also "Pirate it and never have the option of playing another one while also prove Ubisoft to be right" - thats not an option for me for several reasons. [/quote] <p
[quote who="Haree78" reply="90" id="2562517"]http://www.gamerswithjobs.com/node/49438 [/quote] That's bull. Look at EA. They went over the top with Spore, people rejected it outright. How many more of EA's games have online activations and limited installs in the retail boxes.... almost none. They took an entirely different approach after that with Sims 3, DA and Mass Effect 2.
[quote who="LEADER MkII" reply="52" id="2561147"]Can't confirm that with me Nesrie, I"m at Xbox360 #2, only because mine got stolen 2 Christmas ago, while I send my computers 3-5 times at the store to get repaired due to fuck-ups and whatnot. [/quote] You know how many times i have to send my PC to the store for mess ups... zero times. I don't need you to confirm the 360 issues, there is plenty of data freely available out there about 360 fail rate, over 50% according to some sou
[quote who="tymestar" reply="50" id="2561083"]The economics of this are important; although "supply and demand" has been mentioned a couple times, it's more complicated. 3. NATURE of the MARKET. Consoles are more mainstream,at least partly due to ease of use & upkeep. [/quote] There are a lot of holes in your argument but I will focus just on this one for now. Ease of use and upkeep. How many times has the average Xbox 360 user
oh darn, lost the starving children in africa post which means no one else on the planet can complain about anything. i'll shed a tear for that lost post.
[quote who="KickACrip" reply="6" id="2560307"] Quoting Nesrie, reply 4 Uk KickACrip.... this is not a law. This is a stupid Target policy. My uncle is 50+ years of age. There is no doubt this man is not under 18 years of age. There is no Mature Game police in this country. It's a stupid policy and it has gone too far. Is an employee following their store policy really such a shock to you? If a manager says to card everyone b
[quote who="Aractain" reply="84" id="2560268"] I take it you didn't buy it then? And the news about the DRM servers is both funny and alarming. I have to use that DRM! I play games, that's what I chose to do when I picked my class. I can't miss out on AC2... [/quote] Oh heck no. I vote with my wallet. I am not at all interested in participating in this kind of DRM scheme. I'll leave PC gaming before I give money over to rent games in this f
Uk KickACrip.... this is not a law. This is a stupid Target policy. My uncle is 50+ years of age. There is no doubt this man is not under 18 years of age. There is no Mature Game police in this country. It's a stupid policy and it has gone too far.
So I went with my uncle today to buy a PC game at Target, Left 4 Dead. He already had a copy and wanted another copy for his son, my cousin, and didn't want to wait for the next Steam deal. This under twenty something girl at the register said she couldn't sell it to us without seeing his ID. My uncle is WELL over 50... this is no doubt that this man doesn't even get carded for alcohol anymore in most locations. I just think this is ridiculous. I buy most of my games online, boxed and digi ve
[quote who="Tridus" reply="82" id="2560196"]Oops. DRM servers crash, Assassins Creed 2 is totally unplayable for paying customers. I've heard the cracked version is working fine. This proves just how wrongheaded these schemes are. It's taking the "legitimte version is inferior to the stolen one" to the extreme, in that it flat out doesn't work. [/quote] It's just giving people who actually gave Ubisoft cash for this scheme a taste of what it will be like when Ubi
I am thinking you might be thinking about adventure games not RPGs maybe. Adventure games are a bit... puzzle like but there is a character involved with them. They're not really in style anymore but a few are released now and then. Personally I can't recommend any recent games since I haven't played them in a long time but if you are familiar with GOG.com, they have some of the oldies but goodies on there. King's Quest, Space Quest... Myst. They're not going to look great now but they run in
[quote who="ZehDon" reply="101" id="2557135"]I understand your position Nesrie, and I understand your concern. However if you're only ever going to purchase a game once you have a signed contract stating multiplayer servers will be left active literally forever, complete with ongoing support for your life time and that the company who's developed the game and the game that has published the game - and any digital distribution providers inbetween - who have made this agreement will never close
[quote who="dragoaskani" reply="44" id="2556947"] xbox 360 games are already pirated everyday, its pretty easy I hear. If I had a modded 360 I might do it just to spit in microsofts face. But I Don't own a console anymore and have no plans to again anytime soon. [/quote] Shhh. It's a secret remember. Can't pull away the biggest "fact" in argument against PC in favor of consoles now can we? Oh, the DS has a huge pirate following too.
[quote who="taltamir" reply="98" id="2556307"] Anyways, I said it is a possibility that it is not designed as an antipiracy measure, not that it is a certainty. I am sorry it offended it to think that there might just be a chance that it is a legitimate move meant to increase the quality of the game. [/quote] I am still on this forum, and I am still interested in Elemental. If Stardock has a legit reason for this move, I've been waiting to hear it. I've yet to hear it
You talk a lot but you don't really say anything. They HAVE to cloud save because of 32 players. Right, because most of Demigod's players, a multiplayer game, played online... wait, what's that, they didn't. Nope, according to Brad there was a large portion of legal copies that never played online and that didn't have a singleplayer game to speak off. Care to take bets on how many Elemental games will actually have 32 players? Not only that, there are a ton of games that handle dozens of play
[quote who="ZehDon" reply="93" id="2555082"] I can still purchase Lord of the Rings Conquest and play on a third party server. The game still functions. [/quote] To clarify before I address any of your other statements. Are you saying YOU'VE purchaed Lord of the Rings Conquest and YOU can still play on third party servers?
[quote who="taltamir" reply="91" id="2554290"] As for multiplayer saves. I don't think this is a matter of "malice", probably just a practical consideration (development costs, connection speed/issues, etc). But I think it is one that will turn off certain customers and it should be optional (that is, where you can save to their servers OR your own server/computer, your choice). time will tell how it will be in the final product. [/quote] Please explain to me how offlo
[quote who="ZehDon" reply="89" id="2553921"] Quoting Asret, reply 88 I think you'll find that they won't. What evidence do you have to support this? [/quote] You want Arset to prove that a companay who falls under the weight of it's own debt doesn't have the ability to just do what it wants because the creditors all want a piece? The proof is in bankruptcy court and the fact that EA, Ubisoft, Activision and Microsoft all shurt down their server
[quote who="Leo in WI" reply="86" id="2553786"] Is it possible this only means the "automatic" saves, and maybe a manual save can be done to/from anywhere? [/quote] I am not sure. You are looking at the same thing I read, and I did ask for clarification I think because I really thought I misread what he was saying. Don't get me wrong. I enjoy using official servers and the like because it keeps my group and myself from screwing around with routers all the time. But we also p
It says up to 32 players, not just 32 players. People who play games like Civilization, Age of Wonders umm Heroes of Might of Magic, none of those multiplayer games typically finish in one sitting. This would affect pretty much anyone who intends to play Elemental multiplayer. There has not yet been a reasonable explaination for it since yes, it seems like a custom server could load and save games too. As for what I implied... i said dedicated server. There not many single player games
[quote who="ls35a" reply="29" id="2552924"] Littles games are gone and it's all 'World of Warcraft', 'Civilization' and 'Battlefield'. And Steam - the online equivalent of 'Amazon'. The big stuff gets bigger and the little stuff is gone. It's sad and I don't like it, but that's the future. People like Brad and Stardock are fighting the trend with quality and being good to their customers. I hope it works for them. [/quote]</
https://forums.stardock.com/373887/page/4 32 player multiplayer. This is a big one and will take a lot of work but it we are requiring that the game handle up to 32 players playing together. To make this work, it also means that games need to be automatically saved (to our servers regardless of whether it’s on a custom modded server or ours) so that st