[quote who="ddd888" reply="3" id="2187489"]he is not talkinb about connectivity he is talking about a bug that sometimes make the game client crash[/quote] In one instance , the crashing issue was solved by forwarding the ports. [quote who="trindermon" reply="2" id="2187436"]without being rude about this, direct connection in this day and age is worlds most idiotic design decision, its like the developer isnt even aware of the really real world.[/quo
Spooky__
[quote who="TheBigOne" reply="3" id="2187469"]no Spooky, that would only be true if you want to play simultaneously. Would you and your fiancée buy the same book twice just to be able to read it one after another? I had the same problem with supreme commander, before we (my bro and me) bought a 2nd computer which could run it - we just shared the account though as we didn't care about stats. As much as I like that smurfing is impossible with the 1 account per key system I hate this bac
[quote who="tommyth3cat" reply="11" id="2186836"]OnLive is vaporware have fun with a unproven concept as the basis of your arguement.[/quote]The concept is already proven. Its appliance in the real world is not.
[quote who="SnallTrippin" reply="25" id="2176488"]On the other hand if a company/server had the ability to access and change files whenever I was playing a game...well...yeah.[/quote]They can already do that. Every application that you install on your PC has the ability to do that.
I don't really understand your complaint. You want to play the game online. Your boyfriends wants to play the game online. You are in fact two seperate persons who want to play the game seperately. Why would you assume, that you do not have to buy the game twice?
Yeah, that's the classic, but I like the new one better, it's also more funny, imho :).
[quote quoting="post"]Only one rule to this: Make it a battle![/quote]kk http://www.youtube.com/watch?v=v4ijDlbvAxw&fmt=18 There is also a nice crossover story called "Portal" from the guy who brought us the Daystrom Institute Technical Library .
I too want team status (with 'jump to' feature on (right)click) and the War Rank progress. I don't see the point of displaying the Citadel upgrades all the time, but it would be useful to be able to check on that without having to be near the Citadel (buying should still be restricted to being there).
Since the latest patch, ImpulseReactorOptions does not do aynthing anymore, at least it seems so.
Oh, I didn't know that the direct connect update was a beta. Would I still need to be able to connect to the NAT facilitator, when I use that update?
Today's update didn't help :(. If any developer is reading this thread at all, please provide us detailed information about the NAT facilitator, how the game connects to it, what those messages of my log essentially mean, etc., so that we can resolve this issue.
Ok, new update didn't help me. You still have to connect to the NAT facilitator. Which I can't :(
Update is here!
[quote who="eX" reply="19" id="2187085"]Well, I ordered online. But great nonetheless.[/quote]The manual is in the Demigod\bin directory.
[quote quoting="post"] Known bugs Tonight's build does have an annoying bug in that it says Sim speed is 0 for you so you can't tell how well you're running. We've informed GPG and it'll get fixed in an upcoming update. [/quote]Err, that bug was already in since the latest update (or just the beta update maybe).
It has been asked in the breakthrough thread, but I have to ask again: can we still use ImpulseReactorOptions.exe to forward our own defined set of ports? And has the update been released yet? [quote who="TheTrav" reply="1" id="2186946"]I have a number of computers behind my router, 2 of them are likely to be playing demigod, usually in the same games. Is it going to be impossible for me to have both computers use a direct connect? <br
[quote who="Mooster" reply="19" id="2185480"]while we are on the subject of the nebula class, which one do you think was created first. the nebula class or the galaxy, i think in Memory Alpha it say that the Galaxy class starship spawn the nebula, on other sites it says different. My personal opinion is that the galaxy spawn the nebula and that they use the parts from the galaxy model to built the nebula class[/quote]Hard to say, they were both developed around the same time.
Nice find. And a sad story too :D.
[quote who="Gabbelgak" reply="6" id="2185313"]I really hope this suggestion gets taken into consideration.[/quote]You can see the War Score and the War Rank already in the Score Board (Tab). (However, the War Score in the Score Board differs from the War Score in the Citadel, for yet unknown reasons. Maybe a bug?)
[quote who="liq3" reply="4" id="2185294"]810[/quote]Are you sure about that? According to that, you would achive a War Rank of 10 at a War Score of 7290. But I distinctly remember having a War Score of 9000 and not having Level 10 yet. Maybe it's also map dependent or simply no linear?
Well, the War Rank in the score board is the same as in the Citadel, thankfully. But it's not enough to just know the War Rank. If you want to optimize your tactics, for example it's more efficient to head back to the citadel soon enough, so that you are there, when the War Rank increases. And not sooner or later. But since the war score in the score board is not the same as in the citadel and since we do not know at which War Score the War Rank increases, it's hard to guess when the Citadel
I have a few questions about the Warscore. Why does the Warscore in the Scoreboard differ from the Warscore shown in the Citadel? What values exactly are the thresholds for the Warrank? (Is it always as 500 increment?) Are captured flags the only means of increasing the Warscore or does something else contribute to it too? What's the "base income" in Warscore and how much does a flag add to it?
[quote who="chevelleking" reply="7" id="2184994"]Someone said its Christopher Lee's voice, while probably untrue, Saraman on top of his big tower screaming is all I can picture now when I hear the voices, lol[/quote]It's John Patrick Lowrie , the same guy who did the TA voice overs. I like the voices :)