Spooky__

Spooky__

Joined Member # 3371802
5 Posts 256 Replies 24,216 Reputation

Hm... I do not know if the crash can be solved by this. But try the following: Use ImpulseReactorOptions.exe (in Demigod\bin) to set a port range from e.g. 6101 - 6150 on your PC. Use ImpulseReactorOptions.exe on your wife's PC and set the port range to 6151 - 6200. Then forward port 6101 - 6150 to the IP of your PC on your router and forward port 6151 - 6200 to the IP of your wife's PC (only for UDP in each case). Also forward port 60

4 Replies 5,615 Views

[quote who="Denominus" reply="19" id="2183642"]Stardock needs to look into, or atleast provide us on some info on why our connections to the facilitator are getting dropped/rejected. I don't think this is something we can solve without some info from their side.[/quote]Yep, they definitely have to provide us with more infos.

121 Replies 354,617 Views

Damn, I just realized that the upcoming changes still might not be able to solve this issue. Sure, with port forwarding enabled, I will get the opportunity to directly connect to the other players. But where do I get the connection information of the other players? I think they will still come from the NAT facilitator server, to which I can't connect.

121 Replies 354,617 Views

[quote who="UhelligGudn" reply="1" id="2183329"]I am working on something similar that ties into Items as well as letting you calculate stats and such. It's not coming together as quickly as I'd like but it's still rather useful in its current state. You can check it out at http://www.demigoddb.com[/quote]Awesome :)

4 Replies 4,282 Views

[quote who="Deepjay" reply="2" id="2183305"]I think from my post it's pretty obvious what my complaint is, Fanboy.[/quote]Your complaint is obvious, Anti-Fanboy, yes. The reason why you are complaining is not.

288 Replies 664,152 Views

[quote who="Deepjay" reply="25" id="2183227"]*edit - how does giving us a coupon to buy another copy of the game thank us for the pain we have had to endure? How about allowing US to have 50% refunded for our pain. I swear to god, if i was working for you with the hours i had spent trying to actually play the damned game i'd already have annual leave accrued.[/quote]That's not how business works. [quote who="Deepjay" reply="25" id="2183227"]* double edit - i am shitty a

288 Replies 664,152 Views

Ok, it seems I am able to connect to the NAT facilitator once every time now, but also lose the connection evertime the "refresh login" is called. Even when using my normal router setup.[code="c++"][05-02-2009 01:39:02 015] CVP: ResetTimeToRefreshLogin [05-02-2009 01:39:03 218] CVPIsAppUpdateRequired Installed version: 1.00.055 Latest version: 1.00.055 (server 1, beta 0) [05-02-2009 01:39:04 781] CVP: ResetTimeToRefreshLogin [05-02-2009 01:39:07 906] CVP: ResetTimeToR

121 Replies 354,617 Views

I logged the traffic generated with Wireshark now. When I am behind my usual router setup, I only see outbound UDP packets from me on port 6250 to 209.124.63.249 on port 6000. Never a response. Then, I once again tried hooking up my PC directly to the Internet (meaning, into the DMZ of the DSL Routermodem). Suddenly, I receive responses from the Stardock server all of a sudden. However, I still get the same error message. This time, the log looks different:[code="c++"][05-02-2009 00:46:04 031

121 Replies 354,617 Views

Btw. this is an excerpt from the ImpulseReactor.log, showing the failed attempt to connect to the NAT facilitator:[code="c++"][05-01-2009 10:27:57 625] CVPMultiplayerEngine: NAT punchthrough is enabled. [05-01-2009 10:27:57 625] CVPMultiplayerEngine::SetupNATPunchthrough() [05-01-2009 10:27:57 625] CVPMultiplayerEngine: setting up NAT Punchthrough Client [05-01-2009 10:27:57 625] CVPMultiplayerEngine: Attaching NAT Punchthrough plugin [05-01-2009 10:27:57 625] CVPMultiplay

121 Replies 354,617 Views

I just started a nightmare tournament yesterday and so far I won 2 out of 3 rounds. I even won a Slaughter round... for some reason my allies where able to smite the enemy too a couple of times and the round was won with 10 kills on my team and only 3 kills on the enemy team. I don't know how that could have happened.

16 Replies 48,399 Views

[quote who="Thrawn2787" reply="3" id="2178499"]What? When was this? I was just playing and it was fine[/quote]The update was released about 1 hour ago. After that update, everyone's TF2 would crash when trying to start it. During the short time period between that update and the second update, that fixed it again, a thread on forums.steampowered.com received over 660 posts and over 41,600 views. It was epic ;).

4 Replies 25,942 Views

Ah, well. I wouldn't take the refund. It's only 31€ and you can still have fun in Single Player or with friends over Hamachi or on LAN parties. At least I have ;) (I am completely unable to play online too).

79 Replies 223,718 Views