scyldSCHEFING

scyldSCHEFING

Joined Member # 3387127
0 Posts 12 Replies 9,570 Reputation

[quote who="Jethro420" reply="2" id="2147934"] Quoting scyldSCHEFING, reply 21Well, this is a major failure in the game's design: generals were suppose to have skills that primarily support their minions and their team. Now they have sufficient damaging abilities to be able to deal damage like an assasin but still retain their support abilities. Perhaps this was because it was simply too difficult in the end to implement a true RTS interface

54 Replies 24,037 Views

[quote who="Dead Ghost" reply="9" id="2148763"] If they choose to sit near the crystal, they will lose by citadel destruction. If they come to defeat the citadel, they're out of the range of the crystial, so you and your team should kill them and then, when they are dead, destroy their citadel.[/quote] That's not true. In Crucible at least, it's very easy to run to the citadel to defend it, then quickly run back to the crystal to get recharged. The crystal is lo

14 Replies 5,522 Views

[quote who="razattack1337" reply="12" id="2148708"] Quoting scyldSCHEFING, reply 6 There is no point camping at your base at the crystal making a 15 minute game last 45. If this is possible, then the flaw is either with the game design or your inability to come up with a strategy to clinch the game in your favor, not with the players that are camping. As long as the Citadel is up, and the players on the defensive are able to rack up kills, it could be<

25 Replies 9,830 Views

[quote who="Xinoxlx" reply="7" id="2148683"]Either that or an item that disables either one or all crystals for a time.[/quote] Yes, that might also work. I forgot to mention that this was on Crucible, a map with inherent design flaws in the placement of the base structures. Also, I didn't realize that attacking a Citadel in Slaughter damages your own DG. That makes little sense. Finally, waiting things out is possible, but again, when the momentum is

14 Replies 5,522 Views

[quote who="razattack1337" reply="2" id="2148661"]Funny to see you here Nolc, i played against you last game and all you did was complain every minute, about the imbalanced game and AI. Your reg + rook combo vs 2 UB's... you should have beaten us in the first place. Instead i got a whining and complaining every minute and a "fuck off asshipe" when i said "gg" at the end, very nice.[/quote] Well, I suppose that blows the OP's complaints out of the water, assuming th

25 Replies 9,830 Views

[quote who="Ke5trel" reply="5" id="2148628"] I disagree. I was playing a four vs four on the map set in space last night, and our team was stuck for about an our inside our base getting constantly smashed by the enemy (inc Giants) but they just couldn't kill our citadel. We were all to close to the health stone. The only reason the match ended was because I crashed. You were playing Crucible, right? That map needs some adjustment in terms of a few

51 Replies 16,645 Views

I am not a twitchty player... so I like the slow speed. It means I stand a fighting chance [e digicons]X|[/e] (The only exception is 2D platformers, where I do have good reaction times... I'm not sure why that's case...) Also, I am always amused to see that people claim that "skill" in a video game must neccesarily mean "reaction time." So unless DG is a twitchfest, there can be no skill involved in playing the game? As to the map design, I do agree a bit. I would have liked

50 Replies 18,253 Views

So... I die once in a game, and just happen to lose my Ring of the Allfather rather than the cheap gauntlets I haven't bothered replacing since I was level 5? No, this is a poor idea in a game where death is suppose to be a relatively common occurence, especially between two well-matched teams, and the items are expensive and considered part of the character's advancement. At most make it an option, but I can't see it being popular enough to implement at all.

9 Replies 2,068 Views

Yeah; basic controls like this should be rebindable: for left handed people that are used to using the mouse with the left hand and thus prefer IJKL, for people with azerty and other non-qwerty keyboards, etc.

11 Replies 10,007 Views

[quote who="chris701" reply="2" id="2148254"]"In fact, most PC titles have a pirating rate near or greatly exceeding 50% anyway." So most PC games have a 50% pirate rate, but Demigod happens to have a 1000% pirate rate. Strike you as a little odd?[/quote] First of all, the way that % rates of piracy have been calculated in this thread is (# users with pirated versions)/(# total users). If the article quoted here is correct, this sets DG

35 Replies 22,175 Views

[quote who="chris701" reply="18" id="2148016"]120,000 pirates on at the same time? I just don't believe that. Check how many downloads this game has on the popular filesharing servers and add them together. The number doesn't even come close, and you expect me to believe they all logged on simultaneously? Its much more believable that there were about 5,000 uses pinging the servers multiple times due to the rediculous way the game makes requests ALL THE TIME, e.g. when you leave th

35 Replies 22,175 Views

Well, this is a major failure in the game's design: generals were suppose to have skills that primarily support their minions and their team. Now they have sufficient damaging abilities to be able to deal damage like an assasin but still retain their support abilities. Perhaps this was because it was simply too difficult in the end to implement a true RTS interface that would give a player tight control of his mionions and minions that are powerful and durable enough to be true primar

54 Replies 24,037 Views

[quote who="DalzK" reply="1" id="2146533"]I have never had this problem. If they are camping at crytsals then you have to updrade your reinforcements to giants. Since you should be way ahead. Also try and upgrade their health/armour. The citadel should be down in no time (maybe 5-10 minutes if your slow). Also, try to capture lock their portals which can hurt them quite a bit.[/quote] We did have giants, though we may not have had them upgraded sufficiently. We were not able t

14 Replies 5,522 Views

My partner and I were mowing down the other team, and we destroyed all of thier defenses, clear up to their citadel. Of course, the opposition then just simply turtled at their crystal. During this time, they gained 5 kills, simply because it was impossible to kill them. The game ended an hour later, when I was kicked out by the network. In fact, if any team is losing by a large margin in any Slaughter-mode game and they simply do not want the opposition to wi

14 Replies 5,522 Views

[quote] [Comments]: Any of his abilities could be make to damage friendly units as well to keep them balanced.[/quote] No, this would not work. Quarters are way too close in this game at times for this to work, and it would essentially make it impossible for him to team with other DGs that rely heavily on melee, not to mention friendly creeps and his own minions. How effective could a general be if all his attacks kill his own minions?</

14 Replies 2,275 Views

I am extremely disappointed in the undeservedly low score that DG recieved from Gamespot. I was expressing my doubts throughout Beta about the final game, but in the end I think it was a smashing success. Here's the thing that other people have expressed before me: yes, for the time being, perhaps DG deserves a low score. But this score is permanent , and the article delivers rather glowing praise for the actual game itself. The rewards blurbs on the side panel are also unfair

109 Replies 419,750 Views

[quote who="Flurus" reply="2" id="2038138"]It is a penalty when you die. That why you play the game vs easy Ai, to get time to read items and abilitys description. [/quote] This makes 0 sense. It doesn't hurt to let players read their tooltips when dead.

5 Replies 890 Views

Wow... extremely well thought out and alarmingly comprehensive post. I have only skimmed it since I should be doing something productive for my RL duties right now, but I hope that this gets attention from thoughtful, influential members of the forum as well as the devs. [e digicons]5*[/e] [e digicons]k1[/e] [e digicons]5*[/e]

50 Replies 123,032 Views