well. there apperently is still content on the way. Yarlen said they were working on a map pack, for starters. who knows what else could be down the line.
Pbhead
while that sounds awesome, ima sure it will take a massive ammount of underlying code inserted. (not to mention that all the epic games that you would like to look at all the things with have a horrible tendancy of minidumping on exit/trying to save a recording) Maybe something to put on the wish list for sins 2.
rage quiting isnt very nice. ya, planets on top of eachother can be annoying, but its a bug of the random map generator. prolly not easilly fixable. And if they are going to work on the random map generator, there are other issues that are just as pressing... Determaining starting postions, and optional map symetery come to mind.
^ giant fragging pdf, which has been updated with rebellion stuff.
150 planets definatly close to upper limit on planet count. 15 planets per player, is a lot. like. 200+ credits/second a lot. prolly more. prolly alot more.
^^ exactly. like. one starbase. will do 1/16th its possible damage output if attacking a lone capital ship, than if it was surrounded 4 to a side. hence when you attack a starbase, you want to make sure you only attack from one side, so that it only can do 1/4th its possible damage output. attack at an angle, you might get 2 banks firing, and youll take 1/2 its possible damage output.
1. as little as you can. the ship or 2 you want to get a bunch of, hostile colonization if needed. trade ports, culture center, once you hit agaisnt the 250 fleet supply limit you should research the low tier (1-2, maybe 3) hp/armor/damage upgrades of the ship you chose to spam. 2. usually people try to keep capital ship low. less caps = higher cap ship levels = more effective caps. 2 cap builds are very popular, though once you get a good footing, or they get to high
hmm. there have been some complaints about capital ships appearing out of nowhere... but since you didnt give any files, saves or replays, this continues to be a mystical imaginary issue. aka. pics or it didnt happen.
stop using autocast. :P
yep. known bug.
intrestings. yep. just verified this with the dev exe. Very good catch!!
he was only banned from the forums. he is still on ICO.
give it a month. they said they were going to come out with a map pack with new maps, and theres patchs on the way, and god knows what else. the more sucessful rebellion is, the more sucessful rebellion will be. or something like that.
The good news is that Yarlen said that they are working on a map pack to release in the near future. The better news is that since you voiced your concerns, there is a good chance they might get addressed. The bad news is, making 4v4 maps and 5v5 maps is a BITCH. I mean. there is. what. zero 5v5 premade singlestars? course maybe that is the thing that is gettting addressed. We'll see. And while It would prolly be a good idea to post "id like cool ma
weapon type doesnt matter in the slightest in combat, and only matter for which upgrades effect them. so tec units with lasers can only get a 20% boost, while autocannons 30%. what does matter is the weapon type and armor type... light, medium, composite, and anti-light, anti-medium... and so forth... as that determains what counters what.
pirates go off.
servers are fine. can handle an order of magnitude of load higher than anything they have been put to. what you should be complaining about is the pipes between the server and the players, which do not always seem to be cooperative.
And this bug WAS fixed a long time ago. update to rebellion.
Your drivers up to date? Did you send in info?
the disable lasts for a long time. 300 seconds iirc.
there is a demp it is of the plain version from several years ago. Like you said. but why in the flipping frag would a game have a demo of an expansion pack? go buy this game. its the best 40 dollars you will ever spend on a game.
its linked to your account, so you can download it onto multiple computers if you wish.
Make sure all 4 researchs are researched, and you have 4 military labs.
it doesnt.
known bug. itll get fixed at somepoint