you will get to play them sometime in the next... 42 days.
Pbhead
lulz. burn all of the fossil fuels! ALL OF IT.
x64, and multicore. and multiplayer support. sounds good.
all the way, across the map!
geofan, I am fairly certain you are correct... but should be easilly testable with the tec loyalist titan. there is, though, a really big ??? on the accuracy buffs and debuffs.
[quote who="Timmaigh" reply="67" id="3141296"] And where did you read that? [/quote] +1
They got an increase in turn speed... preety sure less than 2 years ago.
the damage the hull of a ship can take, not taking into account shield mitigation, or armor modifiers is equal to hullpoints*(1+0.05*armor) so, a unit with 20 armor can take twice as much damage as a unit with zero armor.
you are going to have a hard time finding players then.
+1 what, me or him? >_
dont play 8 player FFAs. They turn into turtle fests, and the person that ends up winning is the player who has the latest bedtime, or wins the russian minidump roulette. that said, the "build lots off LRMS and attack early on" is the strat that most players used to use before corvettes happend. still very viable, and i would recommend looking into agressive stratigies, as otherwise you might get rolled by someone doing an agressive strategy.
THe current stat system is complete crap. Losses are completely meaningless, same with wins, as you can just play against AI to stack your wins, or play against ai and hit the surrender button to stack the losses. It really should be replaced with a ELO style point system instead, which only updates when playing a game with no AI's involved. As far as your suggustions, forcing players to not be able to reset their win/loss is a fantastic improvement. People
buy a second copy. but yes. if there is another way, mention it so that the devs can fix it. >:]
Rebellion seems to have a serious problem with SLI for the verious thread on the forums. I havent tried it, but would not reccomend attempting it.
Frogboy! Read homestuck! http://www.mspaintadventures.com/?s=6 that prolly looks really boring! So heres a slighly shitty trailer video (that i made) that makes it look not so boring! http://www.youtube.com/watch?v=-TsEpDS7-Mw not quite a TV series, but. awesomes. Here is what Dante Bas
No later than 6-12. a very special day.
but thats moooodding. anyway, that sounds line an awesome map. I tried throwing in lagrange points as space junks (which, they kinda are, or in the case of jupiter, astroid clouds)), and the heliopause, and all that cool stuff. was intresting, but the map ended up far to big, even for only 2 players. I should try digging it up sometime.
yep, kostura will work, unless every world the advent player has is connected to, what. 4 worlds are all terran desert, or lice , in which case you could only kostura and disable 3 others... so w/e. but ya, novas and kosturas will preemptively counter... just gotta be careful.
first thing would require abilities. second though would require AI change, or stupid micro.
I thought they upped this? i guess not? hmm...
6440 damage is not enough to worry a titan. or even cap ships that are not heavilly damaged. gotta remember, abilities do 75% damage to caps, and then shield mitigation, and armor. set off a lv 2 big red button near some caps, and see what happens. thats 6000 damage.
I feel it is a fairly effective ship against everything not a starbase. (75 dps, 150 effective vs structures, vs ogrov's 45 effective dps vs structures, or 8.333 dps/supply vs 3.75 dps/supply), Unfortunatly, since everything not a starbase is fairly not effective, and hence, fairly not built, there is fairly little point to building them. THis is compounded by the construction frig's deconstruction ability which significantly reduced their use as a quick clea
only lv 2 big red button. lv 1 big red button is 8000, lv 2 is 12000.
really kinda sad. really kinda needs fixing.
do you realize that after 5 years it is still perfectly relivant? which is kinda, a bad thing?