Pbhead

Pbhead

Joined Member # 3424355
32 Posts 742 Replies 22,248 Reputation

sareth has just lost every ounce of respect any sins player had for him. As far as playing the market. best bet would be tec, after researching the discounts tech with a vasari ally to give you the pricing pact. Margins would be very low i would imagine... it should be testable in the dev.exe

18 Replies 9,783 Views

happens ocsasionally. just part of random maps being random. nothing to worry about. though... if they ever get around to fixing the random map generator... that would be the tine where they should also implement the ability to have symetrical random maps. for the win.

5 Replies 9,762 Views

there dam well should be one. It was planned... but i dont think its going to make it in for release. Might happen in a patch later though... prolly after vasari are all sorted out.

1 Replies 2,981 Views

the reducing repair bay (and other hull healing) effect though is really nice. the antishield thing is really kinda circumstantial... useful only if going against an advent with a progen. :-/

7 Replies 8,054 Views

[22:16] * Nakor_away sets topic to: Welcome to Sins IRC! Please wait atleast 30 minutes for a response. The IRC server will be down for a fewminutes for maintenance on Thursday, May 24. Around 10am EST. justa heads up that you should finish your 10 hour long games a little sooner wednesday night. that is all.

0 Replies 3,154 Views

Did the radiance every shoot laser weapons foward? none of my spreadsheets or gameinfos have foward firing laser banks.... Do you have a game info with radiance with foward firing lasers? My gameinfo iwth progen has the plasma on both left and right... :-/

89 Replies 66,617 Views

domina's just got a billion buffs. and a pro starcraft player once said "mirror matchups by their very nature are always perfectly balanced" but i guess this never came up before, because before you would never even touch dominas with a 10 foot poll, and now that they look just a little bit tempting, we need to make them better. right? That said. a range of 6000 is not 'wrong', nor a 'bug', nor a 'mistake'. That said.

10 Replies 6,969 Views

make sure you have 8 labs.... and make sure they are all working... if the labs are disabled for whatever reason, your guns wont work.

3 Replies 3,197 Views

put a scout into the gravity well if you put your mouse over the starbase. It brings up a tooltip. within that tooltip, it gives an exp reward value. An un-upgraded starbase will have a value of 150. since you can tell if a starbase has health or weapon, or tradeports or aux gov, you can count up the exp of all the visible upgrades. every hp, weapons, and hanger upgrade adds 75 exp. every trade port, factory, and aux gov gives 25 exp, every resu

154 Replies 486,802 Views

/me Salutes I do a lot of math when it comes to these things. A lot of forum reading too. and as far as the maths with malice? 30% of 60 on 5 buildings = 30% of 75 on 4 buildings... except your more likely to get all 4 of the buildings in on the malice if it is a low level progen. ... 70 on 4 buildings is a little bit less obviously. And. if you are wasting antimatter on malicing buildings, and 90 fleet supply on anti-buildi

20 Replies 27,513 Views

actually. you can. the different upgrades give different EXP values. by doing some math, and looking at the obvious upgrades, you can tell if there is a hidden button onboard. Which, is really a big nerf over the 400 exp always starbase. ... which might be a reason why big red button was buffed? but. it really shouldnt have been.

154 Replies 486,802 Views

I dont really like either the range buff or the damage buff. Before, incredibly beefy frigs could survive lv 1, but not lv 2... now nothing survives lv 1. I do kinda like the strike craft thing though.

62 Replies 37,493 Views