nopes. yeps. alt click an illum, but then you gotta tabqtabqtabq to get them all to use the ability. or suicide scouts. or democharge scouts. not sure about charging missles or cluster warheads.
Pbhead
sareth has just lost every ounce of respect any sins player had for him. As far as playing the market. best bet would be tec, after researching the discounts tech with a vasari ally to give you the pricing pact. Margins would be very low i would imagine... it should be testable in the dev.exe
sareth. it was a joke. they are joking. though. its hard to tell which is funnier... the jokes themselves, or the fact that you didnt get them.
this should really be stickied. why isnt this stickied. goafan. bug the devs to get it stickied.
happens ocsasionally. just part of random maps being random. nothing to worry about. though... if they ever get around to fixing the random map generator... that would be the tine where they should also implement the ability to have symetrical random maps. for the win.
lulz. greg is the winning.
there dam well should be one. It was planned... but i dont think its going to make it in for release. Might happen in a patch later though... prolly after vasari are all sorted out.
ima betting 100 credits on Mecha-Lenin.
there really should be.,. :-/
the reducing repair bay (and other hull healing) effect though is really nice. the antishield thing is really kinda circumstantial... useful only if going against an advent with a progen. :-/
[22:16] * Nakor_away sets topic to: Welcome to Sins IRC! Please wait atleast 30 minutes for a response. The IRC server will be down for a fewminutes for maintenance on Thursday, May 24. Around 10am EST. justa heads up that you should finish your 10 hour long games a little sooner wednesday night. that is all.
autocast tends to be kinda stupid. and in really big games there are enough units that the AI can become slow enough that it appears that it is not autocasting, or the autocasting is laggy. answer? MICRO!
wow. volt. remove the most useless starbase upgrade in the game to balance out the orkies... ya that make sence.
I can raise my hand to that. not in the most recent build though.
Did the radiance every shoot laser weapons foward? none of my spreadsheets or gameinfos have foward firing laser banks.... Do you have a game info with radiance with foward firing lasers? My gameinfo iwth progen has the plasma on both left and right... :-/
domina's just got a billion buffs. and a pro starcraft player once said "mirror matchups by their very nature are always perfectly balanced" but i guess this never came up before, because before you would never even touch dominas with a 10 foot poll, and now that they look just a little bit tempting, we need to make them better. right? That said. a range of 6000 is not 'wrong', nor a 'bug', nor a 'mistake'. That said.
note. this is rebellion only wiht the movement fix.
I really dont like the reset physics state on ANY ability. a disabled ship should drift... not drop anchor.
make sure you have 8 labs.... and make sure they are all working... if the labs are disabled for whatever reason, your guns wont work.
put a scout into the gravity well if you put your mouse over the starbase. It brings up a tooltip. within that tooltip, it gives an exp reward value. An un-upgraded starbase will have a value of 150. since you can tell if a starbase has health or weapon, or tradeports or aux gov, you can count up the exp of all the visible upgrades. every hp, weapons, and hanger upgrade adds 75 exp. every trade port, factory, and aux gov gives 25 exp, every resu
/me Salutes I do a lot of math when it comes to these things. A lot of forum reading too. and as far as the maths with malice? 30% of 60 on 5 buildings = 30% of 75 on 4 buildings... except your more likely to get all 4 of the buildings in on the malice if it is a low level progen. ... 70 on 4 buildings is a little bit less obviously. And. if you are wasting antimatter on malicing buildings, and 90 fleet supply on anti-buildi
actually. you can. the different upgrades give different EXP values. by doing some math, and looking at the obvious upgrades, you can tell if there is a hidden button onboard. Which, is really a big nerf over the 400 exp always starbase. ... which might be a reason why big red button was buffed? but. it really shouldnt have been.
I dont really like either the range buff or the damage buff. Before, incredibly beefy frigs could survive lv 1, but not lv 2... now nothing survives lv 1. I do kinda like the strike craft thing though.
i hope everything you want buffed gets nerfed. :)
sc is the best. (and no not starcraft, sim city. duh.)