well, uasually they all keep quiet for a good month or 2... and then suddenly they will speak up with patch release notes, and promise the patch in 1-2 weeks or so. Its not that they are tight-lipped (well, except about things like wtf is chasing the vasari... and wtf TDN stands for...) they are just a really small and busy company.
Pbhead
well, there sure hasnt been alot of intrest... and booting out all the people wiht out xfire seems like a great move. (hi, bye...)
soez... anyway i did some math, and it seems that the primary reason Skirantra is spammed the most of all the capital ships is simply economics. IF i did my math right... its cheaper and uses less fleet supply to get a second and third skirantra with scramble bombers, and BUY lv 3 than it is research and build carriers able to hold equal numbers of squads. Bonus bucks if you get them to lv 5. not to mention the perks of the skirantra able to deal damag
I would love to do something like this* *doesnt mean i can... stupid real life.
one thing i notice is the lack of decimal points. most importantly on strike craft... 2 vs 2.4 is a huge difference (if i remember correctly for fighter squads) donov flux field reduces am consumption to 25% of normal levels, Sovas only block trade ships (refinary ships too maybe? never see any to know) marzas do 120 per volley, for a total of 3000 damage per target. and (last time i checked) your right about the flack frigs. (except your miss
oh yes, flack beat LRM and (the now rarely seen) scout spam. flacks are what make a fleet of aprox equeal numbers of flack and LRMs so annoying... cause you just plain dang cant counter in untill tier 5. fighters? screwed. LFs? screwed. LRMS? screwed. flack.. ya, that works... but it soo easy to counter... bombers? only if you like 50% damage multipliers, and your carriers actually have antimatter... scouts? lulz. support c
I LOVE this discussion about all this "how to beat PB" stuff... I feel like trying advent tonight... but only if its a max of 2v1 (or 3v2), OR 3v1 (or 2v4) and no one plays vasari... cause phase missles + shields = bad. Unfortunatly, I feel like i am going to be a bit late for tonight. Planning on watching Avatar with a few friends at 7:00 PM... and its a 2 hour and 40 min movie...
haha... does the ai have 3 lv 6 akkans? bwahahaha! cant touch dis! (literally)
Advent have rediculous fleet synegeries, and thier ships can tank the most damage and deal the most damage of the races. Therefore they are the best. The tec has a very nice economy, and, planets being equal, get 1 extra tradeport (or whatever) per planet, not to mention 20% of all enemy income in the late game, throw in their unparralleled ship building ablity, with their massive economy, they are the best. The vasari have some of the best suppo
game tomorrow? 5pm est i assume. see you all there!
so... can i assume a game tonight? I should be able to make it.
my best guess is that your "ripping" it... which means... 1. I really dont think anyone here really gives that much of a ....... about any technical difficulities you have... and 2. it means theres a good chance your playing some ungodly old version... almost every version and patch they have released has optimized things... and your missing out. I am sure sins 2 will be multithreaded... I hope you miss out on that too. (unless you pay, I know i
This thread needs bumping, because I found this GREAT interview which goes indepth about Avatar... and all its plot issues. Its great listening to James Cameron and getting in his head and figuring out why he did things the way he did. [quote]Are you one of those people who thought that Avatar’s script was weak? Did you find it predictable, hokey, emotionally manipulative and (ironically) two-dimensional? ... if you truly hated Avatar’s script, then you should at lea
[quote who="ShotmanMaslo" reply="24" id="2560498"]1. This annoying issue definately needs to be fixed: https://forums.sinsofasolarempire.com/374505 2. Ship/planet name lenght limit should be increased, I cant even name my ship TDN Enterprise.. [/quote]ya, thats fking depressing.
the menue music is definatly not a bug... they just pointed the file to location x instead of y. I like it better too. As far as the final pacts... the TEC pact does give you 800 more fleet supply... but you then have to build 800 fleet supply of ships... the other pacts are applied instantly. and 2% shield mitiagation increase... man... anyone done the math on that? an advent lv 10 cap ship in its culture... has a mitigaton of... 87%.... 72% for frigs... throw in a fe
I actually like the 800% range solution better than the anti-structure weapon idea. not 800% range of course... but... how about the range at which after researching gravatic tolerance, and a phase pact, that you ships do not have to move to begin bombardment... aka... the circle of bombardment equeals gravity well at max research. the bombardment platforms should get this range increase too... but i dont know if its possible for research to effect cap ship abli
yes... there is a team-together color option, where all enemies become one color, and all friends become one color... to help color blind people i guess. but ya, options menue, and click around.
Just had a desync with a friend... I have saves of each version... and a save of the game before the desync. It didnt crash (yet), so no minidumps, and we wont be continuing the game... we were using a lan. If you think it would be helpfull, I can post the save games. no idea if it is repeatable or not.
[quote who="Volt_Cruelerz" reply="5" id="2535811"]Looks like I'm going to have to earn that karma now... I would like to know though... Let's say that you are Advent and so is your ally. Can you make a shield pact with him and then he makes one with you so you get +4% mitigation, or is this not possible? I bought Diplomacy earlier today, but haven't gotten a chance to play it yet... [/quote] Nope, no such stacking
ya... the kortul is spamming jam weapons like nothing else.
Well... Diplomacy brings a lot of cool things to multiplayer, but one of the most important, is pacts. The problem is, you can only form any given pact with one other player... so you need to think about who on your team would benifit most from a given pact. So.. if your in econ spot... who do you send out your costly diplo cruisers to to pact up with? for example, that beam pact isnt very helpfull to tha
there is something wrong, really really wrong... about a bunch of shieldless, cobbled together, non-symetrical ships, that somehow have more hitpoints and armor than the most advanced piece of equipment the glorious vasari empire can produce (max research, max upgraded vasari starbase only has 30 armor, comparde to the 48!!!!!1111 armor those pirates have. wtf? are they solid blocks of steel or something? how come the faction with the best armor in the game (TEC) cant e
[quote who="Annatar11" reply="10" id="2530120"]Strictly speaking, it hasn't been. But since Walmart broke street date, they re-enabled Diplomacy for those who already had the beta and patched it to the release version. It officially goes on sale on Tuesday, still. [/quote] wait... what? does that mean stardock can sue the fking hell out of walmart?
heres the thing: we see ships doing BOTH... wether they are turning in a big arc turn, or if they are spinning in place... it takes the same ammount of time for the ship to do that 180... I mean... watch an akkan spin to turn to face an enemy... it turns preety dam well. All we want is that kind of turning when the ship needs to GTFO.
*face palm* you really, really should have done your research and waited one day... anyway... answers to your questions. 1. there are custom maps, i have seen custom maps with over 500 planets (but man oh man is it laggy)... under the downloads section of this website, you can download the map maker program. 2. see number one. 3. you picked up the wrong box dude. I dont know how to put this nicely. you got your monies worth, for sur