heet teh report button ^_^ meh... maybe not... you can if yo uwant to.
Pbhead
[quote who="reaper912" reply="6" id="2385388"]If IC made all that possible the average Joe's computer might not be able to play the game. That is of course IC made it possible to turn those extra detail features off. [/quote] well... thats why its all for sins 2... which wont be for a few years... when the average joe's computer has a tyrabyte of solid-state hard drive... 24 gigs of ram, and 4 gigs of graphics card... and 16 cores and can handle it. (make sins 2 mu
i guess so. maybe for sins 2 we will get "weapons travel in the direction that they muzzle is facing" and "if the enemy ship moves while the beam is hitting the enemy ship, the beam doesnt stay magicly glued to the same spot on that ship... expecially if the enemy ship goes into phase space... or causes the beam to travel in a dirrection that the muzzle is not facing" and "fighters dont pass though planets, ships, and resource roids" and "ships dont stop on a dime" and "ships witho
awww... i was really hoping one of the typoes would be the lack of the turnrate increase for the tec utility cruisers that have non-omni-directional ablities (just like all the other utiltiy cruisers that have non-omni-directional ablities) (i mean... if your doing it to more than half... why not all...)
ya... the open thing at the bottom is a strike craft hanger. and just like the sova... they are allways open because the game engine does not support moving bits... like... hanger bays... and autocannon turrets... and so forth (i hate it when i zoom in on my mighty kol... and see the turret and the muzzle flash facing one way and the bullet going the other... sometimes through the kol itself... :-( )
ok... so I was playing a 1v1... i was on random... try and get a little edge so that my opponent wouldnt know who i might be.. hes like... herm,... your vasari, i advent i am not sure this will go well for me... and i am like WTF you havent eve nsee me yet, how the hell do you know that? and... he looked at the diplomacy screen. he mentions that he does that alot and everyone thinks he uses some all-seeing hax or somet
Ya.. i would be willing to play the mod the way it is... changing it up like that is wack... expecially how distant stars already has uber caps... 3x uber caps? waaay to much.
consider that a starbase that was placed around a planet would FALL through the atmosphere if it was not in orbit... anyway... a tug-class might be ok, a research might be ok, but... I was think of a active, comes-in-the-kit ablity that while on... i dont know... "diverts enegry from the shields and weapons to manuvering thrusters"... basicly, you can tell it to move... but it loses weapons, and shield regeneration while it moves... and it is going
at risk of sounding like a hippocrite... why were the turn rates of every ship that has a non-omni-directional ablitity (dominator, subverter, overseer... and if i remember correctly... light frigs as well?) increased... except... the hoshiko, and the ceilo? designate target, and demolition bots are not omni-directional. At first i thought: oh well, those are aggressive ablities compared to perserverance and nanite armor... so many they should be harder to cast... but the subvert
YEWESSSSS THIS IS THE HAPPIEST DAY OF MY LIFE!!!!!!!!1111111 THE SOVA GOT SOME LOVE!!!!! (now to read the posts) (just... so... happy!) Ok, read the thread now. To the devs: thank you so much! it will be so awesome to see how many people start showing up on ironclad online now to play with the new game. Oh, and Ignore whatever Eadtaes says... he hasnt played with the new patch like you all have, and he doesnt
it prolly wouldnt take that much shorter to die... considering it STILL has too offload that memory...
umm... put 2-3 scouts in the mined system, and watch them do their thing?
I dled hamachi to help test a mod beta... However, its seems that there are many many different hamachi networks, and it all seems silly to try to.. do everything... I mean... if there was ONE hamachi that everyone uses, that would make sence... but dividing up the community up even more? seems kinda dumb.
very intresting, thanks for the input, and i will have to check out that mod. but...still, how much can we mess with the shield mitigation... I know we can turn it off... i know we can change its value, but can we change the formula that calculates it?
awesome, dling the new version. pm me if you want to set a game up... or maybe i will see you on ico.
doh. minidump. I would post it but this forum has no spoiler tags. its unreadable anyways. going to try and download the "optional" music and see if that helpes... cause it crashed right after it changed songs... also while selecting a bomber squadren... which is more likely it...
If i dont download the music... will my checksum be different from those that do? cause that would be crazy if some people didnt install the music, and some people did, and other people did half... and so forth.
i dont know what DOTA means, but I got the mod... I will be avalible tonight after 21:00 serve time (9:00 pm EST) (I also have the go big or go home mod, fyi)
[quote who="LordRyatMasterMindofDSPirates" reply="1112" id="2381295"] you'll soon be feelen the wrath of the Pirates of the DS [/quote] No... nope. not going to happen.
[quote who="LordRyatMasterMindofDSPirates" reply="1100" id="2380408"]Arrrrr me umbrella holden matey be right the pirates are coming be ready for'em muhahahahahahahaha *sigh need to find a pirate emoticon* [/quote] *sigh need to find a anti-pirate emoticon*
I have the same issue sometimes as well.
When you release your new pirates... I will play games with me and myself and play till i can take on their pirate base, and then I am going to destroy their pirate base, and I am going to do it all without losing a single cobalt. My ships will fear NOTHING. I will then start a new game, on a custom map, with many, many pirate bases, save the map, start a mouse recorder, and do the exact same thing... and then every night before I go to
I want a manuel for entrenchment... I wanna know the cute little backstory to the ogrov and so forth.
I think as a lv 8 tec tech, the tec talk to the pirates and are like "you all are freaking idiots!!! dont you understand that your human too, and if they get done with us your next?!?" and the pirates will be like... fine... we will only attack non-hummies... for a while...
ya... online games tend to be over before then...