Pbhead

Pbhead

Joined Member # 3424355
32 Posts 742 Replies 22,248 Reputation

[quote who="reaper912" reply="6" id="2385388"]If IC made all that possible the average Joe's computer might not be able to play the game. That is of course IC made it possible to turn those extra detail features off. [/quote] well... thats why its all for sins 2... which wont be for a few years... when the average joe's computer has a tyrabyte of solid-state hard drive... 24 gigs of ram, and 4 gigs of graphics card... and 16 cores and can handle it. (make sins 2 mu

13 Replies 18,713 Views

i guess so. maybe for sins 2 we will get "weapons travel in the direction that they muzzle is facing" and "if the enemy ship moves while the beam is hitting the enemy ship, the beam doesnt stay magicly glued to the same spot on that ship... expecially if the enemy ship goes into phase space... or causes the beam to travel in a dirrection that the muzzle is not facing" and "fighters dont pass though planets, ships, and resource roids" and "ships dont stop on a dime" and "ships witho

13 Replies 18,713 Views

ya... the open thing at the bottom is a strike craft hanger. and just like the sova... they are allways open because the game engine does not support moving bits... like... hanger bays... and autocannon turrets... and so forth (i hate it when i zoom in on my mighty kol... and see the turret and the muzzle flash facing one way and the bullet going the other... sometimes through the kol itself... :-( )

13 Replies 18,713 Views

ok... so I was playing a 1v1... i was on random... try and get a little edge so that my opponent wouldnt know who i might be.. hes like... herm,... your vasari, i advent i am not sure this will go well for me... and i am like WTF you havent eve nsee me yet, how the hell do you know that? and... he looked at the diplomacy screen. he mentions that he does that alot and everyone thinks he uses some all-seeing hax or somet

15 Replies 5,921 Views

consider that a starbase that was placed around a planet would FALL through the atmosphere if it was not in orbit... anyway... a tug-class might be ok, a research might be ok, but... I was think of a active, comes-in-the-kit ablity that while on... i dont know... "diverts enegry from the shields and weapons to manuvering thrusters"... basicly, you can tell it to move... but it loses weapons, and shield regeneration while it moves... and it is going

20 Replies 10,850 Views

at risk of sounding like a hippocrite... why were the turn rates of every ship that has a non-omni-directional ablitity (dominator, subverter, overseer... and if i remember correctly... light frigs as well?) increased... except... the hoshiko, and the ceilo? designate target, and demolition bots are not omni-directional. At first i thought: oh well, those are aggressive ablities compared to perserverance and nanite armor... so many they should be harder to cast... but the subvert

376 Replies 759,912 Views

YEWESSSSS THIS IS THE HAPPIEST DAY OF MY LIFE!!!!!!!!1111111 THE SOVA GOT SOME LOVE!!!!! (now to read the posts) (just... so... happy!) Ok, read the thread now. To the devs: thank you so much! it will be so awesome to see how many people start showing up on ironclad online now to play with the new game. Oh, and Ignore whatever Eadtaes says... he hasnt played with the new patch like you all have, and he doesnt

376 Replies 759,912 Views

I dled hamachi to help test a mod beta... However, its seems that there are many many different hamachi networks, and it all seems silly to try to.. do everything... I mean... if there was ONE hamachi that everyone uses, that would make sence... but dividing up the community up even more? seems kinda dumb.

31 Replies 118,081 Views

very intresting, thanks for the input, and i will have to check out that mod. but...still, how much can we mess with the shield mitigation... I know we can turn it off... i know we can change its value, but can we change the formula that calculates it?

19 Replies 6,409 Views

When you release your new pirates... I will play games with me and myself and play till i can take on their pirate base, and then I am going to destroy their pirate base, and I am going to do it all without losing a single cobalt. My ships will fear NOTHING. I will then start a new game, on a custom map, with many, many pirate bases, save the map, start a mouse recorder, and do the exact same thing... and then every night before I go to

8,423 Replies 15,740,523 Views