broadcast centers on the planet your firing at seriously nerfs the effects... a very simple (and much cheaper than the dileverance engines) counter is 1 broadcast center on every one of your planets... if your enemy has enough love cannons too get past your broadcast centers... than... 1. he hasnt been spending nearly enough money on units, and you should be able to crush him (or at least kill a military lab so they stop firing) 2. you were
Pbhead
WHen the dilverance engine hits... it acts like you just placed like 5 culture centers on that planet.... after your culture neutalized the enemy culture, on that planet, it spreads to adjacent planets... and continues untill the effect wears off... at which point, the culture begins to retreat. fireing multiple engines at the same time MORE THAN DOUBLES the effect... 3 engines raise the culture rate to rediculous. 4, of course, to ludicrous speed... after 4
downloading... If you see me on, i will be happy to try em out with you. expecially the first one... I have seen you show that one off before... and I have allways wanted to play it.
well, if your playing multiplayer... and there are many vasari on your team, this might be fine... if if you are the only vasari on your team... you need scouts... lots of scouts... because as your team's vasari, your job is to get and keep every single neutral you can. then your assalant spam should be used to rush the enemy... or if your in the pocket... place 2 or 3 on each neutal so that they cant take back the neutals by just sending a colony frig (or more scouts)
ya, wait a few days and get windows 7... Also... dont... get 4 gigs of ram... thats just sad for a new computer... expecially if your getting such an awsome graphics card. if you have 6 ram slots, 6 gigs may be ok... (12 = better...) but if you have 4 ram slots, go for 8.
[quote who="InfiniteVoid" reply="10" id="2362289"]The Cielo probably would also have a portrait along the same lines as the Sova and Kol, since they are staffed entirely with experienced officers. [/quote] Meh... i see the Cielo guy as some rich guy's son that started millitary acadamy waaaay late, and managed to get through the ranks a bit too fast and it went to his head. I just hate it when he complains "this is a soldiers job" I really like his "Engineeri
the best thing about multiplayer is this... people go online... see that there is not many players... and so they dont bother with multiplayer... and so they dont add to the number of people online, and so it looks like the number of willing players is smaller and so people go online... and see that there is not many players... in other words... at some point the situation will get to the point where no one plays multiplayer because no one plays multi
(thats the mod i was thinking of)
well, if your having issues... put bounty on the other players. are you playing vanilla or entrench? a single starbase can take on the worst of pirate raids (unless your playing a mod) a capital ship and 2 repair bays will take care preety much anything, depending on the capital ship... great way for it to gain a few levels. remember, you got 15 or so min before the first wave... so use that time. (remember, your first cap ships is free!)</
valt, make sure you enable the mod... just placing it in the right file doesnt quite do it. the enable mod bit is on the same panel as where you saw your checksum... so select it, hit enable mod, and hit apply. you know you have the mod on when you hear the awsome musics.
EntrenchedDiplomacy... ROFL. very awesome.
I never kick anyone... and I remember those that kick me... and in general... players who kick are assholes. I totally second the motion that... if someone kicks one person... everyone else should abandon the game and leave the asshole to play by himeself.
herm... oops... i posted 2 fives.. I am glad you liked the first three (these I thought of before i started typing, the others were afterthoughts. for no rush... i was thinking... something simple... just peace treaties... so if someone does send there deathegg or progen 1/2 way accross the map to be an asshole... ok, that planet is theres... continue on, even through it... and as soon as the timer expires, start building an orky. ya... so your empire mi
eadtaes, your not a dev, your just a forum troll... really... dont post things that 1. look like a dev would post. 2. quite possibly not true.
hmmm... movie... hmmm....
[quote who="-Ue_Carbon" reply="1006" id="2369025"] Are you for really, that the new AI horde map is broken too!!!!!!!!!!! [/quote] this map looks awsome... started it up, set all the ai to unfair, and ended up in the wrong position... i... lost... i saw the jerry rig a few pages back... but it still needs fixoring.
considering the cap limit is 16.... I think having 28 caps had something to do with it. what mod were you playing? distant starts? or did you just uppidy the fleet limits? no one ever wants to play a mod on multiplayer with me... :-(
the forcing other empires to be vassle states is a nice idea. that one definately needs to be shown to ironclad... I mean... the reason that FFA games arent really popular (or 3v3v3 or 2v2v2v2 or whatever) is because... (expecially for lan games) you lose... your done, your gone... your bored while the rest of your friends play for the next 2-3 hours... If someone offers you vasselage... and you accept... you have to pay them a large tax, and cant fight them... but y
I think they realized that...the game will be 2 years old when diplomacy comes out... which means prolly another year for the last... which, when compared to other companies... most games were done with the expansion packs by the end of year one (unless there is a stupid number of them, like in the sims), and were finishing up the sequel by year 3. (cept starcraft, but they are "special") I mean... january 2011: the expansion to the 2008 game of the year comes out... just doesnt quite
or... 8v8 or 10v10 or 20v20 or 100v100... I am sure there is an issue with a limit on the maximum number of ships the game can keep track off, not to mention... freaking lag... and trying to render all that shizznits... hell, a 5v5 with all 10 fleets duking it out in the same system is barely playable (on my pathetic computer)... however... it will have been about 2 years... computer power would have about doubled... so doubling the max players... migh
no effect on teh pirates.
This is awsome. we should post a thread of what game modes the devs havent thought of yet. 1. even resources (all planets of the same time have exactly the same resource roids... in other words... you dont get a two roid ice, while your enemy gets a 4 roid ice. this would prolly be best implemented as a toggleable thing. may or may not include neutrals. 2. symetric random map... basicly... the game notes the number of players (it also notes i
good work yarlen, by simply making this thread you made $110 already... in 6 hours... not including those that didnt post.
[quote who="TheSpydyr" reply="8" id="2372629"]Pre-Ordered! YAH!! Now when is the beta gonna be available??? [/quote]
[quote who="Will the Great" reply="7" id="2372545"]Oh, balance tweaks! Does this mean the Vasari will finally get some wuv? [/quote] Nononnoo... the sova needs love... not the vasari. just cause advent = win... tec is a tad below the vasari imho... if the sova was as wothwhile as the haylcyon... tec might not be a race only teh noobs use... and if repulse and illum spam wasnt so hax... maybe advent wont only be used by vets (except for the 1 or 2 va