Pbhead

Pbhead

Joined Member # 3424355
32 Posts 742 Replies 22,248 Reputation

why are people suggesting to reduce the cost of the orky? every starbase costs exactly the same amount... 3000 credits, 450 metal, and 375 crystal. (if i did my math right) now, for advent and tec, most of that cost is the cost of the heavy constructor... the VAS, cause they use their colony frig (which is significantly cheaper than a heavy constructor) have a higher deploy cost to compensate. We also are probebly forgetting that losing a colony frig is mu

167 Replies 73,377 Views

actually... there is friendly fire... learned it the hard way. So, learn from other's mistakes... dont activate the big red button when your fleet is near your dieing starbase...

31 Replies 80,897 Views

land battles are nice for a turn based... but for... a... rts... just imagine trying to play command and conquer and sins at the same time on the same screen... eww? Things I want: 1. less haxor fighters. they can go through ships, astroids planets, and suns... dock through the back of my captial ships engines, and occasionally jump inside if they are too far away with the ship jumps away. 2. better physics

130 Replies 453,798 Views

ya... it was scarry as f**k the first time i had repulse used on me... just watching my marza getting pushed around was... ho man... just so wrong. (it got away to fight another day... but still... guardians are evil.)

20 Replies 7,938 Views

I once tried to sit a sova on my enemies homeworld, and then use mass scouts + timed explosives... worked out ok... except he was getting feed, and started pumping out illums... which was ok, cause by that time I had lrms, and repair bays... but then the guys ally showed up at my homeworld... so i had to build an akkan and run for the center of the map... but the guy i scout spammed was out of the game trying to recover for a nice long while before

18 Replies 92,581 Views

if anyone actually bothred to do the math... the price of migrator+deploy starbase is preety dam equel to that of constructor+deploy starbase.... except the migrator gets to do it for only a tier 2 research, takes only 6 fleet supply, and if it goes boom its not nearly the huge loss of losing a constructor. a fully wacked out vasari starbase has 23k hit points, and 30 armor... 30 armor!!! that means that only 40% of the damage gets through... which stacks with sh

34 Replies 41,614 Views

I recently dusted off and finally beat C&C red alert allies campain, my only C&C game (and my first rts)... finally got past that dam bunker mission rofl.... talk about mirco-management... (course... last time I tried was.. what... 9-10 years ago? ya, thats about right... heh.)

17 Replies 41,100 Views

well, it might be intresting to see what happens with different set ups... you were doing 2 flacks for every carrier (3 flacks for every advent carrier) It might be intresting to see what its like when you have 1 flack for every carrier, when you have equal flack and carrier supply on the field (RAPE) and equel monies cost of flack and carriers... it would be intresting how bomber sqauds fared against flacks. it would also be intresting to see how long it takes th

23 Replies 7,977 Views

Darvin that is a really awsome map. 3 ways to get to the other guy... 1. 7 jumps the old fashioned way... not so easy to rush that... and dont forget... sending in reinforcments via a rally point through 2 desert planets with high millitia is prolly a bad idea... 2. do a bit of research and jump to the sun... but you still got to get around that sun... which takes a little while... on the plus side... your antimatter reserves will be full... on the down side... you spent

14 Replies 5,165 Views

Ill stick up for tec... buff sova, and make akkan's level 1 colonizing ablity usefull plz. :-p but really... lmf's for all races work very well... lmf's+flack work even better... but an end game advent fleet on the defencive is just... not fun... repulse+10% shield mitigation+starbase with meteor control... not easy to beat. however... end game advent do have weaknesses... if your vasari... that uber fleet cant be everywhere like you can...

8 Replies 21,977 Views

Id trust raging amish when he says something like this... but raging... I am sure the devs will ask for a saved game and/or a replay. Also, ya the akkan's colonizing ablity could use a little boost.

7 Replies 18,579 Views

thats wierd that you explored a previously ai controled planet and found no artifactes there... the devs might like a copy of a saved game (if possible) to see if they can duplicate that... but only rediculously large maps *might* have all the artifacts... its completly based on chance, and its a rather low chance of finding an artifact... however... if you really want that achievement, I suggest you make a custom map with lots of colonizeable planets... ( 2-3

8 Replies 20,277 Views

ya... There needs to be more less random maps... you know... maps that are even... and so winning is slightly more based on skill and slightly less based on that magnetic storm that popped up next to your homeworld. Edit: another thing i have noticed... is that vasari players hosting a new map tend to pick maps that are one size too big for the number of players... while this reduces rushing a bit... it also means more neutrals.

14 Replies 5,165 Views

Another thing I want... the ablity to force random aspects of the early game (number and type of resource extractors and number and type of millita, and so forth) to be not random... in other words... I am tired of maps where the player positions are equal as far as planets... but my enemie's side of the map ended up with 7 more extractors than my side of the map... and he had very little milita to block his colonization while my side has tons. And so forth.

265 Replies 818,609 Views

Meh... I actually kinda like the balance the way it is. Ima go ahead and say NAY to everything EXCEPT: Yay to increase turning speed on light frigs and the support cruisers that need to be pointing the right way (domina subjugators, overseers, and ceilos) YAY to rework scramble bombers. and the sova... needs help... but there are no sova-specific questions up there... why? and strike craft being

566 Replies 1,291,679 Views

The vasari and advent are definatly the best races... due to the vasari's ablity to easily pwn the neutrals, their uber starbase, and space egg... and the advent have their illums... and -60% devlopment cost from their capital ship... But the TEC have my heart, in a long game even game... if you can survive the illum rush and can keep your fair share of neutrals... ho, man, their end game is just... beautiful.

304 Replies 782,371 Views