Mike Moore definately puts a certain light on his subject, but to be fair he always seeks to hear the opinion of both sides of the story. And more often than not he receives no reply from "the bad guys", because they know he has them stuffed. I must admit, I don't know much about US public health care. I'm sure the staff are professional and like healthcare workers everywhere work hard for the health of their patients. I was particularily cranky reading that "90% vs 70%
MichaelCook
[quote who="Moosetek13" reply="178" id="2540807"]Funny, but your dates do not match - nor do your percentages. Or have they changed that much between 2000 and 2002-2005? Or, are they weighted in some other way?[/quote] Yeah, I wouldn't publish the conclusions from the data, but the stats are interesting and certainly worth a look. Most money, lower ranking. Few years difference. Were any huge, radical changes to USA healthcare policy made in those years? <
[quote who="psychoak" reply="176" id="2540716"] It's the last pathetic excuse the architects of your system make when the numbers come out. That it's not immediately refuted and beat into the ground is something you can blame the media for. [/quote] WTF?! Nobody told me this, I deduced this is what occurs. So if I am wrong, and I have yet to see the figures (I'll be eating humble pie if these figures appear [e digicons]-_-[/e] ), then I still have no id
[quote who="kenwin" reply="174" id="2536355"]In Canada or the U. K. (one of the two) the suvival rate from prostate cnacer is about 70% while in the U. S. it's 90%. Just 1 of several hundred reasons.[/quote] I don't understand your arguement. So in a country like Australia, anyone who gets prostate cancer can be treated, in the US if you don't have insurance or money you don't. So even with the % of people who get prostate cancer and can't afford treatment (and so
[quote who="MagicwillNZ" reply="5" id="2539999"]God, I hope so. I really want to make magical barding for all of my elephant cavalry. And bear cavalry. And elephant-bear cavalry.[/quote] I think that would be part of the "unit equipment" editor, as opposed to a hero item forge. I'm a picky bugger :) [quote who="tenchifew" reply="2" id="2539860"] Carcator is casting his spells independently from the hero in battle as death 4 or 5 caster if i r
[quote who="tenchifew" reply="8" id="2539881"]I would like the cloth map... well... to feel more magical. For example if i want to name something a feather should appear and write on the map. I want here there be dragons pictures on the not revealed regions. I want small 2D animations of forests, water and shards, i want to see clouds, i want to feel i am looking at an enchanted map of a powerful magician and not a map drawn with a pencil. A really outstanding work with
I'm not sure I have seen much on this facet of gameplay. I was reading about Dominions 3 here: http://forums.somethingawful.com/showthread.php?threadid=3241694&userid=0&perpage=40&pagenumber=3 Check out the post by Lonjon near the end of the page. Expecting small armies of super-tough heros he describes a strategy to combat them by forging specific items and using specific spells to produce mages with crossbows capable of causing blind
I'm waiting for Beta 2. Go Beta 2!
[quote who="ChongLi" reply="14" id="2537495"] What happens next? It's random! Your unit may lose his movement point with nothing to show for it. [/quote] Beautiful chaos..... [e digicons]:grin:[/e] I guess the moral of that story is that sometimes we like random and sometimes we don't.
One thing from this gets me thinking, how exactly will combat between two units occur? Traditionally (pretty much EVERY turn based game I can think of, MoM, Elven Legacy ect., Age of Wonders has a "free hit" system but its still similar) does it as: A is seperate from B --> A attacks B and they roll for damage --> magically A and B are seperate again. Or... How about when A attacks B, they become "joined" together in combat. They rol
[quote who="Demiansky" reply="7" id="2537407"]What I would like to see is a "discipline" rating for your soldiers....[/quote] Nice idea. And spells to lower discipline.
[quote who="Cerevox" reply="4" id="2537373"] Fleeing cowards shall be slain![/quote] Only to rise again.......
I would also like to see less of the complete destruction of armies and more cases where survivors are able to flee and regroup. For example if the losing army has faster units why shouldn't they get away? What about flying units vs an army with no flying units? This will make the complete destruction of an enemy harder, as they can lose, then trade land for time to regroup. Sure they will probably lose anyway but if the diplomacy is good (read this post about normal game diplomacy vs "risk"
Absolutely awesome work mate! I'm pretty sure I didn't see this one, inspired by the "color-blind friendly" suggestion, make if deaf freindly as well. Check out: http://www.deafgamers.com/pcgamereviews.htm I'm not deaf and don't know any deaf people, I like reading their reviews because they do a good job. They point out what a game needs to be deaf friendly.
Nice! [e digicons]k1[/e]
[quote who="ChongLi" reply="3" id="2537023"]Bigger doesn't always mean better. Making the battles take way longer (like the Total War series' hour-long monstrosities) will make it a fundamentally different game. To me, it sounds like the argument for how to make chess better by making the board way larger and adding all sorts of extra stuff. Sure, that may be fun, but it won't be chess anymore.[/quote] I wasn't exactly sure they way Stardock were going with t
[quote who="-Ue_Carbon" reply="5" id="2536509"]Boo!!!!! They dont have Red Alert with the expansions. Saw this and got my hopes up.[/quote] Yes they do, scroll down the page a bit....
[quote who="Cerevox" reply="37" id="2536466"] have you played civ4 recently? there are like 4 menu pages when you start a game, each with dozens of options, sliders, drop down menus, lists of checkboxs. One of them has an option for no settlers built, and another for only one city. I think we have hit the equivlent of a pink elephant already and blown right past it.[/quote] Alot of people like the One City Challenge in Civ. I have not played without settlers before
Yes, a "cold war" against the top dog would be good. It depends on what in the game is possible (eg raids, if your units have your name on them its not possible to conduct a secret raid, but if like privateers in Civ IV you can have hidden nationality troops then direct raids against infrastructure are possible) and thats up to Stardock to think what they can add to the game to expand on this. What I get also is that you suggest a diplomacy "council", where you get toge
I think thats kinda not decided, its going to be a mixture of turn and real time, but how that exactly plays I'm not sure. *edit* posted without reading the above first. What exactly is "continuous" turns? Like Heroes of Might and Magic 5 where some units move two times for others once because they are alot quicker?
Lets brainstorm this, retaining the tactical combat of Master of Magic how to make it better? I'd say bigger battle maps and bigger armies (but still place a limit on army size). Make the average movement of a unit greater than 1, make it say around 3-4. Keep with squares or go with hexes? I'd say hexes and include unit facing as being important. Allow flanking attacks. Include some terrain features th
I think, at this stage, its still up in the air exactly how the combat will play. Looking at the pic above its all very messy looking but I think as a promotional pic it was meant to be.
Simple Civ style city management. Nothing complex to understand but allowed for easy and strategic planning of the economy. Civ 4 with BUG mod is great example. The spells. There could have been more, look at Dom 3. Variety in the races. Not well balanced but so much variety. Tactical combat. Expand the complexity of this in Elemental. MoM crossed with Dom 3 = Awesome. Keep units, not individual soldiers in mobs. Allow units
If you want it to be interesting tell us what makes you happy? What makes the man who can't smile smile? [e digicons]^_^[/e] I don't mean that to be rough, but seriously, we know what has dragged you down, whats lifted you up?
How did you find out about Elemental?