Larsenex

Larsenex

Joined Last seen Member # 3567030
175 Posts 860 Replies 2,406 Reputation

The 670 GTX is a rather new card. Its also a higher end performing one as compared to any TI series. Granted Nvidia is releasing the new 800 series, I do not think the issue would be hardware related. The issue manifests in game when you zoom out at a particular distance. You will get the horizontal lines. This occurred as soon as we updated to the new driver. Rolling back to an older driver such 337 and the problem disappears.

25 Replies 10,259 Views

I absolutely LOVE this quote because its so true in any job where you have to go outside the office or lab... " Dealing with ISPs who seemingly don’t know how to run their own network. Hoping you have enough hardware to support launch day. It’s a labor- and resource-intensive job which sucks budget away from the game itself.”

32 Replies 134,127 Views

[quote who="perigrine23" reply="10" id="3484490"] Voice acting can be effective in 4x if it is very limited IMO. The Nimoy stuff in Civ is sort of the perfect example: great voice acting, good quotes, and you only hear any given line once in a game. The problem with doing things like a greeting when you talk to a leader or a battle cry on attack, is that these actions occur repeatedly in a game and often in a short span of time. Even the best voice acting quickly becomes grating when the

24 Replies 94,197 Views

I know its probably going to be a year away, however after seeing the new shiny, I find myself looking forward to it (the combat viewer). I know in another post there was a comment about how the graphic in this game are poor and will not stand the test of time. I challenge that assumption. Gal Civ II is YEARS old and it still has some of the best ship graphics on the market as compared to games in the same genre. Does the game engine make use of DX11 features?

8 Replies 10,929 Views

Yes, I have seen this as well. I have had games where I salvaged 4 scouts and when set on auto, they all converge on the same point in the same area. I am sure this is simple to fix or maybe not. Seems if X is going to sect 3561, then prior to Y moving it checks things and if true moves to another sector. Shows you what an awesome game coder I am...(NOT)

2 Replies 20,865 Views

Voice acting has a place in MMO's, for example Star Wars the Old Republic did it best. I currently play that as my primary game. Voice acting on that game is superb. I think some voice in Gal Civ III would be fine. The robot on tech would be great and the 'breaking news' updates on stuff would also be a nice touch. However Voice overs cost LOTS of money and take up LOTS of room on your disk. I would much rather have it as a

24 Replies 94,197 Views

Its working as intended. Trying to manually set its course will not allow you to get that relic, however when allowed to do it on automation it will 'veer' off its path home to get the goodie! This was the same behavior in GC 2 as well. You can click on the ship and click onto a region in your homespace and the ship will follow that path to the exclusion of all else. Personally I just would automate it and let it do its survey thing.&nb

6 Replies 5,153 Views

Greetings! So I know to roll back the video driver to avoid the annoying horizontal lines that crop up with the new driver. My question is really about the end of our Alpha. Will we see any update prior to the release of the beta we have seen on the streams, and if not will the nvidia horizontal lines bug be fixed upon the release of beta? Anyway, I am eagerly looking forward to the next phase in the development of our game!

25 Replies 10,259 Views

Actually this Topic is about Hexes vrs Squares. After the last stream, Paul stated he did not like 'cutting' corners', which why we have the zig zag path of our ships on a strait line. When asked if that can be 'fixed' he stated that it would involve cutting corners across paths and it was not something he wanted to do. This goes back to Squares being superior in this case. Now in Old Gal Civ II i would send my ship

119 Replies 404,339 Views