1) Reduce cost on items that aren't used or sought after. (Has anyone in the history of online play taken Sabatons?) 1500-1750 is good for most items that are way out there, as this seems to be the decision making price if the item goes in your inventory or not. Seriously, they are competing against the best health items still... 2) Angels get 40% dodge, so they become tower distractors. 3) Reg and QoT get a cool down increase / interrupt skill. Mark of the betrayer and s
LORD-ORION
[quote who="primz" reply="9" id="2499871"]90% of ppl i played 1 vs 1 in pantheon was an Erebus. Ppl take the easiest demigod to play in general. And if u dont like playing in Crucible, concede within 3min. If the Erebus's player is too stupid to use bug/exploit instead of playing a good game...its up to him/her. And there is more 1 vs 1 since ppl dont play much in pantheon. Just take a look at general side played games vs assassins. This is so funny to see
The other new player choice is Lord Erebus. He has a boat load of useful skills that teach you basic gamplay mechanics for "interacting" with friends, foes and towers. Minions? Check Debuff?(mist) Check Stun?(mass charm) Check Snare?(bite) Check Escape/Strike?(Swarm) Check
Clarifications: I meant that she needs minor tweaks to the undesirable skills. Some of the stuff is too radical, like 14 to 60 damage for compost. I don't understand how you think you can get proper balance by changing multiple things so drastically. Something will be missed, like, having 3x QoT rape everything in one shot in the AoE DMG zone. Thanks for the mod though, the discussion has helped clarify and reinforce what is wrong with QoT, and where she needs to be and not be.
[quote who="Wimmetje" reply="52" id="2498896"] Quoting LORD-ORION, reply 25 Quoting Splitshadow, reply 24 Needs more armor though. Otherwise he's a bit of a contradiction isn't he? I find it silly that the princess skin DGs have more natural amor than solid rock Rook. Well, the decicion how much armor to give to a demigod probably is based more on how balanced it is than on how much sen
What if you triggered the gadget twice? IE: Click once to enter target mod, the second click means use on myself.
[quote who="Splitshadow" reply="48" id="2495363"]Blade of the Serpent +400 Mana +25 Weapon Damage Instant 45 sec. cooldown Use:100% chance on hit to gain 75% of your damage in mana for 10 seconds The torchbearer uses the highest amount of mana in gigantic bursts, and while regen is great, you can never compensate for using tons of mana without this. I can't understand why +15% speed would be better than infinite mana, +25 weapon damage, a
No DIablo II? Fail No Spore? Fail Hey, and why is DG not on this list? Fail :D No accounting for taste I guess.
My favorite is, I have 6K for giants, you have 4.8K for cata. OK, buy cata I will buy giants... but no...you want to buy giants in hopes of the extra favor. So I buy cata and a few minutes later you buy giants.... nice work. This happens alot.
I've seen AA break with my ATI card after I get an invalid gamestate, but I reboot and it is doing something again.
[quote who="synnworld" reply="66" id="2497358"] I agree with most of this but part I disagree with are Compost and entourage; [/quote] 3 different lines of morale is not exactly build diversity. Would you really consider compost for siege alone? ;) This is sort of the point I am homing in on here. If shamblers become good, then there is always going to be a line of abilities that are much more useful or much more useless if so m
You don't really need to mess with QoT too much to fix her. Am I correct is thinking these are the agreed outstanding issues? 1) Mana usage 2) Too many shambler based skills 3) Siege is bad, but you make it too good and it is a problem for Rook 4) No way to prevent item usage 5) Doesn't scale well into the late gane Just throwing out some stuff I mentioned in other threads. They may or may not be good ideas in hindsight. <
[quote who="lifekatana" reply="262" id="2496453"] Magla - lol Best forces of light pantheon player? Sure... He invalid gamestates the second he starts losing! Anyone here looked at his list of games and seen all the N/As and incompletes? Have a look for yourself! http://pantheon.demigodthegame.com/games/player/56074/ He invalid gamestated me, systemscrash and brate9000 because we al
I use warp area inbound to deal damage, I am usually not aiming at creeps with it.[quote who="HorseStrangler" reply="6" id="2496221"]Why bother with EoM if you're getting Warp Area? At rank 2 a BotS gives you full mana off it, seems pointless to fuss with EoM. That's not even mentioning that BotS gives better regen than EoM even if you don't get Warp Area. [/quote] I will 2,1,3 regardless if there are creeps or minions next to the target, infact I prefer not to spaz out all ov
Ever since I dropped the point in early god strength, my Rook has been much better. The only reason I ever originally took it was for Aoe, but as Obscen pointed out to me, you get AoE anyways. It is a deceptively bad skill to take early. You must never miss boulder roll at 5, and treb at 8. With treb, even if you can't tether your ToL farm down the lane to the enemy towers because of DG resistance, the tower is still eventually going to go down. Own your flag, kill the creeps,
Why all the hate for Warp Area? If you use EoM it is free damage. (Hey and add a health stack while you are at it using EoM) There is a DG all by himself. You press F4,2,1,3... the 3 part is free damage,
py4eek using host glitch. The scenario... I played a custom with him and we naturally trounced the opposition, and they host glitched. He complained about this. Then I played a Pantheon with him, and got trounced since i suck with Sedna and my partner was new. Then I played another Pantheon with LE and owned him (he had a bad partner this tim
[quote who="Sacrificial_Soul" reply="6" id="2494278"]@ Orion - Why would you buy both TP scrolls and use Amulet? I'm not sure about in v1.2 (I haven't used it in a while), but prior to that using one or the other would set the cooldown timer going for both items. Seems pointless to buy the TP scrolls with Amulet. Also, the only early game usefulness with Amulet I've seen is on QoT or Sedna in a minimum 3v3 game where they can bounce back and forth to easily suppor
[quote who="Splitshadow" reply="24" id="2494527"]Needs more armor though. Otherwise he's a bit of a contradiction isn't he? [/quote] :) I find it silly that the princess skin DGs have more natural amor than solid rock Rook.
[quote quoting="post"]Only Good until lv 5 I guess Eventually you are getting vlemish [/quote] Fail cakes :) Either that or you are being facetious :)
[quote who="Ptarth" reply="11" id="2493144"]Since I'm causing trouble, I'm going to add another stick to the fire. What would it take to make Morale useful? As I understand it, morale upgrades are currently thought of as useless. The current boosts for Morale per level are +50 Minion Health +0.5 Minion Health per second +2% Minion Attack Speed +50 Minion Armor +4 Minion Weapon Damage Would doubling the bonuses make it worth
Shield vs Spikes Early shield will keep you in the lane. Spiking 1on1 does jack without minions. Doing more than 1 thing with unupgraded QoT will run you out of mana. There is one exception when I will use a spike I or II when I haven't returned to base for an upgrade. I have an AA focused partner who is good, at which point I will take warmage so I can hold my lane as normal with bramble and gank in 2on1 with a spike. If I don't have warmage doing this I cannot hold t
[quote who="Legolan" reply="14" id="2492677"]I just try to tell noobs to 1. host their own game/join "noobs only" games, and 2. read the forums a bit. Granted, not many people listen, but on occasion someone will say "thanks" and then go do it. The biggest issue is that in Demigod one bad person can very very easily lose the game for a number of competent (even superior) teammates. So it really is imperative to prevent someone who doesn't have any idea what they're doing from join
Depends who is playing Rook. Beast will always be dangerous with the proper build... but Rook can pwn 2vs2 when played right. It's hard enough to fight tower rook when he gets somewhere you dont want him, I don't think you have a chance to stop his advance if Sedna will watch over him.
My feedback The BAD Ground spike I,II,III seems like a nerf :) Heal Tower is IMBA Tribute is just nutz, so no. :D Closed form range reduction is bad, you are breaking some builds for early laneing. 20% speed for free at level 1? Crazy town. Compost buff scales way too high. 240 DPS EXTRA for 4 shamblers? The GOOD Increased armor looks right Mana on uproot is logical, but it is still a bad skill cons