InfiniteVengeance

InfiniteVengeance

Joined Member # 3587631
0 Posts 0 Replies 9,910 Reputation

[quote]Think about it this way... Let's say you're just watching a baseball game. Your team is down 8-0 in the first inning due to crappy pitching or w/e. You planned on watching the game but decide that you'd rather go sit in the sun and read a book instead.[/quote] Think about it this way...Let's say you're one of the players in that baseball game. Your team is down 8-0 in the first inning due to crappy ptiching or w/e. You planned on hitting third in the bottom of the f

124 Replies 286,594 Views

[quote]Its so funny that you all want to punish those that are on the loseing side. When a player gets killed over and over again the frustrateing is going to build up and of course his going to quit. What do u want people to do play a game that they think or know there going to lose no matter what they do.[/quote] In a team multiplayer game it's not about you anymore. If your whole team is getting brutalized and agree that it's over and want to give up *then* you are perfectly

38 Replies 79,950 Views

This sometimes works, and sometimes not. The griefer/lossbotters then end up playing nearly exclusively with new players whose accounts start off at a low rating. Goodbye new players.

5 Replies 3,425 Views

[quote]Identifying people as being difficult to deal with, trolls and such makes some sense, but there are RL issues that get in the way. Connection issues leap to mind, as well as "Johnny, turn off the computer you have to go to school tomorrow".[/quote] But I don't want to play games with people who have frequent connection issues or could be interrupted at any time by their parents causing them to immediately leave. This is exactly what you'd want a banlist for!

38 Replies 79,950 Views

It's easy, host your own game. No one *joins* custom games as a team, if they wanted to be a team they'd host their own game. Thus everyone who joins your custom game is completely random.

10 Replies 6,149 Views

[quote]Who cares about interrupt, when TB can just render them useless via stun[/quote] That's when you give him the flying rock. gg Frost Nova, now he's taking massive tower damage.

12 Replies 36,280 Views

[quote]I don't have a problem with anyone who leaves a game early because of an impossible to win scenario.[/quote] Who decides what is an "impossible to win scenario"? You? What if you're wrong? What if you could have won, but since you left now it's impossible for the remaining people to ever accomplish? [quote]So what happens in demigod because of this attitude? SomeRandomNewbie starts playing demigod. He doesn't come from DOTA or wherever the

124 Replies 286,594 Views

If you stay with the creep wave you get mass heals from the priest, which is a huge advantage when fighting the enemy DGs. Regulus infinishooting towers means they MUST respond, and if priests are there, you have a large advantage in the fights, which if you win = mass monies.

11 Replies 4,294 Views

It works if you're going to push with them. If not, not so much. If you can get priests then get currency. Get that first!

11 Replies 4,294 Views

I think the mana items are a bit too powerful, and natural regen far too weak. The Vlemish Faceguard in particular is so much better than all three helms prior to it and better than all the other helms save the 6500 one that gives the cost reduction aura (which is really good but pricey). Does anyone ever not get a Faceguard? I always pick up the Scaled Helm right away also, it basically doubles your regen for cheap.

6 Replies 3,676 Views

You could do this one Exile - all creeps walk through the front of the base through a narrow passage. You could do it on Cataract - all creeps run through the front middle of your base. You could do it on Crucible - all creeps run through a narrow walkway and there's only 1 wave.

113 Replies 273,590 Views