Well on the single player side ... at least I now know that Sedna becomes a messager between the worlds and a compassionate queen. :P Best of luck Kon45. :)
CitizenKane2
Well, here's mine, since I'm not using it. First come, first serve. Enjoy. Coupon Code: DG2-UDLR-QBNW-RWDB
Some questions which have been nagging at me. Assistance would be appreciated. :) (1) How long does a totem of revelation last, after it has been put down ? (2) Rook - How long does a tower (using power of the tower skill) last, assuming no one attacks it ? (3) Oak - How long does a raise dead ward last ? Is there anyway to target a raise dead ward ?
What a cheerful post ! :)
Thanks for the link, themadmanazn. Personally, I tried everything I could think of (I studied the Monk's documents, read up the guides on portforward.com, learnt about static and dynamic ip addresses etc), but still no dice. There was a period i could connect online, but the recent patches changed that. Ah well. Wish me luck for single player tournament as Sedna ! :)
Thanks for the suggestion Sy. But I'm not really interested in a refund (even if patch 1.01 doesn't will fix my connection issues). :P Anyway, I still have Sedna to go for single player tournaments. :) Maybe I'll go back to free yahoo games after this brush with Stardock / Gas Powered, even if it did force me to learn about port fowarding.
I seem to recall that Version 1.01 also has improvements which (hopefully) help players (like myself) who are still unable to connect to an online game. Is my recollection correct ?
It's hard to be positive about Demigod if one (like myself) can't connect online (I'm on Singnet too). Personally, I have set a "soft deadline" for myself - if I find that I still can't connect after version 1.01 is released (hopefully within the next 2 weeks), then it's time to move on to something else. On the single playerside (!), I've completed a tournament (normal mode) using Rook - he ends up being a god of creation. :P
Still unable to connect to Panthenon despite using proxyserveronly - keep getting the matchmaking service failed. A match is attempting to be made but is not completed. [05-23-2009 22:47:39 921] CVPShowMatchmakingWindow [05-23-2009 22:47:49 062] CVPOnGameDataUpdatedCallback [05-23-2009 22:47:49 078] CVP_CLIENT::OnMatchReady [05-23-2009 22:47:49 078] NumPlayers: 4 NumAIPlayers: 0 NumHumanPlayers: 4 [05-23-2009 22:47:49 078] CVP: Connection mode is USE
With tonight's update, I still can't connect to Panthenon (matchmaking service failed). I have the "serverproxyonly" command activated.
After update this evening, still couldn't connect to Panthenon. Going to try custom games.
A failed attempt to connect to a Custom game yesterdat evening (Singapore time) [05-20-2009 21:48:24 750] CVPShowConnectionMiniWindow [05-20-2009 21:48:24 750] UpdateDatabaseRecord with row ID 39302 and priority 0 [05-20-2009 21:48:25 140] Message received by CVPMultiplayerEngine: ID_ALREADY_CONNECTED from 209.124.63.249:6002 GUID: 29486976.2401091279.3364975684.4249209815 [05-20-2009 21:48:28 343] Updating user player data. [05-20-2009 21:48:28 343] CVPShowC
Thanks for the update. The proxy server sounds promising (especially for someone like me who couldn't connect to an online game for sometime) - looking forward to it, when it's launched. :)
I think this may have been the link the OP was referring to - http://www.gamerankings.com/pc/944424-demigod/index.html Might be interesting to read what the reviews actually said.
[quote who="Istari" reply="23" id="2213901"] Well, I could connect to Panthenon and Custom games before last Friday's patch. Since last Friday's patch, I have been unable to connect to any online game. Just checked the latest patch - still unable to connect to any custom game (and the host was in Japan). More data would be helpful. What happens? [/quote] Well, here's the log (I hope I got the right one !) from an unsuccessful att
Well, is the log file ? (Again failed to connect to a Custom game a few minutes ago) [05-20-2009 21:48:24 750] CVPShowConnectionMiniWindow [05-20-2009 21:48:24 750] UpdateDatabaseRecord with row ID 39302 and priority 0 [05-20-2009 21:48:25 140] Message received by CVPMultiplayerEngine: ID_ALREADY_CONNECTED from 209.124.63.249:6002 GUID: 29486976.2401091279.3364975684.4249209815 [05-20-2009 21:48:28 343] Updating user player data. [05-20-2009 21:48:28 343] CVP
Thanks for the headsup SyDaemon (about the impulsereactor.log.files). I try to locate that and see if anything useful from that log can be sent to the technical forums for help. :)
[quote]On a positive note, I have to congratulate Stardock on publishing a very addictive game. My 360 hasn't seen any action for a month.[/quote] Wouldn't it be marvellous if your 360 could also play Demigod ? :)
[quote] But p2p works extremely well for most games and there's a reason why most RTS's are P2P.[/quote] My understanding - and experience with RTS - are obviously limited. But I'm curious - did/does Dawn of War 2, SupCom, Company of Heroes and/or C&C - have the kind the connection problems / complexities which Demigod is currently facing ? Demigod is my first RTS (I have not played Dawn of War etc) and I was/am completely unprepared for the
The only way to find out is to try it :) If you feel you need to read a bit more strategy, this list may be helpful - http://forums.demigodthegame.com/349958 But otherwise, you should jump right in.
Reading this post made me reflect a little. Demigod is predominantly a multiplayer game - and yet the multiplayer aspects of Demigod (the ability to connect and the issues the OP highlighted) seemed to have been overlooked or seriously underestimated. I hope this doesn't have the makings of a "Hellgate : London" fiasco (which didn't even have these "I can't connect to the online game" issues).
[quote who="Istari" reply="25" id="2214250"] Quoting Dead Ghost, reply 7 You plan somewhere in the future to make Demigod a client/server game, or is just for Elemental? If yes, how much time we will have to wait? One year or more? Just Elemental. We don't develop Demigod so we don't really have a say there. Plus, Demigod's p2p system lowers latency. [/quote] Ouch. :(
[quote]More data would be helpful. What happens?[/quote] Hmm ... Since the latest patch, I'm stuck (for custom games) at "attempting to connect" and "waiting to connect". Before today's patch (when Panthenon games were available), I was repeatedly booted with "the matchmaking system failed". Before last Friday's patch, I could connect to both Panthenon and Custom games. So, it's a mystery to me. :P
While I'm still unable to connect online even with the latest patch (I'm keeping my fingers crossed for the planned proxy servers later this week), I have been playing a lot of single player tournaments :P I've completed Queen of Thorns (she ends up being a god of blight), Regulus (god of vengence), Unclean Beast (a destroyer god), Oak (god who stands guard over the departed souls) and Torch Bearer (a god of reconcilation - this one was a surprise for me :P). I'm not sure
Anyway, with the latest patch, I'm still unable to connect online (just tried to join custom, but no dice). I guess I'll wait and see how the planned proxy servers work out for me.