I havent played the game too much, thats why i did not come across the Turinium generator victory before. Additionally, i guess everytime i played before, the game ended well before this became relevant, either by my win against Beginner AI or my loss to the Easy one [e digicons]:D[/e] . Bottom line, i might have overlooked something, but i stlll think some kind of counter in the mould of say "Haalee 120/1000" for example, the first number rising or not would give me more info whats goi
Timmaigh
Post your beta impressions! Personally, i just played it and i have 2 things to say: - Substrate are way too much like PHC. Not enough faction diversity! I admit to prematurely overestimated Homeworld DoK in this regard, which turned out to be indeed great single-player game (IMO, as expected), but not so much of a superb multiplayer/skirmish game, i still stand by what i said before, Ashes faction (PHC) felt bland and Substrate are pretty much more of the same, sadly.</
[quote who="cpletourneau" reply="21" id="3615912"] Ok here it goes. Crap disappointed and just a money grab. if you like crappy animay you will love the intro movie. I mean like what year are we in 2016 or 1996 even CnC had some B rate actors back in the day. Coded by 2nd rate coders same home-world game code just on the ground. graphics detail ... were is it for a game developed in 2016 my pc stayed ice cold for the duration of the game and i had it all MAXED, what you
[quote who="Frogboy" reply="2" id="3615303"] Thanks for writing this. I'm digging into the empire tree today as a matter of fact. [/quote] Dont forget to code in the ability to switch it off completely, a thing sorely lacking in Sins. Cause despite Eviators enthusiasm, there are actually people (like me [e digicons]:)[/e] ), who in SIns never use it, consider it pointless and only taking away precious screen space, since... - i can pretty much see
[quote who="psychoak" reply="82" id="3615153"] Ugly mouse? I just do not pay enough attention to culture, so many things are over my head. The Star Trek series has some serious issues outside of fan grievances, similar issues, which hopefully means JJ not doing either of them will rectify such issues. Since Nemesis, the plot device of choice has been saving Earth from a super ship capable of laying waste to the "Enterprise" with little trouble.&nb
Have some more, dev diary: https://www.youtube.com/watch?v=aVh_E657bFA
http://www.ign.com/articles/2016/01/13/watch-the-first-homeworld-deserts-of-kharak-gameplay?utm_source=IGN%20hub%20page&utm_medium=PC&utm_content=1&utm_campaign=Blogroll
Apparently there is going to be some IGN playthrough with devs tomorrow.
[quote who="tatsujb" reply="17" id="3613879"] Quoting Timmaigh, reply 15 I am certainly not fine with it, if its along the line of SupCom, which had even less faction diversity than original Red Alert. And while StarCraft had no doubt way bigger budget than Ashes, i think those money mainly into fancy single campaign
[quote who="eviator" reply="57" id="3613860"] I think it's safe to say every Star Wars fan wanted the movies to be made, they just wanted them to be stories, not just fight and chase scenes. What was the most compelling part of the latest movie? That's right, and its compelling because we care about the character, not because it was a cool action scene. [/quote] The most compelling "part": <img src="https://pmcvariety.files.wordpress.com/2015/1
[quote who="Ticktoc" reply="14" id="3613771"] Quoting Timmaigh, reply 13 Bottom line, i hope those shields, slightly different unit roster (in the mould of SupCom, where factions differ just by subtleties, but generally mirror each other) and different sets of those orbitals is not the entire difference from PHC. </di
So can we have some info about Substrate now, before they actually become playable? So far AFAIK, the only piece of info was that they have shields unlike PHC...but what else? Do they have different base construction mechanics? Harvest different stuff, or same stuff differently? Do they have different unit roster? Any other special abilities and traits beyond those shields? Like say ability to cloak, teleport, mind control, have some affinity to high-tech stuff, defenses, long range combat or
IMO the planes need overall overhaul. They need to be made to return to airfield to rearm, bombers at least. Currently they differ from ground units only by their "virtue" of being airborne, thus counterable only by select few AA units. And thats it. No finesse to their use. If there were gunships added to the game, the only difference between them and bombers would be ones flying in circles, while others hovering above same spot.
Hahaha, great threads everywhere today! [e digicons]:D[/e] I bought recently: Ashes of the Singularity : so i hope it will keep improving and i will like it as much as i did Rebellion eventually Homeworld: Deserts of Kharak : preordered, hoping for it to be as good as previous Homeworld games Armikrog and Broken Sword 5 : while neither technically 2016 game, it will be the year i w
If games can have thread like this, TV shows deserve one of their own too... Personally i watched: 12 Monkeys : not the best show ever and on occasion bit of a míndfuck, but overall i enjoyed and look forward to second season. I am sure many people would hate it, pick plotholes and whatonot and granted, it has its weaknesses, but its a show that makes you actually think, what is going on and guess, what might happen next. That is alw
[quote who="eviator" reply="4" id="3613105"] Quoting Timmaigh, reply 3 I really dont like the part about those newbie traps. Things like that lead to shit like optimal build orders and whatnot, in other words create situation, when eventually you got to the same series of steps at the beginning of the match, if you dont wa
I really dont like the part about those newbie traps. Things like that lead to shit like optimal build orders and whatnot, in other words create situation, when eventually you got to the same series of steps at the beginning of the match, if you dont want to lose... i think all the choices presented to player at the beginning of the match should be equally meaningful and only wrong depending on the situation (what the opposing player is doing)....and not dead ends by default.
I started last year with Battlefield 4 , which i bought during previous Christmas period on sale...it was fun for a while, i was trying to get SR338 sniper rifle, so that gave me some motivation to play...once i got it, i had to unlock all its attachments...but eventually it got old. I realized in the end i prefer Call of Duty, mostly because i prefer gun play over vehicles...and if you want to do that, you are stuck with basically 2 maps, Metro and Locker... simply CoD, with
[quote who="Moomo" reply="36" id="3612542"] The unit variety is actually quite reasonable. It is hard to explain though the feeling with the units apparent lack of variety. Although each unit has a combat role, none of the units stand out on their own with a distinct personality, this is dampened by the blending of the units together into a single army/meta-units. In the end it feels like you have only rocky-road unit blobs, and it all tastes th
[quote who="Major Stress" reply="6" id="3611944"] I don't think we are going to see anything new, or "ground breaking" (pun intended) in DoK. I think this will be another typical ground based RTS. I am more interested in the what they do with the HW story than any game play itself. Since i already have Remastered i pre-ordered since i got the discount for it, and just to complete the HW collection. If it does indeed turn out to be a good game. Even better. [/quote] I fee
[quote who="Frogboy" reply="11" id="3611823"] Quoting The_Engenieer, reply 9 Quoting Timmaigh, reply 8 I agree on the un
I agree on the unit variety part - mostly. I dont think its that much of a thing of the lack of T4, as the matter of the existing unit roster already ingame being underwhelming. I hope Substrate are more exciting to play, cause PHC have nothing at their disposal what i would call interesting. I mean, if you think about factions in RTS games, the goal is usually to be able to describe their main traits in few key words/phrases - like say high tech, brute-force, stealth, mobile, strong airforce
Surely it can be modded, but sadly i cant tell why. The modding people will perhaps be able to help. It was changed, cause i guess in multiplayer it was fairly OP, it gave the VR players basically ability to bring on 2 titans into the battle, what pretty much upgraded Orkulus is. I still think making the jump engines one of the upgrades would have been better solution. It was worth at least a try, perhaps it would turn to be balanced enough, while staying actual gameplay optio
[quote who="The_Engenieer" reply="3" id="3611665"] Quoting , quoting post Oooo baby! Yes.....already pre-ordered. You? [e digicons]O:)[/e] http://www.desertsofkharak.com/ While I was a bit
I pre-ordered. While i dont think i am going to love it as much as previous Homeworld games, since i prefer space setting and HW1 is just perfection overall, only Rebellion able to get to its level so far in my eyes, i am actually more excited about this than Remastered. To buy that one i just felt obliged, but never really intended to play much - after all i played it once before, so there was nothing to surprise me. This one, being completely new, i am truly curious about and cant wait for