Milskidasith

Milskidasith

Joined Member # 3638415
0 Posts 0 Replies 9,480 Reputation

So once again we assume the UB has no clue what he is doing and the Rook plays perfectly and can set up a farm that both keeps people out of the lane AND can fire on one DG with all eight towers so that you can explain how great you are. Congratulations lifekatana, you proved that if your opponenet's suck and you have the perfect conditions, you can win at this game. Who would have thought? And seriously, you don't even KNOW the value of Rook's armor, and are talking ab

126 Replies 17,921 Views

[quote who="aalex12" reply="11" id="2263482"] quoting post requires roughly 108k gold (which is easy to reach if you farm reinforcements/minions) ... and nobody tries to kill you yeah it looks like a joke. I had never seen a game that would last so long. And Oak without Shield/Penitence at all... yes it's really a joke.[/quote] I think this is satire of some of the older, "buy X artifact and win, get these skills eventually" guides.

19 Replies 46,478 Views

[quote who="[ShakeNBake]" reply="10" id="2262362"]boulder roll rank II+ means i can get hammer slam off with 0% chance of interrupt[/quote] And hammer slam rank II means I would let you get it off even without the boulder roll; 900 (I think?) damage isn't even worth interrupting considering Rooks rely on teleports to run when the going gets tough.

126 Replies 17,921 Views

[quote]First she needs got be level 10 for mulch 2 because mulch 1 does far too less dmg to kill even Minotaurs.[/quote] True, but still, level 10 isn't terribly hard to reach. [quote]Second... if she does it all the time, why don't you just walk behind the creeps and kill the shamblers?[/quote] Because I'm sure my time is best spent being hit by a shielded QoT's AA's while I try to kill ~1k hp shamblers that give me no experience instead of capping flags or trying to

19 Replies 3,859 Views

I don't get it. You talk about how great the damage reduction is by Ooze 2, yet you think that Ooze 4, which has a greater damage reduction and does more damage, is riskier? Do the math: Ooze IV costs you 20 extra DPS, and reduces 20% of somebodies AA DPS more than Ooze 2. Unless the enemy has less than 100 DPS, Ooze IV saves you more HP, and that isn't even factoring in the fact that Ooze IV does damage that is actually noticable by your enemies.

10 Replies 2,682 Views

Look, I'm tired of this. You are acting like Rook is a flat out god who can't be touched and wins everything, and every Rook player can play perfectly and somehow interrupt a near instant interrupt with a 1.5 second cast time skill. You are clearly either trolling, or completely insane.

126 Replies 17,921 Views

[quote who="Fhoeng" reply="6" id="2261615"]I don't see how this could work unless QoT had already out level her ally. Mulch doesn't become effective until 2nd level, and that's already late mid game. Same with number of shamblers QoT can have out at a time. Also that creeps isn't nearly as effective for exp anymore at that level unless you get exp bonus from citadel and exp favor item. There is also the map travel time for the shambler. Not to mention other DG killing th

19 Replies 3,859 Views

[quote]If you play with high hp grunts RoF is fantastic as a pure tag. You can tag the mobs and then run and cap a flag and get back before the next wave. Not only do you get more xp but if your enemy wants that flag back he'll likely get less xp then normal. [/quote] Wait, I'm confused. You don't get any extra EXP by tagging creeps; it just nets you the gold (line of sight gets you EXP). [quote]So no, it's really not garbage. Unless you play with normal creeps, an

13 Replies 1,642 Views

[quote who="Teseer" reply="9" id="2261389"]Again, lvl 1 RoI is the spell im refering too, when you hit lvl 4, go crazy.[/quote] Ah, you mean RoI 2. It's confusing: The RoI you get at level 4 and RoI level 4 are two entirely different things.

13 Replies 1,642 Views

[quote who="Teseer" reply="5" id="2261319"]You can tag them with Autoattack for no mana. [/quote] That takes more time. And Rain of Ice kills creeps on standard settings instantly at rank 2, unless your opponents have been upgrading their creep health.

13 Replies 1,642 Views

[quote who="Teseer" reply="16" id="2261303"]Nope. Quit crying. [/quote] So I'm crying about a legitimate imbalance, but again, when you want more towers to defend the portals despite already having multiple towers on the path to them, it gives you reason to cry and be a bigot? Wow. The HP flag is always better; the extra HP pretty much always beats the extra mana, especially because most builds are limited on cooldown times and not mana costs. Plus, ex

28 Replies 79,349 Views

[quote]Whole lot of 'wah' for no reason.[/quote] So the map being unbalanced is "no reason"... [quote]But the tower situation is gay.[/quote] But the fact the map doesn't have towers somewhere that is already defended by multiple towers is enough to make you into a bigot?

28 Replies 79,349 Views

Your comment is completely irrelevant. The more important flag, IE the HP flag, opens up a good flag you can get with no danger (gold) for darkness, and a not quite as good flag that you have to be in the range of two towers to capture for light. It doesn't matter that, aesthetically, it's always "X flag on the left, Y flag on the right" or that you have to choose what to push; the dark side gets a nearly always superior flag by controlling the nearly always superior lane, while the light sid

28 Replies 79,349 Views

[quote]Hol +vlemish + some basic hp items is well under 10k. Should ber possible in 10-13 level range. [/quote] Hol is getting nerfed, and you still won't have the tanking abilities of other DGs unless you get a kill. 10k by level 10 is unlikely unless you level slowly. [quote]An ooze UB does not stand a change to focus fire from everything the Rook can employ. Really play DeadMg in a real game, he is a pretty good Rook player and knows what im talking about.[/quote] S

126 Replies 17,921 Views

[quote who="IllegalDustbin" reply="5" id="2260847"]Not to mention you can get the gold flag easily without getting in tower range, but I've never managed to get the celerity flag whilst being out of tower range, never seen anyone else do it either.[/quote] Yeah, I noticed that once as well. It definitely seems odd; if the Celerity flags are in tower range, the Dark side has an even bigger advantage. Also, I have no problem with the game being asymmetric with regards to neutral

28 Replies 79,349 Views

[quote who="TormakSaber" reply="2" id="2253210"]This sounds more like your botch than their success, tbh. You admit 2 of your three team were horrific, and that's going to sela the deal in any match. I can't imagine this working in a real match.[/quote] I don't see how it wouldn't work; I admit we did badly, but she could easily shield + AA any of us well enough to harrass, and her shamblers can, as soon as they can be mulched, blow up all the creeps 100% of the time. It might

19 Replies 3,859 Views

[quote who="Izuz" reply="2" id="2260836"]The banded armor + unbreakable boots and stats give you enough HP to stay in the game until you can buy the narmorth's ring. This is when you keep Ooze almost all the time on. The stats increase you mana + hp pool and give bonus to damage and attack speed. The boots of speed are really important since you don't invest in inner beast before lvl 10.[/quote] Two HP items aren't enough to stay in the game. Maybe enough to not get ganked

10 Replies 2,682 Views