[quote who="sareth01" reply="1" id="3105727"]Yeah you should totally be able to steal enemy superweapons, imo. That would be pretty sweet, counter advent with their own culture guns. I wonder if advent get incentives to actually build their superweapons... perhaps you never will get the chance to do this in a multiplayer game.[/quote] Really the only reason to fire off Deliverence Engines is to hope to get intel from Eyes of the Converted (even then just use a Re
Mr. Haze
I'd bring them closer to the Seeker Vessels in pitch, but that's me.
[quote who="Cooljedidude" reply="6" id="3105671"]That's the problem with a lot of the TEC voices. That's the main reason why I switched to Vasari. I don't understand why some of the voices have to sound so...be it lame, such as the cobalt, or gosh darn annoying. That bigger they are line sound like it came from a cartoon. Why can't they make the voices sound badass like in Starcraft, or at least use a believable military voice. [/quote] Honestly if I tr
[quote who="Yottsu" reply="12" id="3105859"] In a way, it will be satisfying to build these (annoying) ships as the Advent rebels and throwing away their (pitiful) lives in order to get that extra 8% damage buff on my titan.[/quote] I like the cut of your jib, Yottsu.
... So you want capital ships to have names and faces?
[quote who="AftertheFall" reply="9" id="3105844"]But the advent corvettes sound like they are powered not by hate but by child labor.......very high pitched children that have psychological issues........very annoying high pitched children with psychological issues.....very annoying high pitched war mongering children with psychological issues thus their corvette will almost never be built by me....[/quote] Agreed, they're way too high pitched.
[quote who="Timmaigh" reply="5" id="3105790"]I was laughing a lot at Hoshiko voice-over....Behold my Creation! and Neeed repaaairs? As a Vasari player almost exclusively, never heard those before...were these in the original game?[/quote] Yeeeeep. I think the only voice that has changed since Vanilla Sins is the Cobalt Light Frigate. He used to sound like a 16 year old possibly drunk surfer. Also I may as well use this opportunity to say it tak
That's... odd. Usually when I ask an AI for an envoy he sends one to every one of my planets. Of course, the AI in the Rebellion Beta is incredibly dumb right now,.
Okay so right now we have: Trade -> Efficiency -> Armor -> Siege -> Thruster -> Supply What if we split them something like this: Rebels: Trade -> Efficiency -> ??? -> Siege -> Thruster ->??? Loyalist: Trade -> Efficiency -> Armor -> ??? -> ??? -> Supply The Rebels could perhaps have something like a "Projectile Pact" that boosts all hard ammo weapon damage in place of the Armour Pact, but I'm not s
Scouts excell at revealing a bunch of mines, but not at killng them, get some flak frigates or something to help them out.
Haven't Battlecruisers already been established as Capital sized ships in Sins? Also correct me if I'm wrong but don't capitals already focus on dealing with other capitals and on using abilities? The strike craft/frigates/cruisers are the workhorses of the fleet. That aside, what you're describing just sounds like a beefed up Heavy Cruiser, with the same tech level even(4/5), I don't see the point.
As I said, this is only happening because of the broken AI, which is already being addressed, now calm down.
I believe an upgraded asteroid/moon with an upgraded plantary shield can survive a Novalith strike. Barely.
If you log into steam and set it to save your account details, you can run steam in offline mode, and since Rebellion single player doesn't require internet, you can indeed run the game without being online. As for uninstalling and reinstalling, have you considered investing in a flash drive or other forms of storage for your games? (Also you could skip the beta and just download the full game when it's done, unless you're really deadset on beta testing.)
It's around 2GB, Sins isn't exactly a big game by modern standards.
You can build 8 civic stations without having 50 research subjects completed, or any research, even. Therefore, the 50 tech buildup isn't pointless, it's just a big prerequisite for the victory research.
AIs Novalith pirate bases all the time. It's usually their first and repeated target until the pirates are dead. And yes, minidump, the buildup wouldn't be happening if the pirates weren't succeeding on raids. The AI in Rebellion is utter shit right now, pirates kick their asses and skip back to base happy as can be while the AI sit there jump dancing.
Building planetary shields isn't exactly a bad idea now with Loyalist Novalith spam.
There's no NDA, go for it.
They use the bounty they collect from raids to upgrade themselves, so yeah, kind of. Edit - Oh wait. Hang on. You're playing against the AI in Rebellion. The AI is broken as all hell right now, they make almost no attempt to properly defend themselves, normally Cruel AI (or even Hard or Normal) would never let nearly enough raids succeed against them to get the buildup you're describing.
AI Difficulty has no effect on pirates. Also those are rebels, and that is a blatant problem, there is no problem with pirates accumulating forces from successful raids, though I agree with NHD that they should actually do something with those forces.
He probably surrendered.
Every time the pirates succeed on a raid, the raid ships return to base and remain there, if there has been a large build up, it's because they've been doing their job unchecked.
Have you checked your Stardock account itself? I don't think I ever got an e-mail either, it was just there. Log in on store.stardock.com and go to "My Downloads", there should be a Sins of a Solar Empire: Rebellion Upgrade [PO] in there if the preorder went through. It will have your serial key to input into Steam there if it is.
The second star is for the Occupy (AKA Artefact Planet) win condition, it only contains one heavily defended planet. The system appears on all maps.