HorseStrangler

HorseStrangler

Joined Member # 3646932
0 Posts 139 Replies 9,490 Reputation

If you're not also suggesting that mana potions be removed from the game then you tacitly acknowledge that players do run out of mana. The punisher makes them run out faster and may deprive a player of mana at a critical point if you surprise them. It's also modified by cooldown flags, Inspiring Presence, and the Staff of Renewal (and Stormbringer if you ever get that far), and it does a reasonable burst of AoE damage and gives +30 weapon damage. It's not a bad item, but there is an i

73 Replies 43,771 Views

I just uploaded a QoT replay... It's a 40 minute long 1v1 against Wipuliwo with zero kills. :D I'm very worried QoT is going to get buffed the wrong way. First off I'm afraid she'll become overpowered because so few people appreciate how how incredible some of her abilities are (Wipuliwo had never seen her played the way I did and asked twice if they had buffed her in 1.19), and second I'm afraid they'll buff her without making her more interesting/fun. No

27 Replies 19,093 Views

[quote]I'm sorry, but removing shambler damage from compost and entourage would bother me. I play QoT a lot, and always take both. Because the damage added is multiplied by four shamblers, they really are useful abilities. I think the uproot idea is quite worthy, because I've never seen anyone use it. Compost and entourage though, please don't bash.[/quote]I don't want to reduce total damage output or HP. I want to add Entourage's previous effect into Compost. With my plan when you had three

35 Replies 25,429 Views

Your previous wins and losses make your win rate look pretty, but experience was not retabulated for all previous wins, it was reset to 1k for everyone. You played four times yesterday and lost twice, those four games are now the only ones for which you have received and lost exp. Those two losses outweighed the wins, droppign you below 1k exp. With everyone back to 1k, falling beneath 1k results in a very poor ranking. If you play a fair amount today you'll probably be top 10

11 Replies 10,694 Views

[quote]I totally agree with playgroundlegend because until now ladder rank was only a matter of how much time u play and not actual skill. Maybe it is fixed now, or not?[/quote]It's too early to tell. If you get 10 points for beating someone higher rank than you but you still get 2 points for beating a team 1,000 ranks lower then yes, it'll still largely be a measure of time spent. If there's no cutoff point where you get zero exp some of the old problems will remain.

11 Replies 10,694 Views

The last time there was a favor point reset I did half a dozen comp stomps to get my staff of renewal back before playing any humans. The achievements count regardless, it's only the end of match ones which require other players to be present.

6 Replies 10,924 Views

[quote who="playgroundlegend" reply="4" id="2382520"]Haven't tested this. but would cloak of night teleport trigger the mines, because technically you are moving. Just curious.[/quote]If you teleport through them no, if you teleport on them, yes.

14 Replies 5,147 Views

[quote]i can't imagine anyone asking to have queen nerfed at the moment[/quote]What's funny about the queen is she really does have some insanely powerful abilities, she's just crippled by bugs. I guarantee you if shamblers are fixed you're going to a see a ton of nerf requests, especially when people figure out how powerful mulch shambler is.

35 Replies 25,429 Views

[quote who="regabond" reply="10" id="2382736"]I'd make it use like 1k mana if it gets used on friendly towers, then normal mana cost otherwise. That way it'll make it tougher to just spam heals on towers. Maybe by max level it would cost 2k or so mana for friendly tower heals.[/quote]After level 5 if you leave your lane to go shop most DGs can destroy a full health tower before you get back. I don't feel that healing would be overpowered in the long run. If it were though it would be better t

35 Replies 25,429 Views

Actually I was wrong, I would need another step for fixing the issue with minions not spawning with maximum HP. *Update* This bug seems to have been fixed with 1.19!

35 Replies 25,429 Views

1. Slightly reduce Shambler target acquisition range so that they correctly engage stationary and retreating targets. 2. Fix QoT's autoattack issues (she randomly loses her target). 3. Entourage redesigned - It now affects QoT and nearby Demigods Consequently the idea behind tribute becomes hilarious. 4. Compost receives a major overhaul. The previous Shambler-only damage and health gains from Entourage are

35 Replies 25,429 Views

Had a 42 minute long game today as Oak+EB vs. Sedna+UB. It was fairly even overall and from my perspective we were slightly outplayed, but we held on until we got giants and won quite definitively. There were very few kills until the end so it wasn't a crazy artifact fest. That game just really reinforced my perspective on Oak. The bottom line is that late game he's restoring 2k+ chunks of health and mana off of reinforcement waves and his own reinforcement waves are empowered by the

57 Replies 10,222 Views

I wonder if you could make money proxy'ing connections to other games too with your more direct connection. I know there's a lot of aussie warcraft players who would kill for a better ping. If you didn't explore that idea before and it ends up making money you've gotta give me a hat or a hundred bucks or something though.

11 Replies 5,411 Views

If Stardock would stop dragging its feet on laying fiber optic cables directly from Australia to the US this wouldn't be an issue! As you can see here , if you guys just laid a few more tbps worth of cable directly from Sydney to Los Angeles it would be more than sufficient to improve DG pings, plus the cable could also be used to play Hello Kitty Island Adventure.

11 Replies 5,411 Views

[quote who="HorseRadish" reply="11" id="2381481"]You forgot about people exploiting a bug which allows them to play rook on dark side etc.[/quote]No actually. Skirmish is gone today, and therefore so is the bug. Also I would never, ever feel bad about having found a way to be able to play as rook without ever having to play with another rook. He's a goddamn suicide king in most people's hands.

19 Replies 14,097 Views

[quote]i agree with this. allow everyone to play together but your favor points earned in the match go towards your side light or dark. also hide a players dark/light status.[/quote]Well that might require interface changes which have to be provided by GPG. I was under the impression the matching is on SD's end of things and they could alter that directly.

19 Replies 14,097 Views

[quote]I think most of the problems would be solved with A) hidden names while connecting B ) More demigods to avoid duplicates and C) removing AI from pantheon outright.[/quote]I disagree, I still think issues with uneven sides in queue and high ranked players not being matched against each other due to light/dark affiliation should be addressed.

19 Replies 14,097 Views

First off I'd like to praise Frogboy's decision to remove one of the auto-matchmaking options. Skirmish and pantheon cannibalized each other's participants and slowed the process down unnecessarily. The Good: Mini-tournament structure is a fun way gain recognition without the major commitment climbing the ladder entails. A UI already exists for the game format Forced map and game type ro

19 Replies 14,097 Views

[quote who="FutileEmotion" reply="52" id="2380901"]That's an interesting point, Oscenitor. But fixing the towers doesn't fix the problem. By that same token, it is imbalanced that you can hold onto the HP flag and push the towers for the gold mine flag, whereas the other side is stuck pushing the cooldown flag. I haven't noticed a significant change in balance from the HP/Mana flag, and I like the ability to push the gold mine flag. Maybe this

58 Replies 73,642 Views