Hmmm...no e-mail for me yet. :( I bought and registered this game in mid September 2010. It better be home when I get home tonight...:P
Thormodr
Sounds great. ^^ I especially like Gnomes. Badger riders. [e digicons]:inlove:[/e] I also like the idea of having a heavenly faction like Angels. That or a priestly, do goody, holy faction.
Oops, wrong thread. :P
Patience is needed. Brad said he wanted a 90 metacritic score. The game will be in beta for a long, long time and the AI is just going to get better and better. I have faith. Oh and more cowbell is fantastic news. [e digicons]:grin:[/e]
Sounds like a good plan. :)
No e-mail for me yet.
That game looks horrendous and is an abomination apparently. No multiplayer on release. ;) In all seriousness, any game that has neutral towns called Ogremoor and Gnomewall give me that MoM feeling. Lol. Interestingly enough, in an interview with a developer, they call the game a spiritual successor of MoM. <a href="http://forum.paradoxplaza.com/forum/showthread.php?580920-Warlock-Video-interview-relea
More outpost options are needed, I agree. I think you should have to build a road to an outpost in order to extract the resource. A pioneer should have the ability to do that. Making the outpost more useful defensively is a must with defensive bonuses, troops being garrisoned there, etc.
[quote who="Lord Xia" reply="24" id="3064429"]Boats, are a pretty basic requirement of a TBS game on a terrestrial map. I hate the idea that if something can't be done magnificently, then just cut it completely away. That concept has lost WoM games boats, dynasties, and minor factions, and I don't feel for the better. [/quote] Well, E:FE is pretty well put up or shut up for Stardock. If they fail at this then
It's a very cool feature and something that is fairly unique to E:FE. Really helps with the immersion and role playing IMO.
[quote who="CdrRogdan" reply="17" id="3063864"] Well it's not a stream, but I put the video up in High Definition (so you can read the tooltips) and covered most of the important game elements. http://www.youtube.com/watch?v=KlaR0C_v4Sg Took many many hours to produce, let's see some love The sovereign name was randomized by the way and used the capitar faction: Traits were: Might (+1 attack/level) Brilliance
Save it for the expansion and really go all out on this, IMO. Don't do anything half arsed. I'd love to see harbours, fishing grounds, sea monsters, troop transports, various naval vessels, etc. However, nail the vanilla game first. Adding a naval element in the future would be a big draw for the game, IMO.
[quote who="glucero0" reply="8" id="3064024"]I'm not a big fan of King's Bounty. I absolutely loved the Bioware Infinity Engine games like BG, IWD, Planescape. Great games. It's too bad that Bioware has gone down the tubes (for the most part). But on the RPG front I'm good. Between Skyrim, the forthcoming Kingdoms of Amular, and plenty of other great games, I'm set.[/quote] I loved the Icewind Dale series. I can only hope that this story
I agree with this. There needs to be a reason for heroes to stay home and govern. There are some excellent ideas on here. :)
It could possibly use some changes but to outright get rid of it is wrong.
[quote who="Frogboy" reply="2" id="3063562"]This Thursday it'll be extended to everyone who bought WOM before November 1, 2010. It'll be 0.76 which will be a fairly significant update too.[/quote] Glad to hear it. I'd like to see a change log for 0.76. :) Gah...what kind of a crappy smiley is that now???? ------> :)
Very encouraging to hear about the modding capabilities of E:FE. [e digicons]^_^[/e]
[quote who="James009D" reply="12" id="3062716"]After attempting this all day, I've got it! The first episode of my "Let's Play". Hope everyone enjoys! http://www.youtube.com/watch?v=j0x8r1soQb0&context=C3d3832dADOEgsToPDskLIAnvemghVx45lPLEWBfO7 Also, lemme know about things I can change. My first recording and LP so it's all WIP. EDIT: Playlist- http://www
I'd like to see a separate ledger page for caravans. Also, it should cost some money to initially setup the trade route. After all, roads shouldn't come free. Finally, I'd like to see the ability to build roads to outposts.
Although I don't have any solid ideas of how to reimpliment dynasties in the game, I'd like to voice my support of them and would love to see them in an expansion for E:FE. (Along with Naval units and a separate Nature Sphere of Magic. :P)
I'm confident things can be figured out. After all, you can't get a metacritic score of 90 with crashy games. I do sympathize with people with crash problems certainly. I had quite a few problems with cIV initially which were very frustrating. (ATI video card was the problem.) I'm glad I stuck with cIV because it turned out to be one of the best games of all time. Here's hoping that Stardock has the "sticktoitiveness" and k
Some very good ideas on how to tackle the issues that have come up with E:FE. Fully shared XP is problematic and needs to be changed IMO. Mana usage limits per battle sounds good. I really like the idea of portals as well. It would allow a player to use an island map and not worry about boats. :P
[quote who="mqpiffle" reply="19" id="3062616"] Quoting Ihfacny, reply 1 Also the mechanic of giving everyone the full experience bonus also encourages "packing heroes". I was thinking tonight about the hero "problem". I was wondering if / how xp was being split among members of a party. This mechanic of not splitting xp is a complete game-breaker. I can't believe SD hasn't figured this out yet. I really can't emphasize that enough.
Happy to hear this. Hopefully they will adjust the XP given out then.:)
[quote who="jpmcconnell" reply="6" id="3062378"] Quoting seanw3, reply 3I am working on 300+ quests right now. I think it is a good place for user created content. My theory on quests is to have several with the same opening, but clicking on an option will have a different result. That way instead of Accept/Decline, we get a series of Risk/Benefit options. Hope that makes things more interesting for you guys. I agree, there is huge potential for user generated