Master_Lame

Master_Lame

Joined Member # 386219
1 Posts 0 Replies 144 Reputation

late in game an average colony makes a constructor in 3 turns. On big map, player would have about 54 colonies. So every turn, player could produce 18 constructors. The way AI uses its ships, player needs only strong 1 ship per 20 AI ships in order to prevent AI harassments. When next update comes out, I'll prove my theory and make save file available.

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Lucky Jack, don't you get it? If someone does take the time to build so many bases, then that sector would have super colonies? and ships in that sector would be super powerful? the amount of influence produced would be enough to overwhelm the stupid AI.

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how about combining 100 production units in some kind of animation. And make it so the animation is dependent on the position. So if you have 500 units, you see an animation that spans 5 squares. That would be cool to see. Even better, make the type of animation different for good and evil players. hehe

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"By the time you get three fully equipped starbases in a sector, either you're seriously neglecting most of the universe, or the game is basically already over and you're just wasting time." Late in a game, on big map, one can produce about 30 constructors every 3 turns. Considering how wasteful AI is with their ships, it really won't hurt the player to make 50 fully equipped star bases in 1 sector. I agree with Solitair

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BoogieBac, abilities are NOT universal. For example, if I build a Shipyard, then only the ships made from that colony get the bonus, right? The proper way of handling ship bonuses would be to use bonus value upon construction of the ship. Once the ship is made, it makes no sense to modify it (espcially by making it weaker). That's the realistic way of doing things. As for cumulative star base modules. It would be interesting to see what happens when 50 or so fully equiped sta

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The game should throw a warning message to player if player tries to build 2 non-cumulative modules in same sector Lets say I have a star base on military resource. I make a ship, it recieves the bonus from that resource. Then the enemy kills my star base. Will my ship get effected by this? I figure that all ship related bonuses should apply only during ship construction. Once a ship is produced, it can't be changed! maybe upgraded, but never downgraded

34 Replies 447 Views