another bug: for Destabilize and Espionage sliders, it's possible to increase the spending beyond "100%" by clicking the right arrow
Master_Lame
here's a bug: In the game's main screen (with big star base picture), click Load Saved Game, then click Cancel. Watch what happens
I can send you my save games and you can judge if it's really worth continuing them. I would play to the end if the game wasn't crashing so often at the end. The auto save doesn't save every turn, and late in game it can take 10 minutes to process a turn. I really don't want to spend half hour replaying. And if you like to gamble, you can take a bet that I won't win the games in the save files I send. I'll bet 20 bucks
I have played a Beta 4D game until it crashed twice. I was at a stage when me and Drengins had Overlord type ships. The game was played on biggest map with all genius AI. The Drengins were the strongest, they had more planets, more ships, even more technology. But I had more resources and I built all the trade goods. I also had much greater influence, like 70% of the map. I'd say that game was pretty even in terms of balance - AI had more stuff, but player is smarter. I still
I got CTD when my turn began and I clicked my ship to attack alien ship. I did so when the game had paused, apparently processing something, before any "new turn events" poped up. Maybe that caused the error? the game didn't expect me to issue an order at that time?
When I click on star base and open its info, I want the ability to see which modules are NOT present yet. That way I can decide whether or not to send a constructor for upgrade.
How come a colony can produce only 1 ship at a time even if it generates enough military production for 2 ships? I want that changed! What the heck does "Prestige" bonus do? What the heck does "Starship Quality" bonus do? Does "Manufacturing" bonus also apply to military projects?
1) New type of ship: "Missile Ship". Characteristics: - Attack: high - Defense: 0 - Hitpoints: low - Speed: 0-3 - Range: 0-2 - Cost: 40, cheap! - Abilities: destroyed during first attack This ship should become available in mid-game or late game, when there are Battleships Basically it's a player controlled guided missile. Such a ship would help solve the current "supership" problem. Player could mass produce these and throw them into powerful e
I just looked at the manual again and noticed that there are 28 people involved in this game project, 28! And I was under impression this was done by 3-5 independent game developers.
some bugs are starting to evolve and become immune to your bug killing methods. heh On Jan 2179, my colonies made 2 colony ships, the "event log" (bottom right square) stayed empty, empty!
can't they add special debug messages that track resources every turn?
not "for me", but "because of me"! I'm happy to make a difference, I know it's for the greater good
here's a weird thing: I had a well developed star base on "research" resource. It was giving me +60% research. I saved the game, reloaded, and the resource was gone. All the resource harvesting modules were gone also. What can possibly cause this?
it's a cheat but I think it's acceptable. AI has an edge over the player only early in the game, it's not hard to catch up later on.
"And this is just taste, but I think Constructors got a whole lot uglier in 4C vs. 4B" - haha that gonna break the heart of the art department
when this happens: http://64.60.177.194/pic/glitch.png then the game's "take me to next ship" function stops working also. So when player presses "tab" or "space", the game doesn't change selected ship. Ships in autopilot stop moving.
United Planets has a new issue: Galactic Prison. When it came up on my screen, one of the sentences reads: "By having a single location to keep individuals jailed, the planet housing the Prison will also see a 50 1889999401ncrease in production.."
Governor interface not working.. thanks a lot buddy. hahaha just kidding
if you do PBEM multiplayer, it shouldn't interfer with any game mechanics. All you do in PBEM is send a save game file, that's all! There is no good excuse for not adding at least PBEM feature. "On top of that, a great deal of time would have to be spent checking for "cheese" tactics. I.e. minor holes in game play that can be exploited by players to win in multiplayer." - that has to be done in single player also. You can't ship a bugged game and expect the player to avoid all
before I was alive, there weren't any computer games! other than something like Pong. So hush! heh
I was just joking dude. I haven't played MOO3 yet so I can't seriously compare. From the screen shots, GalCiv got better interface designs. I'm dissappointed with MOO3 interfaces
You people ignore the most important issue here: a single ship that can defeat the fleets of 3 empires. That shouldn't be possible at all, it's completely unrealistic and it ruins the game's military aspect. Superships are a side effect of current battle system. Current battle system needs to be changed to fix that problem. I won't propose any ideas, cause Stardock won't accept anything that comes from me. heh I just HOPE, and PRAY, they don't close their eyes on military side of t
sometimes the small freighter ships stop right under a colony. If the colony made new ships and the player takes them out, they drop on top of the freighter and game won't let player select those ships directly
it's either in MOO2 or Space Empires 4
isn't that a MOO2 feature?