his InfoNet related files could be corrupted
Master_Lame
speaking of modules: I think player should be required to build Factory I before Factory II
I played a game on gigantic map until 2198, when it froze and I had to reboot. I won't even mention the out-of-time reports. Until about mid-game, everything was fine. But as I got into late-game stage, I noticed a number of problems: 1) Usually when you move one ship, the game takes you to next one, right? However, many times, in late game stage, the game forgets to bring the player to ships that are ready to move. The game also forgets to move some ships that are in autop
Is there a file that describes AI behavior? I would like to make suggestions. I always play genius AI, and it is good early in the game, but it doesn't take advantage of its power so I always catch up with them by midgame, and then it's not hard to beat them, it just takes a long time. Here's some general advice to AI that plays the big maps: 1) do not attack stronger ships with weaker ones, unless the stronger ship is badly damaged. 2) before declaring war, amass several fleets
As I said, there is no definition for what is considered "fair play". It's not hard to avoid the obvious cheats, bugs in the game. The way AI operates, I know how to take advantage of it. But how do I know whether the game designer intended me to take that action? Same thing for game rules, the way ships fight, the way star bases work. As a player I shouldn't have to worry about avoiding cheats. I should be able to think of any imaginable strategy and know that if I win, I win fair and
and I also want to know: if a star base is built in an empty sector, is there any point in building non-military and non-resource modules?
I saved the game again, the same turn, and reloaded. Upon loading, I entered United Plants vote screen, or whatever it's called. They asked me to vote on something. There was no warning of this event coming the previous turn. And of course, it shouldn't occur right upon loading of the game. When I saved, I had about 7000 credits (after selling some tech). Now when I reloaded, I have 23000 credits, where did that come from? Damn guys, what the heck did you do with the save g
I been playing for a while on big map. I met 4 minor races. But only 2 of them showed up in diplomacy screen (even tho several months had passed and the aliens have greeted me upon discovery). I saved the game and reloaded. It got completely messed up. Here are some side effects that occur upon loading: 1) A race declares war on me. 2) Elections are held. Such events shouldn't occur right upon loading a game, right? 3) I got -700 in debt (I had positive cash when I saved) Ec
Lucky Jack is smarter than he looks :)
I have been specific enough in this thread. When I first came here, I tried to give positive feedback, but the devs took on a defensive side and rejected all my suggestions. And once the devs made their opinion clear, the rest of you also joined their side and started inventing reasons that aren't even logical, or don't even address the arguments I was making. I don't like starting new threads, I consider it a waste of forum space. That's just a weird personality trait of mine.
I can easily beat the game if I want to. The issue here is: do I win by cheating or by playing fair? There is no clear cut border between cheating and playing fair. I know a number of legal game strategies that take advantage of AI's stupidity, or take advantage of certain game mechanics. It's very hard to play without thinking I'm taking advantage of AI in some way. I wish this game would be multiplayer, that's the only fair way to play. I definitely don't quit multiplayer games.
"Most strat games I play are very predictable. By the 30th turn you can predict who is going to win if you find the stats." That is still true of this game, as any strategy game without artificial "balance" correcting mechanisms. At least so far I haven't felt the need to complete a single game. I always play large maps with genius AI. 70% of the time I can clearly see the outcome of the game after 3-4 hours of playing. I would even go as far as to say that I can predict outcome of the
I think most of you do a good job of providing positive feedback. But who will do the negative feedback? Somebody gotta do it, and I decided to take that responsibility. I have pointed out bugs and weak points in the game and they need to be fixed, not ignored.
check out this production graph: http://64.60.177.194/pic/mad_prod.png and I was playing on gigantic galaxy!
Then I played with diplomacy some more and came up with the best strategy ever: 1) Make all your planets build Transports 2) Load entire population of each planet into transport 3) Go to Diplomacy screen, offer aliens all the planets with 0 pop and a loaded transport. Take whatever you can in exchange for the planets. Buy out all the useful ships of theirs. Add some of their planets. 4) After transaction is complete, simply move all your loaded transports back into their res
ok, I played around with diplomacy some more and here's what I found: When selling stuff to aliens for money, player can enter number of months. The game doesn't check that input for negative number. You can make the stupid bastards pay you for 4294967286 months! Using this trick, I was able to buy out entire civilizations out of existence! Hell I don't even need to use the negative number bug. I can simply enter "pay 100 for 4444444 months" and then buy out all the alien plan
I agree with one thing: the research tree is good. But the technologies are presented only upon completetion. And if you trade technology from aliens, you have no idea what the heck it will give you. It's possible to get that info but it's very user-unfriendly Another big downer is that there's no way to tell what factors are effecting colonies. You know that when you build stuff you get bonuses, but once you built something, there's no way to tell how all those bonuses add up. And when
"#7 - I agree. It would be bad if, during a war, a survey ship went into a wormhole and appeared deep in enemy space." dude, that's a good thing! survey ships are the most powerful ships in the game
sometimes when you restart the game without quiting the application, the new game becomes corrupted. The corruption effects seem to be random. My last one was that at the begining of new game I got a message "construction completed" and crashed to desktop
here's another thing: I think the AI knows where all the enemy ships are even tho they are out of AI radar range
I don't understand why would anyone want to play anything less than "genius" AI? unless it's for learning purposes, but then you shouldn't seriously discuss it. Most gameplay testing should be conducted with toughest difficulty level, unless the toughest levels involve heavy cheating.
smart people wouldn't, but then the enemy will declare war on you, not other way around, which is a plus, especially in democratic governments. Besides, such preparation for war is necessary either way. And by making your enemy declare war, you buy some time.
I also got Ultra Drive once, it's too powerful. The least Frogboy can do is reduce the effect from triple to double. Or you can make it as another +10 increase in speed.
I don't have any complaints about performance. But then I'm using 1.3 GHz laptop But then, I usually don't get into late game stage. I can tell the final outcome by mid-game stage. The way most strategy games work is that the stronger side gains advantages faster than the weak side. So once the balance is shifted significantly enough, there's really no point in continuing the game. All the fun is early and mid-game, while the balance of power is fairly intact.
the problem with AI is that it doesn't know how to fight. Sometimes it declares war and you don't get attacked for years, and then they come begging for peace without either side losing any planets. Even when AI does manage to capture some planets, they are way too slow and grossly inefficient. Here's one suggestion: before AI declares war, make AI prepare a decent invasion fleet near the future enemy planets. Once war is declared, battles should be swift and decisive. AI needs to b