[quote who="Proletari" reply="413" id="3183142"]I am too lazy to use my brilliant creative mind[/quote]Your avatar pulls about the dumbest face I have ever seen. Doesn't really empower your statement...
Teun-A-Roonius
Well that's much better! [e digicons]:thumbsup:[/e]
Looks cool. I like the lighting effects. Would have gone with a darker background color myself though.
[quote who="boshimi336" reply="390" id="3183035"]Heh, I think Mecha-Lenin is about as cute and cuddly as a kitten with an Uzi made of bubblegum ... just saying. So cute!!! ... and so fluffy!!!!!! ^My actual honest opinion.[/quote]Hey what the hell are you insinuating here? [e digicons]>:([/e]
[quote who="Seleuceia" reply="1" id="3183040"]Proper graphics for all those planet bonuses that still use the cavern icon[/quote]THIS. And add the unused bonusses while you are at it. Has been requested too many times. The icons are already done, just think of some cool new bonusses.
Once you can handle the AI pretty well, I recommend trying multiplayer. I know a lot of people are hecitant to do so but believe me, it broadens your Sins experience unlike anything else!
[quote who="GoaFan77" reply="10" id="3123860"]I have had no problems with fixed starting positions either, unless that is a bug the new GF introduced.[/quote]For a second there I thought Goa said he had a girlfriend. Then I read it again, very carefully, very slowly........... Nope, I was mistaken. Silly me! Pull your head out of these forums Goa and start playing this awesome game called: <img src="http://themavesite.com/TMS-Pictures/2009-08/Outside.jpg" alt="" width
[quote who="W1SE_9UY" reply="6" id="3182708"]I usually try and colonize anywhere from 4 to 6 planets right off the bat. I find that gives me enough resources/labs to get a decent fleet started.[/quote]Well here it goes: First off, colonizing the planets close to your homeworld is a good idea. You like to colonize up to six planets, and I approve. The only tip I can give you here is that you might want to skip on ice -and volcanic planets in order to quickly colonize asteroids, dwarf planets o
Could you tell us a bit more about how you expand at the start of a game? So what techs do you research, what kind of labs do you build and how many planets do you colonize etc. This would make it easier for us to give you some useful advice.
You know... Regarding the OP: It is very likely that the AI got fed by another player (or even more) that obtained an eco slot on the map. When the AI gets fed it has a lot more resources to spend, which is probably why it rebuilded so quickly and overwhelmed you. Also, the player that was stil in the game might have given the AI specific orders to attack certain planets and bypass others. When a skilled human player commands the AI, it can be a serious threat indeed.
[quote who="AgentExeider" reply="14" id="3181995"]a crack head by any another name..... -AE[/quote]Megalomaniacal bore...
[quote who="W1SE_9UY" reply="48" id="3181501"]this AI is seriously BROKEN! i just got absolutely destroyed by an easy fortifier AI, but the hard AI only attacked you once? the easy hit my planet after 5 minutes with 30 frigates supported by 3 capital ships... i had a decent fleet but the enemy tech levels were so high i couldn't even make a dent... btw: i've played this game for over 2 and a half years, so please no comments about skill level. i know the g
[quote who="Brazilian_Joe" reply="6" id="3181437"]You know vasari, like insects, regenerate? And that Vasari females, when they breed, their, erm, organ actually chops out and swallows that male's appendage? A very painful bite from a different mouth. Since the Vasari regenerate, it grows back eventually. Not recommended for humans though. Watch out.[/quote]
Still, cutting your way through the Pirate Base unharmed may grant you a very sweet tactical advantage, even when the Pirates are not active.
If you would require an envoy for it to work this tech would become useless. Who in the right mind would build envoys that cost fleet supply and require extra research to have peace with some local faction in a single gravity well? The would only be useful when you put them at a Pirate Base in that case. Besides, I don't think it becomes available too soon to be honest... Also, the TEC Rebels aren't a very diplomatic faction. Using envoys isn't really
Well this is certainly a strange bug, lol.
I know someone who would be suited for the mechalomaniacal bore category: Agent Exeider.
Welcome back Qu4r. [e digicons]:grin:[/e] ...Unless I really smoked too much this time... The join date seems awfully off, yet I just know it is him. It has to be! [e digicons]XO[/e] EDIT: Yeah, I'm pretty sure its you. [e digicons]:grin:[/e]
This is by no means a good counter to corvette rush, because corvettes are available at the very start of the game and starbases are very expensive, so people can still easily overwhelm those with a massive amount of corvettes early on. Corvettes just need to be nerfed in some way. Possibly the best solution is to just remove their speed advantage, since then they would be more easily destructable by light frigates and other kinds of ships, while still remaining useful by being very c
[quote who="sareth01" reply="139" id="3180923"]All their racial strengths have added up to "best at almost everything".[/quote]Which is why in skilled MP games they are forbidden until they are nerfed in an upcoming patch. Of which I hope it will be released soon...
Even though it obviously has its drawbacks you should buy it Astax. I am quite sure you will like it a lot!
This thread needs a bump. It is still incmplete. [e digicons]:grin:[/e]
Suit yourself. [e digicons]:P[/e]
Best way to deal with the Maw is spamming massive amounts of corvettes. Assuming the one using the titan doesn't have it backed up with Sentinels... If that is the case, well, you should try to lure the titan into one of your defended gravity wells and hope for the best.
Dude it is obvious the dev's either don't care or just don't want to make any promises on this subject, but either way I'm sure they have seen the thread... No need to keep bumping it, no matter how sweet this idea is (I really do like it, don't get me wrong).