Teun-A-Roonius

Teun-A-Roonius

Joined Member # 3863428
0 Posts 15 Replies 848 Reputation

[quote who="heroes265" reply="90" id="3131548"]If we get Reapers into SoaSE we still can rename Novaliath to Crucible and we are fine[/quote]But only if you own the Catalyst. Do you?

143 Replies 525,780 Views

[quote who="boshimi336" reply="7" id="3131395"]Why are you messing with content that is not officially released and then complaining about how it's broken?![/quote]Hey, I was just trying to help the dev's by pointing them at something that they might overlook when they implement the Vasari, I did not complain and did not say it is broken... Also, I have pointed the dev's to lot of bugs and issues that I encountered when playing TEC and Advent. I know how beta testing

15 Replies 52,174 Views

[quote quoting="post"][5] Since Beta 2a i'm UNABLE to delete any save game.[/quote]Go to Options -> Manage Files -> Erase Current Set (this is a button. Click it and do so for all your savegame types you wish to delete). Not sure if you were aware that this is the proper way to delete savegames. If that doesn't work. Just go to C:\Users\*YourUserNameHere*\MyDocuments\MyGames\IroncladGames\SinsofaSolarEmpireRebellion\ ... And delete the files in your save game fol

14 Replies 14,815 Views

[quote who="Grubnessul" reply="87" id="3131274"]StarCraft, Mass Effect, etc. Godlike races have been done too often.[/quote]Don't mind me but I think the story in the MAss Effect series was quite original... In other words, when implemented the right way something that has been done before can still be very entertaining and totally suck you into the game.

143 Replies 525,780 Views

[quote who="Sinperium" reply="3" id="3131108"]Caps Lock default zooms you into and out of systems for camera view.[/quote]Also the V and B keys zoom in and out respectively. While the Z key instantly zooms in as close as possible to the selected object and the C key will bring you back to the galaxy (over)view.

8 Replies 27,579 Views

I managed to crash the game when ordering two Orkulus class starbases to jump into the same gravity well together (from two different planets). Just something for the dev's that still needs fixing because it would probably be overlooked when the Vasari are added to the game. Yes, the Vasari Rebels can make their starbases phase jump (it's a tier 7 tech).

15 Replies 52,174 Views

The AI player you fought was most likely an Advent player which researched Karmic Retribution, which results in a bounty increase on your head for all their trade ships you destroy. The Ai is not able to put bounty on your head once you have researched Truce Amongst Rogues and it never will.

2 Replies 3,986 Views

yes it would be nice to know when another empire starts building a titan instead of hearing the warning only when they launch their titan. At least you would have a bit more time to impovise when a forewarning was given.

3 Replies 4,193 Views

So I just played a bit as Advent Rebel and at some point during the game my allies' titan got destroyed by the enemy. Instead of hearing a voice saying something like "Our allies' titan has been destroyed!", I heard "Our ally has lost a capital ship!" Also noticed the String Not Found message when it happened. So just something minor, but it would be nice if the dev's fixed this.

3 Replies 4,193 Views

I'm sure someone will create a mod that does just this once the final beta version is released. I think changing this for regular games would be a bad idea (because of the amount of capital ships spammed by the AI at this point). In multiplayer you rarely see that many capital ships anyway.

1 Replies 6,103 Views

You know it is still really easy to mod the game so that you can play the vasari? I even updated my mod today so it works with the latest beta version. Just do that and you will be able to discover what Sinperium is talking about. If you look close enough...[e digicons]*_*[/e]

28 Replies 84,156 Views

[quote who="Volt_Cruelerz" reply="52" id="3130496"]I also hear Disruption Matrix is stupidly powerful, but I'm still not entirely sure what it does.[/quote]The Disruption matrix does continuous damage per second to everything that's surrounding the titan. it has moderate range, but can kill a bunch of frigates extremely quickly, especially at higher ability levels. Oh, and don't look at the titan when you activate it, because it will make your eyeballs explode. [e digicons

54 Replies 6,811 Views

[quote who="WrathOfLust" reply="7" id="3129785"](...)Moving ships around would only improve game play imo[/quote]It would improve the visual aspect of the game, since it looks much cooler when every ship is moving and firing at will. But as some other people said, it would be too hard to keep track of which ships need repairs and which ships should move into a different firing position and so on. I don't think gameplay can be improved upon this way.

10 Replies 4,690 Views

[quote who="Admiral_Kiernyc" reply="8" id="3129653"]Orgrov Torpedo Cruisers and Advent Adjudicators should be able to attack titans. They should at least test it to see what happens.[/quote]That would make a titan about as useful as a starbase currently is... Not a good idea.

30 Replies 51,291 Views

[quote who="gundamlit" reply="8" id="3129639"]And unfortunately though a firmware developer, it is obviously totally different to write codes between for PC games and for DSP devices. So I am afraid the coding is not as easy as you thought. But, well, it may also possible to be very easy, than it will be a great deal.[/quote]I happen to be studying software development (only have one year left at university) and I have looked into the game's code for quite a bit. An arrow like Volt mentio

32 Replies 20,976 Views

It could be fixed by having the AI autocast it only when they are retreating from a battle or when they wait for reinforcing ships to arrive.

6 Replies 8,427 Views

It wouldn't be too hard to change which music files play when, if you are willing to mod a few game files. But you are right that you often hear the same music for long periods of time. I haveen't played all of those files but thanks for pointing me at them. I will listen to them all individually very soon!

6 Replies 33,544 Views

[quote who="Halos" reply="19" id="3129545"]The titan as it is now is too much of a one man army.[/quote]Well that's pretty much what it was designed for in the first place... The Corvettes just need to be nerfed in order to make the game more balanced. They should either receive more damage from all sources, have their movement speeds reduced, or do less weapon damage. Or a little bit of all of these things I just mentioned.

33 Replies 17,434 Views

[quote who="XubXub" reply="6" id="3129368"]Constructors, by default, have an ability to deconstruct left over buildings when you take over a planet. It'd be nice if they could give them the same ability as scouts for spotting/destroying mines.[/quote]It would be awesome if constructors become able to destroy mines. Saves you a lot of scout microing after you take oer a hostile planet.

7 Replies 23,353 Views

[quote who="scp121" reply="19" id="3129313"]It's obviously a deep, meaningful analogy to the AI and its lack of... killing things.[/quote]Ah yes of course! That must be it... Obviously ... [e digicons]XD[/e]

21 Replies 24,593 Views