Yeah...money is the root of much evil. you can't sell a game through or to a company today unless you are a design house, were given an outline of "elements" they want in it and do it to their spec. Selling your own as an independent is the only way to make a really good game and release it unless you are connected.
Sinperium
That's really the issue with most games--simplification IS the standard but when you simplify at the expense of depth and strategy, it's structure without the purpose. The trick is to come up with a UNIQUE way to simplify that adds sparkle and distinctiveness without bogging down play. Back in the day of board game simulations, players often made really poor deigners becasue they wanted to add in so much they lost the fun of it. I actually had a patent for a game and ran
[quote who="Kitkun" reply="49" id="2899997"]The whole point of the new AI types was to cheat a whole lot more. [/quote] I kinda figured that out myself when I saw, "viscious", "cruel" and "unfair". There aren't many (any) games where the AI out-thinks you. Though once in awhile the Sins AI is brilliant and sparkles. On a diverging note, one thing I have noticed is the AI player spots syncing attacks with the pirates as if they were coordinating directly.
Cool...we'll hold you to that so we can complain and rant when it goes over deadline. Thanks!
Agreed!
Is it wrong I am getting addicted to mods? Help meee! I am going to load in beta now and see what happens...err or not. When oh when will it be readyyyy?
Why are these forums so evil!?
Thanks for the links--didn't even know about rick's--great site. I was bummed when I got to end of his list. My first modest mod effort blew up in my face last night--the game actually ran but my modding did absolutely nada. Trying to figure out how to daisy chain those darn ability/buff conditions...YEARGH!
Nope--every game mine have--was there only a single trade base? they park until one they can connect to exists.
One day SkyNet will play with us and our AI problems will be solved. The AI has to cheat...just the way it is. Did you see anything "fair" in Terminator?
I just dump a ton of starting cash on--problem solved, no mod required--but the extra resource mod is in the official mod downloads--though I think it may be pretty dated (i.e., not Diplomacy compatible).
Tell us how it plays--it's very interesting. How does the AI handle it? I solo a lot and am happy to beta it for you for feedback if you need. Is it stackable with other mods?
It is mesmerizing...feel the power of the adversary. You are not worthy of the snake Tiberius...oh no...not worthy.
It works for me--here's a list of mods I have succesfully run in current beta: The Sins Optimization Project Distant Stars Celestial Bodies Multiple Stars Graphics Mod All are Diplomacy and latest versions of their respecti
Perhaps what's needed is a flak platform. It could have an ability that gives a de-buff to enemy strikecraft in the gravity well (a greater one to bombers). Make each flak platfrom's effect cumulative (stackable) and you could still use traditional flak ships and abilities but also reduce the effects of invading strikecraft. This is similar to my suggestion for siege frigates to have cumulative buffs for one another within a certain distance. I'm sure their is a pr
I've played all setting on max quality for the beta with 10 player solo games running over 4 hours in length. No stuttering at all with the exception of a split second pause now and then when autosaved. The current beta also loads and shuts down at least 20% faster for me as a rough calculation. Windows 7, dual core Athlon here with an average 1gig ddr5 single PCIe graphics card.
Lol--I rmember the wire frame game version--was a blast.
Ok--I laughed so hard at this I cried. It's an exerpt from a Tamil made Bollywood style film titled, Enthiran that combines I Robot, The Matrix and Terminato r elements. Was a huge hit when released. Now you know what the Vasari are running from ;) I'm really hoping this is on Netflix. Here's the Youtube vid: <param name="movie" value="http://www.y
This is MUST see! You must watch!!
You know that fleet admiral concept could be developed as a planetary bonus to all ships in a system--the more advanced the "command level" of the planet, the greater the effect. It would make you not want to lose your planet if it was set up right. Would be awesome if it could be tied to destroyed enemies in system (and even better if asigned to a cap).
I'm pretty sure one of the new factions will be the "Vasari Menace" and I'm also pretty sure it's related to what's linked in this post: https://forums.sinsofasolarempire.com/406031
I'd loved to see this site archived (but available) and a new site created. The weebly modding page is an incredible example of how good this could be: http://soase.weebly.com/index.html
oK--I think I got a mislabled d/l of 7z. Getting same error elsewhere now. Must be 32 bit version. Nevermind. Anyone have the DS icons folder for GF3 location at hand? I have no icon pack for it.
I knew it...you can't handle the truth. Now you know why you fear the dark. No one can describe the Matrix...it must be seen to be understood.
Here it is--had to scrape and data mine but I found an unsecured video link. This is what the Vasari are fleeing (no--it isn't space ponies)... Here it is: Vasari Fear