And finally airships...but lets not get teh cart in front of the horse... there's still a lot of bug fixin' that needs to be done and game balance including the AI to be better.
Gene1966
Is it just me or did Stardock disable the Influential trait w/o removing the trait itself? It seems like in patch 1.09 the influential trait does not do what it says it does...that or I simply do not understand how it is supposed to work...
What Frogboy needs is help with the logic on the AI... I have seen his video cast of multi-threading the AI to enable it to do more, and that is a GREAT START! The AI needs a lot more logic, there are many, many smart and critical thinking folks here in these forums. Take them and invite them to post in a AI forum themed room and have different AI weaknesses in different threads to be strengthened. AI done right is a massive undertaking. Please do it right.
I think part of the problem also lies with the Area of Influence mechanic. Oupost/city spam increases populations and build queues as well as exponentially increases AOI. I think it's here to stay until it other mechanics change. This game has so much potential and yet is is soo lacking. I want it to be successful. I want the AI to have a self-preservation function to prevent it from doing reckless things, actually some AI factions should be reckless but
[quote who="Robert Hentschke" reply="7" id="2780520"]It was merely a ham-fisted fix to the Hammer of Doom. Why so much? Who knows. The last two patches/fotfixes have been full of typos, wrong tags, and all sorts of sloppy editing. Too much hotfixing because everyone is screaming fix it! There hasn't been any real weapon balancing, yet. It will happen. [/quote] Robert - I had hoped you were right but I recieved a PM from Kyro that seemed to a
One workaround to get out of the loop (only known exit condition) was to hit the autocomplete button on the lower left. Strange bug, at least there was a way out...
How long did Gondor's Walls last? (LOTR:ROTK) That was one short seige for one long movie! ;P I do agree with earlier comments about mobile weapons for troops and fixed weapons for structures though. Fleet you do kno that by turn 200 or so... Level 5 City- that you can build a Tower of Erogg of some such that grant +2 mana point regeneration every turn to every caster? Earth Giants(8 Mana) mana regened at +3/turn = 3 turns Ice Giant (10 Mana) = 4 tur
[quote who="BoogieBac" reply="20" id="2792209"] *AI pioneers in tactical combat move to engage when they should run like hell and escape.Brought this up to the team, and trained units can't actually escape from T.Battles, so, unfortunatly, they're screwed regardless...but very nice of you to worry about the AI like that [/quote] Trained units should be allowed to escape and the AI should use the run for the hills - live to fight another day tactic, at least the AI kin
I can select and deselect units but I cannot execute any movement or attacks. This is a new bug that I have not ran into before 1.09... pre1.09 tactical combat hangs did just that hung my whole game. This one behaves a little different... Anyone else seeing this?
agreed
The AI "sees" the chessboard, so I like to see it too :P
[quote who="cpl_rk" reply="5" id="2788211"] quoting post Sometimes when I cast teleport, it will make the little sound, take 15 mana from that person's pool, it will even change the fog of war as if someone was in the square.. but my guys stay right where they were at, no teleport. has anyone else encountered this issue? It was changed, so only the soverign & airs can teleport now, but they d
[quote who="Fleetnote" reply="4" id="2787512"]stack leader is the first one on the left? [/quote] yes it is.
Does this patch work for Win7 64-bit OS Users?
ATI 4850 HD 1GB Win 7 64-bit 4GB RAM Ok 1.08 improved the OOM crashes but on a large map by turn 267 I once again began getting OOM CTD's and reloads are only good for a turn or 3 before it happens again and I lose a turn or half having to go back to the savegame with Autosave set to every turn... This Sucks!!! Only because I like the game so much!!!!
If you have the time and not the money then try this... Store off any data you want to keep first. 0. Use only the laptop integrated screen for now. 1. Format the HDD and reinstall the factory disk image with OS and drivers. 2. Update dr
I experience the same as the OP describes.
There is a bug with teh text or implementation, at present both forms of kingdom Teleport are identical. Only the stack leader can successfully cast Tele... at least that is my experience...
Isn't the Blunt weapons/Warhammer at the very bottom supposed to be with cutting weapons as a prereq to light plate armor? Is the Warhammer supposed to be worse than the mace? it states ... "This breakthrough allows us to craft War Hammers. There are few works of men as dreadful as War Hammers, for they represent pain and anguish. Blunt weapons requ
[quote who="DrApostle" reply="11" id="2785841"]Thanks for the replies! Regarding 4 member units, I have them. They cost a ton to make and upkeep. I use them as I wage war against the AI factions. In my current game I have more food that I produce each turn (40ish) than I gold I produce. I haven't even tapped into all my food sources because I don't need to. When you have the caravan multiplying food, there is no need. What I lack is gold. W
The caravan will go back and forth between the two towns and every turn you get teh food bonus! I use Caravans for road building first, disband then send for greatest food bonus.
I want it but not until the Tech Trees stop regressing weapons...
Epic tactical confrontations in turn-based fashion I am assuming to be a bit annal but thorough...[e digicons]*_*[/e] I'm fine with Turn based battles ala AoW and MoM ...EPIC? even better.... But what about tech trees that regress technology?
T M I
First to the OP Thank you for pointing out the flaw of kingdom weapons progression which from Maces to warhammers is currently a REGRESSION...very bad in my book. But second to the OP Adventure is the best source of gold as the game currently stands so I do not want that nerfed. As others have pointed out, build a party or squad of macemen and backed up by a party of archers and you should be able to deal with all but the worst of wandering mobs. Bring in a champ or two to