CariElf

CariElf

Joined Last seen Member # 43920
9 Posts 95 Replies 2,542 Reputation

LurkerLito, do you see the window at all before it crashes, or does it crash when it switches to the intro movie? If neither, exactly when is it crashing? If it's crashing during the intro movie, make sure that you have the latest sound drivers as Bink can sometimes be picky about sound drivers. You could also try downloading the bink viewer from www.radgametools.com and installing it as sometimes other programs try to associate th

5 Replies 4,460 Views

Watch here and in #demigod on irc.stardock.com for updated test dlls this weekend! This update has three changes since the version that went out with Beta 3A: 1) Increased timeout time, since it appears that some of you not in the US are having trouble with timeouts when connecting to the NAT facilitator 2) Fixed issues with special characters in overlay chat 3) Fixed a crash http://s

10 Replies 9,220 Views

[quote]I would love to see the lobby screen allow chat and show list of peeps looking for games. This would help tremendously![/quote] That's why we added the chat overlay. Hit SHIFT+TAB to activate it.

15 Replies 14,401 Views

I tweaked the connection code today, and we also got the in game chat overlay running today, although it still needs some work. If you'd like to try it out, follow these instructions: 1) Close Demigod if it's running 2) Download http://sd.stardock.com/impulsereactor/testchat.zip 3) Extract the files and copy them to Demigod\bin. You may have to reboot before replacing the files if they're lock

18 Replies 16,690 Views

Go to Start->Run (or Search if you're on Vista) and type in cmd. In the dialog box, type ping cvp1.stardock.com If it's successful, it's something like this: Pinging cvp1.stardock.com [66.28.242.200] with 32 bytes of data: Reply from 66.28.242.200: bytes=32 time=32ms TTL=116 Reply from 66.28.242.200: bytes=32 time=26ms TTL=116 Reply from 66.28.242.200: bytes=32 time=27ms TTL=116 Reply from 66.28.242.200: bytes=32 time=27ms TTL=116 Ping st

13 Replies 45,442 Views

EDIT: EU users should now be able to download the update for 2.02. All of the tweaks were done by Brad over Thanksgiving weekend, since he can't help but start tweaking stuff while he's playing. :) So you have an additional reason to be thankful this year! + TWEAK: Ethical alignment becomes increasingly a source of tension as the game goes on in terms of diplomatic relations + TWEAK: Altarian AI more sensitive about falling behind in military ha

18 Replies 105,470 Views

[quote]Its great to hear you're making progress! Cari, i hate to be a pain, but will the update also be available for Ultimate Edition users as well as Endless Universe users? Any Info is much appreciated! cheers![/quote] Ummmm...I'm not sure if we're handling the Ultimate Edition updates separately or not, but I think that we may be, so I don't know if you'll be able to get the update when we get it up for 2.01. We had to fix some additional errors with

84 Replies 219,732 Views

[quote]This is awesome, and a required addition. There's a problem, though. That pop-up, has everything else in the background faded out so you can't see the stats of the planet you're colonizing. This is a problem because we generally base which governor to use on the PQ. When the background is faded, we can't see the PQ.[/quote] Hmm, I didn't notice that, but I have an awesome monitor. I'll have to look into that, but you can modify the alpha transparency of the background of

26 Replies 102,155 Views

[quote]Yup .... That's apparently the problem... Gotta turn the Direct Draw off under dxdiag. Now, is it possible to patch this so that we don't have to adjust our computers when we play the game or not? I honestly don't know, but would appreciate a response... shrugs[/quote] Nope, it's driver issue. But I'll let support know so that they can add the fix to the knowledgebase.

33 Replies 70,147 Views

We've had some technical issues with getting EU on Impulse, and making the update work, but we think that we've solved those. The update will contain the 2.01 changes. I'm sorry that it's taking so long, but it's just been one of those times where you fix one thing and another problem pops up.

84 Replies 219,732 Views

See Brad's post https://forums.galciv2.com/331132/page/1/#1954133 for more details and screenshots. + NEW: Added option to popup governor wnd (if there are governors) on colonization of a planet + NEW: Greater use of expanded sound track for background music + TWEAK: Drengin, Yor and Korath will now colonize more aggressively + TWEAK: Tourism revenue slowly increases over time +

26 Replies 102,155 Views

[quote]It is unlikely that games saved before an update will be compatible once the game has been installed I'm afraid. You will likely have to start a new campain once you update.[/quote] If you delete the save games but keep the .campaignsav file, your progress will be saved and you will only have to restart your current mission.

22 Replies 19,307 Views

Hmm...I love baked apples, but oranges are delicious too...but I'll choose apples. [quote]Honeycrisp apples are teh gold standard.[/quote] Definitely. I eat them occasionally even though I have allergic reactions to uncooked apples. I forget what kind I get from the orchard for baking though. Apple crisp, mmm.

15 Replies 56,614 Views

[quote]will it also be possible to to install the original (english) version via Impulse as with "Sins of a solar empire" when it is finally up? I am a native German but due to work my english is fairly well and a localized version normally feels very ..odd due to habit and preference. Due to various problems (Patches, Mods..) I also avoid them like hell.[/quote] If you go into the registry and change the language string to be English, then you would be able to see all the English file

84 Replies 219,732 Views

I thought that the Japanese government subsidizes the auto industry, and that's why they can make less expensive cars? As a native Michigander, I'm worried about what the ripple effects will be if any of the Big 3 have to shut down, but I don't think that propping them up is going to help for long.

44 Replies 102,691 Views

[quote]Can we get the Arnorian shipstyle too? It was promised for 2.0 but you didn't have time to implement it right? Oh and can we get player usable dreadlords style too?[/quote] Unfortunately, the answer is no to both your questions. We just don't have the time to do it right now.

46 Replies 93,750 Views

[quote]I hope it will be available soon and fix the bugs with minor races, English texts instead of German texts and random crash-downs in the German version[/quote] Yes, the crashes with the minor races are fixed, but the text that is still in English is because not all of the values were translated, so it's up to Kalypso to fix those. They asked for updated text for 2.0 but I don't know if they've finished them yet.

84 Replies 219,732 Views

[quote]That would be great. As a Win2k user, I'd really love to be able to use Stardock Central to get GalCiv 2.0. I'm not opposed to upgrading my OS and using Impulse ("Elemental" looks like a good reason to do that eventually), it's just that at the moment I'd like to spend my spare time playing a game rather than updating my OS, getting informed about Impulse, and getting everything to work. With Stardock Central, I know that I just have to click three times to update my game. I absolutely

94 Replies 246,617 Views