Nevermind, tested this without cheats and it didn't work for me either. Fixed it. I'm not sure when or why this would have been changed.
CariElf
You don't have cheats enabled do you? The cheats key callback might be blocking it, because it also uses CTRL+M
[quote]I have several spies placed race-wide against others. I want to remove one so that I can use it to remove a foreign spy on one of my planets. When I press the remove button on the race-wide races, it does not remove it, instead it just pages/slides over to expose the remaining races.[/quote] Fixed this. Sorry that this slipped through the cracks.
No, that's not a known error. Memory parity crashes are bad. Try running memtest. http://www.memtest.org/
Go to My Documents\My Games\GC2TwilightArnor and clear out everything but the prefs.ini file and see if that helps. If not, please send the debug.err to [email protected] with a description of the problem.
Try going to intel's website and see if you can get updated drivers. You may also want to check the website for your monitor's manufacturer to see if there are Vista drivers for your monitor as Vista doesn't always play nice with the default monitor driver. We also put up an update to Dread Lords on Impulse that has some compatibility fixes for Vista, although fonts were never a problem.
I'm going to say tomorrow at the earliest. We were having technical difficulties last week that prevented us from getting it up, and users have reported a few bugs that I want to make sure get fixed before we put up the EU update.
Click on the orb in Impulse, then More preferences, then on Folders, then click Reset Data. That should re-download all of your xml folders. You can also try clicking Check for Updates to see if there are any updates to Impulse that you need.
[quote]now there's GC2 EU and GC2 UE, how fun is that ? [/quote] Heh. Interally, we're using GC2UL for Ultimate just to keep it a bit clearer.
You can clear out old ship designs by deleting the folder at My Documents\My Games\GC2TwilightArnor\ships and My Documents\My Games\GC2TwilightArnor\Metaverse\ships. There's also an option to make it not save ship designs to the hard drive.
Frankenberry, a corn cereal, is my current addiction (got to love the marshmellows). My normal addiction is Special K with Red Berries, a rice cereal.
[quote]all im saying is that i have never had a problem with impulse, it has been fast and convienent. none of the people i know that have used impulse have had an issue with it. maybe its an issue on YOUR systems and not an issue with impulse. just whining to stardock about not updating a game on a system that they said was being shut down just makes you, like i said before, WHINERS![/quote] Odok, just let it drop. You're not helping.
I hate to be the bearer of bad news, but we won't be able to get the update for EU users up today, and it won't be available until late Monday at the earliest, but hopefully no later than Tuesday. We've been working on it since the regular 2.0 update went up, but we've been having some technical difficulties. I'm sorry for the delay, and we will do our best to get it into your hands as soon as possible. EDIT: The update won't be available today, but possibly to
The only thing that we updated in DA 2.0 was the espionage, and compatibility fixes for 64 bit Vista.
It could be that you had multiple invalid race configs. Did you try removing all of them?
Hitting tab will take you to the next ship available that has moves. If you hit C, the game will center on the currently select ship, and if it's awaiting orders, you can either hit skip (space bar) or give it new orders. There's an option to Skip Moves Left After Auto Pilot which is on by default, but if it's off, a ship that reaches its destination with moves left will wait for new orders rather than going on to the next ship on autopilot.
Unless I need to make further changes to Dread Lords for compatibility, it's not going to be updated anymore. There are no features changes in 1.53 for Dread Lords, it's just compatibility fixes for Vista and 64 bit Vista. Apart from compatibility fixes, the only feature changed in Dark Avatar was the race-wide espionage, which is all we promised for DA. The Arnorian ship style is not included because we ran out of time. As I said in another thread, if for some r
[quote]So the patch is just an exe we can copy over? Or are you saying do a full install and then move the whole folder?[/quote] I meant copy the folder (but leave out the sig.bin file). [quote]Ahh hmm. Yeah no third party really but one still needs the additional program... that's what matters[/quote] It's less wasted space than if we had an auto-downloader in all of our games. We're also working to make it so that you can get updates from other vendors as
Also, turn off anti-aliasing.
There was a bug in the AI that was causing crashes, which is fixed for 2.0, but save games from before 2.0 are not compatible and there is nothing that you can do in 1.96 to work around the bug.
We'll look into the crash bug, but it would be very complicated to add the abililty to have persistent governors so we're not looking to do that at the moment.
[quote]Well, I was pretty feisty yesterday. I guess what vexed me most of all was that the word was not shared when the earlier decision to post 2.0 to SDC was changed. I know enough about coding to know that a serious project is a big, hairy mess of stuff that can spawn unexpected problems anytime, anywhere. Working with a peanut gallery outside every virtual window of your shop can't make the job any easier. Apologies for not being more sympathetic while I was being so demanding about a fre
Actually, send in your debug.err and a screenshot to [email protected] And the debug.err is now found in My Documents\My Games\GalCiv2 with this patch.
Before I left yesterday, we thought that we had the update available for EU users. Is anyone still having trouble getitng it?
If you send in your debug.err to [email protected] , we'll take a look at it.