CariElf

CariElf

Joined Last seen Member # 43920
9 Posts 95 Replies 2,542 Reputation

[quote]I don't understand what's NEW in the Dreadlord or Minor Race tech trees.I compared with the Terran tech tree. The humans have a few extra techs, but none for DL or Minor. There's also no difference between DL vs Minor.Is this simply setting things up for a future change, or is it supposed to be distinct in this release?[/quote] The difference is before they were using the Default tech three, which is compiled from other tech trees and includes the race specific techs fro

37 Replies 70,445 Views

[quote]But we WANT to be able to play as the Dread Lords............[/quote] It's not actually possible because they are technically a minor race, although they have their own AI. Also, they don't have all of the models that they need. [quote]Yes, will we? What else should the unique trees be for?[/quote] To give us better control of what techs they have access to. We were talking about gimping the minor race tech tree and ma

37 Replies 70,445 Views

[quote]That actually makes it a viable option score wise, if I'm not mistaken. At least more so than Influence victory.[/quote] Yes. It falls between Military Conquest and Influence Victory. I figured that since the AI gangs up on you when you start getting close, it'll be harder than Influence, but it's still not as hard as a military victory.

37 Replies 70,445 Views

I killed a lot of bugs this week. We're getting close on the invisible ships bug, which we were finally able to reproduce here, but only in release mode, which means that we're debugging it with output statements, so it's taking awhile. We did manage to determine that it is unrelated to the "Warning: Clone Frames Failed" message in your debug.err files. That happens every time you go to build a starbase that is not on a resource or an ascension crystal.&nbs

37 Replies 70,445 Views

[quote]I'm taking a stab in the dark, but I think I've seen people mention that computer-designed ships cannot be upgraded into another design.[/quote] Oops. The upgrade ships screen was discriminating against AI designed ships. I'll have that fixed shortly.

4 Replies 3,265 Views

I believe that I have fixed the bug where the focus always defaults back to beam/shields. I'm not sure what you mean by "Defense can't be graded % wise." I haven't seen any instance of the AI putting components on the ship that you don't have tech for. If you have a save game, please zip it and send it in to [email protected] Also, what do you mean by "still no upgrades for AI designed ships?" Ships designed f

4 Replies 3,265 Views

JediMastr, if your titlescreen says 1.8e for Dark Avatar, this is what you do: If Stardock Central is showing that you have the latest version installed, you will need to either re-install Dark Avatar to get the latest version or edit the key in the registry. Here are instructions on how to edit the version string in the registry: First, close Stardock Central. Go to Start->Run and type in regedit. On Vista, type it in the search box. As soon as th

104 Replies 88,705 Views

Well, both Sins and GalCiv2 use Bink, so if it was a video codec that you removed, that may well have caused the problem. Check to see if the binkw32.dll is in both your GalCiv2 and Sins directories. Note that DarkAvatar and Twilight each have a subfolder that also need to have the bink32.dll. If the files aren't actually missing, then all you have to do is re-register them. To register a file, go to a command prompt and navigate to the directory whe

2 Replies 2,543 Views

I updated the thread but I'll bump it too. We're not going to put up an update until next week because Brad has been out of town on business.

110 Replies 61,378 Views

[quote]Are you going to have somewhere where you list the scores for each Tournament Scenario? It seems like all of them are currently getting mixed on the High Scores section, and the scenarios are all not equal in the scores you can get out of them.[/quote] The way the code is set up is that it will try to pull records for just the selected tournament. If it can't find any, then it just pulls the top scores so that there is still something in the list.

71 Replies 116,571 Views

[quote]just wondering, do you intend on improving the graphics of the other original improvements e.g. research centre, stock market etc. because they look sort of inferior compared to the new stuff[/quote] I believe Scott was planning on it. [quote]So are we going to be able to create custom ships for our custom races with the ship editor that I see (but not implamented yet) in the Editors section of the game. And if so will thes ships only show up for that race.[/quote] </

71 Replies 116,571 Views

[quote]Have a bit of a bugged situation with Arcea's Last Stand in this beta. After I've built up all the asteroids around the initial planets, a Yor Troop Transport tries to get in. I hit the turn button... and it never reaches the next turn. Reloading the savegame doesn't help. Restarting GalCiv2 and then reloading, however, pops the transport through the field and lets me play just fine.[/quote] Please zip and send in the save game to gc

71 Replies 116,571 Views

[quote]Thank you very much. I'm thrilled that we have new tournaments, but do you have any idea when Twilight will be Metaverse compatible? I know many players (myself included) are very much looking forward to that![/quote] Possibly after Brad expands his AI changes to the other AI modules.

71 Replies 116,571 Views

[quote]All the time invisible ships ![/quote] We're not getting any here. Are the invisible ships ones that you designed, AI designed, core ships, or some combination thereof?

71 Replies 116,571 Views

[quote]I may have found a bug in 6a. Although the game no longer calls non-core starbase modules (i.e., defense and sensor modules on an economic/mining/influence base) ascension modules, as per your change log, it now no longer permits you to build them at all. This was in a beta 6 save game (which did load as promised) playing Terrans, if it makes any difference.[/quote] I guess that would be a side effect of me fixing the bug. It should be fine in 6a games though.

71 Replies 116,571 Views

Well, we had some problems initially getting the right files up on the server but we seem to have worked those out so we're going to go ahead and publish the beta. If you can't see the latest update, try restarting SDC to see if it updates. Then go to tools->Internet settings and change to US-1. Refresh XML Data and then Check for Application Updates. Most of the AI changes were made to the Drengin AI, which is also used by the Korath and the Yor. I

71 Replies 116,571 Views

If you turn off anti-aliasing, you will probably get better framerates. You can also try turning off the option Allow Mixed VP and see if you get better results with Software VP processing instead of mixed vp processing. NVidia cards don't always handle that option too well. It's odd that you're not able to run in hardware vp mode, though, which would increase your performance a lot. If updating your video card drivers doesn't do it, see if you can find a newer driver

4 Replies 4,034 Views

[quote](PS, btw -- There is also a strange naming schema of the default trading movies in my install folder; the pending numbers (of the DL races) needed to be edited manually with Happy_Neutral_Angry (from the 01-02..that were there) suffixes in order for the game to properly detect and use them (as they are called up from the currently valid raceconfig lines). Is this a known issue which would need to be fixed also? Cuz, on every further automatic updates by SDC, it looks like those would s

54 Replies 92,652 Views