CariElf

CariElf

Joined Last seen Member # 43920
9 Posts 95 Replies 2,542 Reputation

Well, I meant pixels in the sense that everyone uses them...but then, since I've had to implement a lot of the gui's in both LWN and Gal Civ, I've gotten good at estimating short pixel widths...if it had just left orbit, it would be within 64 pixels (or 1 tile) of the star it just de-orbited. I think that this means that we're probably going to have to account for directions in determining if a ship is blocked. :(

10 Replies 185 Views

Ok, for those of you who don't know what SmartException is (probably most of you), it's a program that we use here at Stardock to help diagnose crashes. I've added support for it into the GalCiv code, so I'd appreciate it if you would download the file from the link I'm going to give you and install the software. http://www.stardock.com/temp/sx-odinst.exe Once you have it installed, it should give you the option to send an error report to Stardock when you get a crash, and it

13 Replies 288 Views

Ok, thank you very much for putting so much effort into tracking down this bug. There are way too many improvements with required tech 63. I put in a line of code that cuts off the list if it gets beyond the correct number of improvements, so it should work in the next build. We will, however, eventually need to get someone to fix the data. I'm also working on including SmartException in GalCiv, which should help diagnose crashes in the future.

27 Replies 462 Views

That sounds rather bizarre...I'll check the code that reads in the Improvements. Bounds checker shows mem leaks in the parsing code, but maybe it's actually reflecting something about the way that the improvements are created/initialized.

27 Replies 462 Views

I'm not sure if that was a relevant question. :) I think that the errors you posted are actually a resource leak, which means that the system palette is actually being overwritten or maybe just not initialized properly...I looked at it a long time ago when I was on a mem leak hunting binge, but I wasn't able to determine how to fix it.

3 Replies 78 Views

Solitair: Ok, I think that the "attempt to play unregistererd sound" is because that machine doesn't have a sound card, but that's probably not the source of the crash if you're having problems on both machines. The lines Debug Message: No Music\*.mp3 files in current directory. Debug Message: No Event Music\*.mp3 files in current directory. Should be ok. Brad hasn't given any of you either of the Music or Event Music directories because there are only test files

14 Replies 241 Views

The surface lost message occurrs when GalCiv is not running in the foreground. I could comment these messages out, but then it could interfere with debugging problems with people's video cards. Does it also happen when you Alt-Tab away or use some other key combination?

8 Replies 189 Views