Well, I meant pixels in the sense that everyone uses them...but then, since I've had to implement a lot of the gui's in both LWN and Gal Civ, I've gotten good at estimating short pixel widths...if it had just left orbit, it would be within 64 pixels (or 1 tile) of the star it just de-orbited. I think that this means that we're probably going to have to account for directions in determining if a ship is blocked. :(
CariElf
Neither you nor the AI has to have moves left in order to attack. I think that before implementing things like XP and regenerating HP, it would be unwise to mess with this feature.
Ok, for those of you who don't know what SmartException is (probably most of you), it's a program that we use here at Stardock to help diagnose crashes. I've added support for it into the GalCiv code, so I'd appreciate it if you would download the file from the link I'm going to give you and install the software. http://www.stardock.com/temp/sx-odinst.exe Once you have it installed, it should give you the option to send an error report to Stardock when you get a crash, and it
Ok, thank you very much for putting so much effort into tracking down this bug. There are way too many improvements with required tech 63. I put in a line of code that cuts off the list if it gets beyond the correct number of improvements, so it should work in the next build. We will, however, eventually need to get someone to fix the data. I'm also working on including SmartException in GalCiv, which should help diagnose crashes in the future.
That is odd...I'll make sure that the new format resets the tab position.
That sounds rather bizarre...I'll check the code that reads in the Improvements. Bounds checker shows mem leaks in the parsing code, but maybe it's actually reflecting something about the way that the improvements are created/initialized.
I'm not sure if that was a relevant question. :) I think that the errors you posted are actually a resource leak, which means that the system palette is actually being overwritten or maybe just not initialized properly...I looked at it a long time ago when I was on a mem leak hunting binge, but I wasn't able to determine how to fix it.
Yeah, it did seem kinda goofy this morning. It's probably something to do with the servers being moved yesterday.
How many spaces away from it was the planet? Within 64 pixels?
Yes. Unless you make the anomolies your destination, it will avoid them. Eventually, some of the anomolies will be bad and you might not want to go into them. So we're requiring the gamer to make an active choice.
Well the runaway ship problem has been fixed, but I've never seen a ship try to make a wrapped path...was the ship near anything it could have considered to be blocking it?
Ok, since I don't know how to update the drengin files, I uploaded the missing file to my website. http://www.geocities.com/carielf/galciv.zip
ugghh...that means that you had a colony taken over and Brad didn't put the new file in...but it's my fault for not telling him.
I don't really think that it has anything to do with the technologies. Does it happen on all sizes of galaxies?
Ughh...that seems unfair, but having ships come out of orbit with no moves is a pain... --Cari
Solitair: Ok, I think that the "attempt to play unregistererd sound" is because that machine doesn't have a sound card, but that's probably not the source of the crash if you're having problems on both machines. The lines Debug Message: No Music\*.mp3 files in current directory. Debug Message: No Event Music\*.mp3 files in current directory. Should be ok. Brad hasn't given any of you either of the Music or Event Music directories because there are only test files
The Event list. I am working on the word wrap. With the new format, you should be able to see a third entry on the screen.
I've had a couple of sporadic crash on exits but I haven't been able to figure out what's causing it yet
Hmm..last time I checked, there were enough star names in the list...(including the duplicates) but maybe you all have an older version.
Yes, it would be helpful to have a read/unread indicator
Jack, I know what you're talking about. The grey area covering unexplored sectors on the mini-map. Most of us around here call it the mini-map fow. It will eventually reflect more accurately the explored areas so it will be more like the sector map FOW. --Cari
No, it was in there before...I haven't had a chance to take a look at the minimap fow yet.
Um...I'm not sure about the transport problem. It's true that if you're targetting a ship and it gets destroyed, you can't move into its space immediately.
The surface lost message occurrs when GalCiv is not running in the foreground. I could comment these messages out, but then it could interfere with debugging problems with people's video cards. Does it also happen when you Alt-Tab away or use some other key combination?
I might have fixed that today when I fixed the context switching bug, but I'm not sure.