I was talking about this with our sales exec yesterday and he was saying that this is more of an issue because of Microsoft's attempt last summer to allow MSN users to chat with AIM users. Larry pointed out that Trillian blocks ads from AIM (and MSN would have too). In my opinion, the IM developers should allow all IM users to chat with each other, and worry about making a better product than their competitors rather than denying users a service. I donated to Trillian twice,
CariElf
Ummm...the only reason it should not go to another ship should be if the other ship is on Auto Pilot. Are you saying that this is not the case?
And we already have a planet called Anderson so it'd be confusing anyway. Why don't you post your star system names as you would like them to appear in the game and then Brad can add them in if he so chooses.
Grand and Exalted Empress of the Terran Sphere. :)
I'm going to admit my ignorance of the original game...how did you conquer the entire galaxy if you couldn't go beyond a certain limit?
Trillian won't be able to go to court. It's made by two programmers and it's freeware. They ask for donations, but only about 1/1000 users ever donate anything. Trillian does not SPAM, AOL was just using it as an excuse to block out Trillian. It does block all those stupid adds that AOL puts in its messenger. (One of the reasons that AOL is pissed.) Here's the link to the zdnet article...yesterday the forum was down for overhaul and I wasn't able to see the discussion.<br
AOL hasn't tried it yet, and since Trilian doesn't have the money to go through a court case, they would have to capitulate.
I don't know about the rest of you, but one of the items of interest for me this weekend has been the skirmishes between Trillian and AOL. AOL has blocked Trillian users at least twice this weekend, and Trillian released patches overcoming this problem. AOL claims that Trillian is hacking their system and that they are trying to protect AIM and AOL im users from spam. Yeah, right. Comments anyone?
Brad has been having all sorts of crazy trouble with his machine. It's pretty much straightened out now, but he's got a few more things to get up and running. On the plus side, you'll end up with a few more things than you originally would have gotten. The planet list and ship lists have been implemented (although the ship list is currently just displaying the ship name and no other information) and the event list now has wrapped text. You'll be happy to know that the scrollbars fo
Ugh...after reading A Tale of Two Cities, the term Citizen makes my blood run cold... -Cari
No, he means that you don't have to use the mouse. You can use the keyboard to move your ships.
You may be able to change your title by editing your account.
Jack: No, it's not supposed to let you conquer a planet that is defended...and if they didn't show up when you made them leave orbit, maybe they were ships that were already destroyed. As for the ship that you were trying to attack, yes it could have been one or all of the ships that you made leave orbit (maybe they all went to the same spot). Could you right click on the ship and make it move? Was it moving? Eventually, ships that were made by alien races that you gain contro
When you capture a star system, all the ships in orbit now belong to you. Was the enemy ship from a race whose systems had been destroyed? Umm...10 or 12...
Jack: I think that we've managed to get the major problems fixed. In the last build, there are a bunch of fixes plus the planet list and the event list supporting word wrap. Jlegere: I made it so that it centers on the selected ship after the research news screen pops up.
Ok, my reply never got posted here...must have gotten lost in the shuffle... The timestamp is already in the function I put in Gal Civ, the other stufc could be added.
Hmm...well I replied to a bunch of notes this morning and I don't think that the replies got posted...nor did my one original note
And the ship was where in terms of the star when it left orbit? N, NE, or NW? --Cari
It'll be even cooler when you have the new build and it will copy the debug.err file into the smart exception file.
Well, the place that it's crashing is where it's trying to make a list of all the improvements that are now available upon the reasearch completing. So, basically, when it gets beyond 500 characters (including newline characters), it crashes because it goes out of bounds of the string. It's not supposed to have 13+ techs; the person who entered it that way evidently got bored or something. Eventually, someone is going to have to go through and put accurate descriptions of the techs and accura
Oh, OK, that was why I didn't understand why it was such a problem...
The first one is a feature of the auto turn ships waiting until the turn button is pressed to make moves after their first initial move. Brad says that he knows how to fix the second bug, but I don't know if he's had the time to do it yet. The third should be fixed in the last alpha build, except maybe for when 2 ships arrive at their star destinations at the same time. As for the fourth, I guess that I'm going to have to find out if the ship is still selected after it
Remember, if we do saved games we have to do load games, too.
The save game option is going to be one of the things that gets the code ripped up...it's not casual feature.
You're welcome. :)