CariElf

CariElf

Joined Last seen Member # 43920
9 Posts 95 Replies 2,542 Reputation

John, I wasn't being critical, I just wanted clarification. I should also clarify that by "friendly" ship I mean one of your own ships. You can't occupy the same space as an alien attack ship. (Or at least you shouldn't be able to.) I think that there must be "ghost" ships in the planet that aren't allowing the transport to take over.

25 Replies 283 Views

You might want to be able to see how much another ship is, in which case showing the remaining cost would be confusing. Alex is going to probably hate this suggestion, but maybe we could put the remaining cost at the bottom where the current information is displayed. But is the remaining cost more useful to know than the turns (months) remaining? If you purchase a ship, it's important (but it's usually at least twice what it would be to build it) but otherwise it's resources and time that's im

3 Replies 135 Views

Um, it doesn't show as being updated, but it is subtracted...the purchase button should disappear once you have no money...and it does. However, as long as you have a positive balance, (zero is not positive or negative) you will be able to purchase anything, since it doesn't check to see if you have enough money before letting you purchase it. I added a line of code to make it update the display at the top of the screen.

7 Replies 119 Views

John: delete your Event.civ files from your SavedGames\Test\ folder or SavedGames\AutoSave\ depending on which one is giving you trouble. Paul: if you couldn't have friendly ships occupy the same tile (sectors are marked by the green lines) then you could have friendly ships messing up pathfinding, and potentially not have ships leave orbit.

25 Replies 283 Views

Originally, the color of the font displaying the money at the top of the screen changed to yellow when you started deficit spending, and turns to red when you actually start spending money that you don't have. We're now using an alpha blended font, which you can't change the color without actually changing the font. Either this problem got lost in the shuffle of trying to get a build out yesterday, or it did get fixed and CVS overwrote the change.

5 Replies 130 Views

You will randomly get that crash no matter how you exit, because it still calls the same code. Something is getting deleted and then the game loop attempts to update it, and of course there's only junk there, so it crashes. We've been concentrating more on gameplay stability, so we haven't really put a lot of time into debugging the crash on exit bug, since it can't be reproduced every time anyway. Somewhere an array is being overwritten...

4 Replies 159 Views