I'm not too familiar with the mouse hit detect code...I'm not sure what could be done to fix it.
CariElf
Sorry...I'm still getting used to the new clicking actions. :)
Jack, if you read this thread, can you help Bob? It's been a long time since I've had one pop up because it doesn't pop up when I run out of the debugger. I know that it generates a .log file somewhere...
ACK....well, I remembered making code that saved the options, but as I couldn't find any I either dreamed it or lost it...
Jack: it depends if you're looking at the one in the data folder or not (which I suspect you're not). Check to make sure that the one in the data folder is not read only while I check the code. --Cari
They're all starship bugs, and they're all probably because the way that ships were destroyed was kinda weird. I modified that code today and didn't get errors during the normal course of a game, but I did get one strange crash at the very start of the game that I haven't gotten before, in a part of the code where it updates the animations. We'll probably have to test the code more internally, but I think that my code is a bit more robust than the previous version. It probably just needs a bi
Also, does it crash both when starting from a clean run or only when you try it from within a game? I got a crash from within the game because I had forgotten to set the selected star to null, but starting from a fresh run shouldn't have that problem. --Cari
Are you getting files saved in your SaveGame Directory?
If you haven't installed SmartException, please save and run the exe found at the following link: http://www.stardock.com/temp/sx-odinst.exe This generates a log file when Gal Civ or other Stardock apps that support SmartException crashes, that will give us information useful in fixing crash bugs. You can e-mail the log file to [email protected] along with a saved game file if you have one right before the crash happened. A short but detailed description of what
Yeah, it probably is to do with saved games... Did anyone else have this problem?
Wasn't Livia the name of one of the more evil Roman emperor's wife? :) Congrats, Gherardo. --Cari
Umm...on a older build, it could potentially put several anomolies in one place when you loaded a saved game. I thought I'd fixed it, though.
Paul, after I think 3 turns, non-clicked events will disappear.
I think that I fixed it so that ships won't get stuck under stars anymore...I haven't tested it for conquering yet...
Heh...Alex is Greek...he just can't read Geek... They should only be created if there are events to save...if it's not ever creating the files even when you have events showing in the windows, let me know.
Hey, I was looking at the code that draws the star's names and we could probably use the same basic method to do tooltips. We'd just have to add a variable to the parent control class named something like szToolTip, and just pass that to the display function.
Maybe we made it too good, so they're too busy playing to give us any reports. :) I could put in a few more bugs into the next build. :)
The update to the display should help.
Fredrik: the autobuild is the option to have colonies continue building their currently selected military project. So if you click on colony ship with autobuild on, it will continue building colony ships until you change the ship or select nothing. I think that I cleaned up the memory leaks..the unable to locate errors should be ok.
You know, just send me the file...it'll be easier than searching through the map file. [email protected]
was this with SOL on the very edge of the galaxy?
Does it remember it for starting a new civ? I can't remember if I put that in before or after the alpha went up...
It probably has something to do with running in through the DGM...or maybe if there were read only files in your directory?
I think I have that fixed now...I was only updating conquered planets in the list if the previous owner was human, so I added a check for if the conquerer was human.
I've noticed that myself, but I'm not really sure where the breakdown in the system is...it checks the defense status every time a ship enters or leaves orbits (which includes ships in orbit being attacked).