CariElf

CariElf

Joined Last seen Member # 43920
9 Posts 95 Replies 2,542 Reputation

Jack, if you read this thread, can you help Bob? It's been a long time since I've had one pop up because it doesn't pop up when I run out of the debugger. I know that it generates a .log file somewhere...

4 Replies 216 Views

They're all starship bugs, and they're all probably because the way that ships were destroyed was kinda weird. I modified that code today and didn't get errors during the normal course of a game, but I did get one strange crash at the very start of the game that I haven't gotten before, in a part of the code where it updates the animations. We'll probably have to test the code more internally, but I think that my code is a bit more robust than the previous version. It probably just needs a bi

10 Replies 200 Views

Also, does it crash both when starting from a clean run or only when you try it from within a game? I got a crash from within the game because I had forgotten to set the selected star to null, but starting from a fresh run shouldn't have that problem. --Cari

5 Replies 1,407 Views

If you haven't installed SmartException, please save and run the exe found at the following link: http://www.stardock.com/temp/sx-odinst.exe This generates a log file when Gal Civ or other Stardock apps that support SmartException crashes, that will give us information useful in fixing crash bugs. You can e-mail the log file to [email protected] along with a saved game file if you have one right before the crash happened. A short but detailed description of what

4 Replies 216 Views

Hey, I was looking at the code that draws the star's names and we could probably use the same basic method to do tooltips. We'd just have to add a variable to the parent control class named something like szToolTip, and just pass that to the display function.

4 Replies 100 Views

Fredrik: the autobuild is the option to have colonies continue building their currently selected military project. So if you click on colony ship with autobuild on, it will continue building colony ships until you change the ship or select nothing. I think that I cleaned up the memory leaks..the unable to locate errors should be ok.

9 Replies 230 Views