CariElf

CariElf

Joined Last seen Member # 43920
9 Posts 95 Replies 2,542 Reputation

The SerialNumber field is the one from your registry. The OriginalSerialNumber is the one that was in your registry when you started the game. If you don't have the OriginalSerialNumber field, there's nothing that you can do to get the game to submit. I've added code to Dread Lords, Dark Avatar, and Twilight of the Arnor that will notify you if it can't find a serial number before you start a metaverse game, but I don't know when we'll be updating Dark Avatar or Dread Lord

16 Replies 8,903 Views

I'm sorry to report that Beta 4C is going to be delayed until tomorrow. We thought that we had everything ready to go and then at the last minute we discovered a problem with the map editor. So we'll try to get it out as soon as possible tomorrow.

47 Replies 12,214 Views

[quote]And this post needs to be moved into the journal section of the site. *ANGRY SNAIL [/quote] Hmm...I swear that I checked that option...guess not, though. Should show up in the journals section shortly.

45 Replies 77,681 Views

[quote]I was just playing the Dark Avatar campaign in TA and during planetary invasion it seems that the option of traditional invasion is no longer there, researching the first tech only gave me gas warfare for example, sounds like a bug ?? [/quote] Hmmm...Could be. I'll check it out. It was there in a TA game.

45 Replies 77,681 Views

In related news: http://blog.shacknews.com/blogarticle.x/50921 http://news.softpedia.com/news/Gamers-Strike-Back-Cooper-Lawrence-Punched-Hard-After-Mass-Effect-Comments-77117.shtml

19 Replies 18,921 Views

OK, I have good news and bad news. The bad news is that there aren't any updates to the AI, the tech trees, or the races in this build. The good news is that Brad is going to be on X-Play tomorrow at 8pm! He'll be demoing Sins of the Solar Empire. So he's been in L.A. this week on a media tour instead of working on the game. We do have some bug fixes and a tweak for you, though. + FIXED: Bug in AIFindScoutDestination where the scout's planet destination w

45 Replies 77,681 Views

What are you talking about Zoomba? I had to clear the road of Covenant forces on my way to class today! Then I decided to pop down into the sewers and kill Goombas to get the money that pops out of their ass when they die! I don't know what world you're living in, but it's just not safe to go out without your Frost Bastard Swo

19 Replies 18,921 Views

Oh, and I forgot, I made it so that you can't get any of the tech victory techs with Creativity. You still have to research those. [quote]Any chance on negative War Profiteering actually working, though?[/quote] So that if other races are at war, you get a hit to your economy? Not as currently implemented. We don't have any other categories of income that could potentially actually be an expense and if we had a negative income value on the economy scree

25 Replies 10,163 Views

Well, we talked about it here at the office and we decided it that it would be more fair to exclude starbases from the UP law restricting modules. So I'll get that fix in for the next update.

22 Replies 8,829 Views

G fixes some pathfinding issues and a problem with submitting metaverse games after re-registering your serial numbers, and maybe a few other things. I think that I put up a change log at http://carielf.joeuser.com which gets posted under the journals section here as well. You can avoid a re-install by changing the version string in the registry. First, close Stardock Central. Go to Start->Run and type in regedit. On Vis

23 Replies 15,911 Views

All of the abilities are stored in an array of signed long integers in all versions of GalCiv, but we generally call a function GetAbility() and store the value of the ability in a local variable when using it in calculations. In DL and DA, we specifically had code to prevent negative ability values. For Twilight, I had to go through and change a lot of code to support negative ability values. However, I'm still used to ability values being non-negative, so in my UseCreative

25 Replies 10,163 Views

Fixed for the next update: + Tech Victory researched instantly via Creativity does not trigger endgame ([link=" https://forums.galciv2.com/?forumid=421&aid=170318"]Link[/link ]) [quote]The problem is fairly simple- no need for a bug report. 1) The Technological Victory Techs can be gotten in 1 turn via creativity- I got the final tech with 79 turns left (I started with 83) I wondered if it was possible. I

30 Replies 32,905 Views

[quote]I'm having this problem as well, even in a newly started game. Please fix soon, because it really ruins larger maps. [/quote] Brian, please see my above post for how to check to make sure that you actually have 1.8g and instructions on what to do if Stardock Central failed to update from 1.8e.

104 Replies 88,720 Views

Akashir, You can access the registry by going to Start->Run and type in regedit. Once the registry editor opens, click on the My Computer and go to File->Export to make a backup of the registry in its current state. Then follow my instructions from above.

104 Replies 88,720 Views

[quote]After doing all of what CariELf suggested, when I try to start the game, I get an activation screen. When I try to enter my serial code, I get a "maximum activations used" message. Any suggestions? [/quote] Hmm...Well, the launcher could have gotten messed up and could be pointing at the wrong directory, which is why it pops up the manual activation box. Right click on Galactic Civilizations II and choose Open Folder. Then go to the twilight folder and see if the

104 Replies 88,720 Views

The game industry is a growing industry, and as such there are many opportunities, but there is also fierce competition. You have to have drive and initiative to succeed, and never stop learning. C++ is probably the most widely used language in the game industry. Don't bother with Java unless it's a required course; any C++ programmer can pick up Java very quickly, and you won't get bad habits from starting with Java. Lua and Python are also widely used for scriptin

17 Replies 71,324 Views

[quote]I have a question, what does the '*' next the the Techs in the Diplonatic screen mean? [/quote] It means that it's specific to that race and that the only way to get that tech is to trade for it.

45 Replies 79,847 Views

[quote]What do you do if you cannot get 1.8g? [/quote] Well, I'm not an expert on Stardock Central, but here are a few things to try: If your version string in Stardock Central says 1.80g but the titlescreen is still the old one, you're going to have to either uninstall or go into the registry and change the version there. The reg key for the version is under HKEY_LOCAL_MACHINE, the path is SOFTWARE\Stardock\Drengin.net\GalCiv2\DarkAvatar and the Key name is Version.&nb

104 Replies 88,720 Views

[quote]You can play the old campaigns in TA... but they are messed up, ship building and tech trees most visibly. [/quote] How are they messed up? Can you please give me more details and possibly screenshots?

45 Replies 79,847 Views