This isn't Rebellion where there are Titans runnin around with massive AOEs that makes missile barrage cry to kill a significant Fighter and Garda complement. Most players including me after so many years are pretty much in the agreement that the Kol is worthless to build nearly 90% of the time. Again the only time it's worth it is for bomber spam and flak burst but that's about it. Fighters and Gardas as well as good micromanagement with Colbalt light frigates can render
Rovert10
[quote who="psychoak" reply="60" id="3266295"]I'm more hoping Disney will remaster the original trilogy. I may not like the prequels, but it's the destruction of Solo's character that pisses me off more. I can't sit through the new version, ruins the only cool good guy.[/quote] Where was the ruining of Solo's character? We talking the Blue Ray version bc I havn't seen that one? I have the Trilogy edition and se
What in the actual fuck is going on?
Warwick back to king of the jungle?
[video]http://www.youtube.com/watch?v=7FJJKXebBi8[/video] [video]http://www.youtube.com/watch?v=YxvxOeLSSXE[/video] It's been done on tablets with touch screens but Stardock is not willing to go ahead and mix itself with Sony or Microsoft and besides they just don't have the manpower to build it from the ground up again. You just need a tablet with Windows on it to make it work.
[quote who="Ekko_Tek" reply="8" id="3247795"]Quoting Rovert10, reply 7Marza is okay but pales against Sova, Akkan, and Corsev. I see quite a few Tec players go for Marza actually in a frontline spot. I'm guessing the reason is purely for Missile Barrage at lvl 6 and for the better planetary bombing to steal planets from you early game (this is really effective actually, been on the receiving end enough). I think some players even buy a level or 2 on them in order to get to 6 fa
Sometimes you don't even need to deal with militia if you're in the eco slot. If you want to just colonize as fast as possible you can just run a Akkan with like 10 corvettes to kill a siege frigate. Colonize then place a few turrets to mop up the rest of the militia. As for capital ships. Most only get 2 capital ships unless you are Vasari Loyalists. Kol is worthless, never build it. Dunov shoul really be used pairs with a much more po
Depends on the faction for type of fighting style on the front. For the longest time since the Entrenchment Expansion the TEC have been the ones digging in and doing WWI style trench fighting lore wise. Vasari are essentially the Guerillas here fighting and jumping around all over the place. They are the most mobile. Advent are just a standard invasion force so to speak. Of course a lot changes when they factions split into their loyalists and re
There is an option to turn off trade ship icons.
[quote who="SpardaSon21" reply="5" id="3241882"]As long as it just disabled them and didn't destroy them that would be a great idea. I'd still like to see some other buff to the Ankylon's fleet utility though so it isn't a useless space brick.[/quote] In a practical sense. The Ankylon is just another Kol atm.
[quote who="08cds00" reply="11" id="3241606"]Remember Homeworld? The ships were always moving.[/quote] The only things that really had dynamic movement were the fighters and corvettes like this game. Frigates and above moved practically as slow as the frigates and capital ships here. Just they had the 3D aspect to the whole thing.
Sovas and Marzas can kill the militia pretty quickly but you're better going for the Sova and Akkan combo is you want to kill militias and expand really fast. Corsev is no good for early game expansion in eco slots since you have to sacrafice frigates in order to get the most use out of it. It's main purpose as a starting cap is to get you great AOE damage on the front line slots in MP quickly. Dunov never good as a starting cap, I agree there. Most likely a
It isn't hard to stop yourself relative to a certain point especially with the technology in Sins. You could do that to day. You still be moving at very high speeds but motion is all relative. Also objects don't move that crazily fast compared to others in space like fighter jets down at Earth.
So you've been smurfing this entire time since the release of the original SOASE?
Millions of people. That's the only logical and simplest of measures. Having 200 million people isn't too far fartched for 1 single planet.
[quote who="ARESIV" reply="19" id="3239700"]Quoting Rovert10, reply 18Would buffing speed even do much of anything? Point of the Ankylon is to try and get into the heat of things and stay there while giving support to your fleet. Not run away taking pot shots. The problem is that the Ankylon cannot escape the forward gun of the ragnarov...which naturallys leads to it loosing in 90 % of all cases. [/quote] Not a whole lot can escape the Ragnarov's fowar
No you need at least Steam offline mode to run.
Would buffing speed even do much of anything? Point of the Ankylon is to try and get into the heat of things and stay there while giving support to your fleet. Not run away taking pot shots.
Lol I have trouble finding my SD cards at times around let alone a transparent glass chip. Still looks interesting. I have to wonder how durable this is case you drop it or something. Even thought it goes on being super temperature and radio wave resistant.
Wail is probably the hardest thing to balance in this game. It can be really powerful but also extremely situational so touching something on it right now would either make it brokenly OP or worthless. TL isn't exactly bad it's just their Titan for the most part is pretty much worthless till higher levels compared to the Ragnarov which is a threat for all levels 1-10. AL needs buffs I can agree with that VR i
All I know is the Ironclad is completely occupied with Sins of a Dark Age. Seems like they just left SOASE to the side atm. Ofc I can't be sure.
All the AR players makes me want to go TEC loyalists.
Actually no in that regard. The Ragnarov and Eradica titans just take the cake as the top tier of titans with the Ankylon maybe in the bottom weren't it not for the Cornata. The Ankylon cannot destroy a fleet with the efficiency as the Ragnarov. It's just not going to happen from level 1 to 10.
It's essentially my game to nerd out on things Star Trek style. [e digicons]:D[/e]
Illum is somewhat uncomparable with the Kanrak and LRM. Unlike the Vasari and TEC, the Illum is better at getting into the thick of things since it can fire all around rather than just through the front. A large number of illums can essentially park themselves in the middle of a fleet with a Progen or some Guardians and rip a fleet to shreads.