Rovert10

Rovert10

Joined Member # 4469720
6 Posts 174 Replies 20,388 Reputation

This isn't Rebellion where there are Titans runnin around with massive AOEs that makes missile barrage cry to kill a significant Fighter and Garda complement. Most players including me after so many years are pretty much in the agreement that the Kol is worthless to build nearly 90% of the time. Again the only time it's worth it is for bomber spam and flak burst but that's about it. Fighters and Gardas as well as good micromanagement with Colbalt light frigates can render

21 Replies 19,192 Views

[quote who="psychoak" reply="60" id="3266295"]I'm more hoping Disney will remaster the original trilogy. I may not like the prequels, but it's the destruction of Solo's character that pisses me off more. I can't sit through the new version, ruins the only cool good guy.[/quote] Where was the ruining of Solo's character? We talking the Blue Ray version bc I havn't seen that one? I have the Trilogy edition and se

104 Replies 222,950 Views

[video]http://www.youtube.com/watch?v=7FJJKXebBi8[/video] [video]http://www.youtube.com/watch?v=YxvxOeLSSXE[/video] It's been done on tablets with touch screens but Stardock is not willing to go ahead and mix itself with Sony or Microsoft and besides they just don't have the manpower to build it from the ground up again. You just need a tablet with Windows on it to make it work.

4 Replies 9,695 Views

[quote who="Ekko_Tek" reply="8" id="3247795"]Quoting Rovert10, reply 7Marza is okay but pales against Sova, Akkan, and Corsev. I see quite a few Tec players go for Marza actually in a frontline spot. I'm guessing the reason is purely for Missile Barrage at lvl 6 and for the better planetary bombing to steal planets from you early game (this is really effective actually, been on the receiving end enough). I think some players even buy a level or 2 on them in order to get to 6 fa

24 Replies 80,440 Views

Sometimes you don't even need to deal with militia if you're in the eco slot. If you want to just colonize as fast as possible you can just run a Akkan with like 10 corvettes to kill a siege frigate. Colonize then place a few turrets to mop up the rest of the militia. As for capital ships. Most only get 2 capital ships unless you are Vasari Loyalists. Kol is worthless, never build it. Dunov shoul really be used pairs with a much more po

24 Replies 80,440 Views

Depends on the faction for type of fighting style on the front. For the longest time since the Entrenchment Expansion the TEC have been the ones digging in and doing WWI style trench fighting lore wise. Vasari are essentially the Guerillas here fighting and jumping around all over the place. They are the most mobile. Advent are just a standard invasion force so to speak. Of course a lot changes when they factions split into their loyalists and re

5 Replies 21,092 Views

[quote who="08cds00" reply="11" id="3241606"]Remember Homeworld? The ships were always moving.[/quote] The only things that really had dynamic movement were the fighters and corvettes like this game. Frigates and above moved practically as slow as the frigates and capital ships here. Just they had the 3D aspect to the whole thing.

15 Replies 26,927 Views

Sovas and Marzas can kill the militia pretty quickly but you're better going for the Sova and Akkan combo is you want to kill militias and expand really fast. Corsev is no good for early game expansion in eco slots since you have to sacrafice frigates in order to get the most use out of it. It's main purpose as a starting cap is to get you great AOE damage on the front line slots in MP quickly. Dunov never good as a starting cap, I agree there. Most likely a

28 Replies 33,085 Views

It isn't hard to stop yourself relative to a certain point especially with the technology in Sins. You could do that to day. You still be moving at very high speeds but motion is all relative. Also objects don't move that crazily fast compared to others in space like fighter jets down at Earth.

15 Replies 26,927 Views

[quote who="ARESIV" reply="19" id="3239700"]Quoting Rovert10, reply 18Would buffing speed even do much of anything? Point of the Ankylon is to try and get into the heat of things and stay there while giving support to your fleet. Not run away taking pot shots. The problem is that the Ankylon cannot escape the forward gun of the ragnarov...which naturallys leads to it loosing in 90 % of all cases. [/quote] Not a whole lot can escape the Ragnarov's fowar

34 Replies 49,620 Views

Would buffing speed even do much of anything? Point of the Ankylon is to try and get into the heat of things and stay there while giving support to your fleet. Not run away taking pot shots.

34 Replies 49,620 Views

Lol I have trouble finding my SD cards at times around let alone a transparent glass chip. Still looks interesting. I have to wonder how durable this is case you drop it or something. Even thought it goes on being super temperature and radio wave resistant.

8 Replies 21,521 Views

Wail is probably the hardest thing to balance in this game. It can be really powerful but also extremely situational so touching something on it right now would either make it brokenly OP or worthless. TL isn't exactly bad it's just their Titan for the most part is pretty much worthless till higher levels compared to the Ragnarov which is a threat for all levels 1-10. AL needs buffs I can agree with that VR i

13 Replies 17,367 Views

All I know is the Ironclad is completely occupied with Sins of a Dark Age. Seems like they just left SOASE to the side atm. Ofc I can't be sure.

29 Replies 37,086 Views

Actually no in that regard. The Ragnarov and Eradica titans just take the cake as the top tier of titans with the Ankylon maybe in the bottom weren't it not for the Cornata. The Ankylon cannot destroy a fleet with the efficiency as the Ragnarov. It's just not going to happen from level 1 to 10.

23 Replies 28,684 Views

It's essentially my game to nerd out on things Star Trek style. [e digicons]:D[/e]

30 Replies 103,439 Views

Illum is somewhat uncomparable with the Kanrak and LRM. Unlike the Vasari and TEC, the Illum is better at getting into the thick of things since it can fire all around rather than just through the front. A large number of illums can essentially park themselves in the middle of a fleet with a Progen or some Guardians and rip a fleet to shreads.

16 Replies 59,072 Views