Rovert10

Rovert10

Joined Member # 4469720
6 Posts 174 Replies 20,388 Reputation

[quote who="Ekko_Tek" reply="25" id="3226853"]This is why if and when Sins2 time comes, I will be very hesitant to get it. MP functionality/stability/features, committment to MP balance, and community-dev interaction/feedback are what I look for in games like this and with Rebellion most of these fail miserably. At this point I honestly think they should just do Sins2 as a SP with campaign and more depth of SP experience. I don't think SD has any experience with MP RTS or shows much inter

34 Replies 50,320 Views

[quote who="ARESIV" reply="27" id="3221210"]Not to mention that most people will hesitate to attack a single upgraded starbase..... especially for TEC with Big Red Button... so they will either avoid it or bomber spam it into oblivion. If you build 2 Starbases... they are most certain to bomber spam both starbases away.... it just takes a few more minutes. [/quote] While true but 2 starbases can essentially block every gravity

33 Replies 38,329 Views

[quote who="OddskiBoddski" reply="1" id="3218477"]The VL Titan counts as an "extra" homeworld, so to speak. This means that if the VL have the tech that allows this and you're playing a capital victory, you have to kill the capital AND the titan. As for the two victory conditions in one game, I'm not sure. I only play with one special victory condition on at a time.[/quote] You are correct. Capital victory for VL means killing the Planet and the Titan if they have the

3 Replies 10,130 Views

[quote who="sareth01" reply="9" id="3216638"]That is why you limit the amount of these orkies that can become jump capable by also requiring jump capable orkies to require capital ship crews. Perhaps every time an orkulus jumps it also loses all its shields and antimatter, and passive regeneration for 60 seconds, and is unable to move for that time period, and it won't hurt enemy hull points/antimatter if the opponent retreats during this time.[/quote] So acquire yourse

12 Replies 19,411 Views

[quote who="sareth01" reply="9" id="3215725"]Perhaps wail would be nerfed damage wise a little bit. I'm still of the mind that terran/desert planets when sacrificed should still kill almost a whole enemy fleet. With all these VL fleets roaming around, planets are in short supply. [/quote] Problem is that Wail is a very situational upgrade to punish those who decide to turtle right next to a terrain and desert planet. It can be easily avoided by fi

74 Replies 239,227 Views

Campaigns just wouldn't fit. The game is about expanding your tiny little empire out. You can't really do missions without completely blowing the whole purpose of a 4x game (regardless RTS or Turn-base) out of the water of choosing w/e you want to do. It would be really awkward having this odd preset of doing missions yet still be able to go where ever you want. In Diplomacy you had the choice of doing misions not forced to do them.

56 Replies 305,256 Views

[quote who="ViaRed" reply="13" id="3204817"]Yea alright, they go invulnerable for a time,but a vl titan eats your entire fleet.. that wins imo[/quote] Yeah if you actually let it get to 6... and also you just counter by not having your fleet all grouped up in 1 spot.

50 Replies 179,323 Views

[quote who="ViaRed" reply="20" id="3203415"]They will never mature unless you teach them. Lets not bloat about this subject, there are very few pro players these days. The amount of idiocy i see from "upper players" in 5's and 4's is due to complacency. Carpet is a good player, but by no means should you be looking down from upon your high horse. I will teach all who wish to learn. Unlike you other "pros.".... [/quote]

40 Replies 117,963 Views

[quote who="Toddwp" reply="26" id="3201937"]Well Ive never played MP so it blows my mind games are over by the time a titan reaches level 6. How many game hours is that? Is it usually 2 vs 2 in MP? The game just starts when a titan hits level 6. Things get ugly with those high level titans running around [/quote] It's usually 5v5 games in MP. In fact a lot of games are decided before anyone rolls out the first titan. The main decider is the opening early g

83 Replies 103,672 Views

Use the strike craft and small inexpensive ships to demolish the supporting fleet. Once the supporting fleet is gone the Eradica won't have anything to heal or boost off. What you can do is have your starbase go alone against the Eradica and its with the support of Overseers for healing. These will keep your Starbase alive indefinately especially with that shield blocking the front fire. Sit back and rolf as you watch the emeny try to kill this.

83 Replies 103,672 Views

[quote who="axxo2" reply="31" id="3200995"]Quoting RedneckDude, reply 30I hope you Bronies are kids... finally some one reasonable! and yes i also hope they are kids.... [/quote] Unfortunately the majority of the "brony" community are 15+ males A lot of them are 18 or older.

819 Replies 2,605,631 Views

No news at all so far. Ironclad is not concerned with that right now and are working on Sins of a Dark Age. If anything you'll get news once that's actually done.

1 Replies 5,436 Views

No he is no developer. He just takes arrogance whenever single players talk about the balance of the game. All you can really do is spam out bombers by the hundreds. That'll crack pretty much anything.

39 Replies 116,267 Views

[quote who="Levelheaded" reply="26" id="3198235"] its self boosting ability lasts only as long the advents supply of new fodder lasts, the antimatter based nuke will be gone once the am is gone.... dunno about most powerful, but it certainly did not impress me so far. perhaps you can enlighten me on this one? [/quote] Self Boosting - Just spam corvettes as your fodder who cares about them really. Chastic Burst is probably one of the most OP abilites in the

26 Replies 44,589 Views