Looks pretty good so far, will be keeping an eye out for this one. Don't worry about the spam part. We welcome posts like these. Besides we could all use more 4x games. Though your link to your site is broke and I had to get through the facebook page to it.
Rovert10
You attacked a horde of bombers and a starbase with a "small" armada. Being an oxymoron, gives us a bit more of a specific number of ships and actual fleet composition. Because bombers and starbases excel at fighting against capital ships head on. Bombers are pretty much the bane of capital ships especially if used in masses.
1. Did you even bother to set the game speeds to the fastest setting? 2. Did you even bother to try and build up your economy with trades ports and etc, bc resources come in pretty dam fast once that's built up.
For a 2 person team I am very impressed at this project.
The PSI Cannon is better? This thing is practically worthless just by building a few culture centers of your own since it never lasts long enough to bring any signifcant change. At least the Novalith cannon can kill planets or at least screw economies. The Korstra Cannon gives you phase jump to anywhere on the fking map coupled with the most powerful factions currently in balance. Also where were you? The Korstra has been this way since the original I believe. As
You make it sound like a really new occurance.
Nobody was targeting you just that the general "vibe" was a bit of a hate for the RTS genre. Which I find interesting. Then again this company was somewhat built on the TBS style of games rather than RTS in terms of the game industry alone.
Seems like RTS has hit this wall of "what the hell do we do now?" Also idk what's with the hate from the TBS guys. I find RTS more entertaining in that you can instantly respond rather than having to wait the turn to do something.
The VL Titan is only grossly overpowered if you only allow it to get to level 6. The Advent Rebels Titan is much more powerful and relevant at all levels.
The biggest issue is that you are investing way too much into capital ships. You should really only stick to max of 2 capital ships with the exception of the Titan. Frigates are your main supply of damage. The fact you only have 20 means that your damage output is pretty pitiful even with a Titan. Capitals and Titans have to rely on abilities for damage. It should be like 2 Capital ships to like 100 Frigates/Cruisers at leasts
[e digicons]8C[/e] Blasphemy. Trekkies and Jedis together. On a serious note. If true, I am bit more eager to see how this will go since I personally liked Star Trek 2009. It was good for an sci-fi action film which is what Star Wars is more about rather than Star Trek.
It's actually pretty saddening that THQ been taking so many hits for just a few silly things. Also, is Ironclad even interested into making a Homeworld 3 for any reason atm except monetary?
I've never seen this before... And the game is slow enough to catch your mistakes and fix that "build order" of theirs.
They already limited to 1 per player before and everybody backlashed against it calling it too much of a nerf. Now it's 1 for every 4 planets or something of the sort.
They tried to do that when they first concieved of the game but they realized that it would horribly hard to even adapt it for any form of gameplay to be fun. Besides it's just a sci-fi thing. I mean Star Wars has hyperspace lanes.
You picked the wrong genre of game if you're looking for short games.
It's pretty much they just gain insanely higher income as you progress through difficulty.
Pretty much what Protoplazm said but expect to be die horribly the first couple games.
While I am no artist by any means. I believe artist, especially game ones in general really enjoy in bringing out their ideas into reality and creating their own world. With such an infinite canvas, why wouldn't you go in and try to bring as much detail as possible
How many times is this thread going to necro?
Most of the mods at the moment are still in development process for Rebellion. Be awhile before anyone has a finished and refined product. Pretty much it's a waiting game at the moment though some are playable like. 4x Enhancement mod Sins of a Galatic Empire Requiem Distant Stars Fall of Kobol Just look in the modding section for ones for Rebellion or head to the Moddb page.
The big oversight you had is that you allowed the Titan to reach level 10 especially an Eradica one. Again as said before having a titan get to its late game is pretty much unstoppable by design especially if it's a human player owning it. Pretty much the biggest counter to any Titan is to kill it before it becomes such a huge treat.
Frigates are always the better choice over the second capital ship usually in the multiplayer setting. STTC is still very viable in multiplayer especially if it drags on into late game but not for making yourself completely mobile. Rather it is for a scorched earth policy of not bothering with defending newly captured planets and just stripping them.
Christmas Sale.... oh god...
double post