[quote who="DirtySanchezz" reply="6" id="3140506"] Quoting Yottsu, reply 2I believe that the Advent Rebel's "Wail of the Sacrificed" tec was just used. That planet's broadcast center just used it, thus the animation. This ability, once researched, can be used at any temple of communication, but it is wise to only use it on worlds that border a gravity well that belongs to an enemy or has an opposing player's fleet. Say that I have a planet with 100 population. If I use Wail o
MayallCommunion
[quote who="GoaFan77" reply="4" id="3139082"] Quoting Pbhead, reply 3why you would have a tier 8 tech and not culture on all your planets... He's talking about the starbase upgrade at tech 4, not Allure of the Unity which is tier 8. Quoting MayallCommunion, reply 2So you have to have culture in on your planet to increase allegiance even if its upgraded? That is kind of lame :/ Well why do you think it has culture as a prereq? While perhaps not
Thats what I thought because what i've noticed is the current game is. Rush a titan, have a minimal fleet. So im just working on a way to break that strategy and it seems more than likely HC's are it.
To be honest I think they just need to make it a little bit more harder for them to level up such as increase the XP cap on them. Thats all really, they scale really well and their is nothing wrong with that. Also does anyone know how well Destras/Kodiaks/Enforcers do en mass against them?
Personally I think all they really need is a cost decrease. The whole point of the Advent is to have alot of AoE units. The illuminator, only good in numbers. Defense Vessels, only good in numbers. If the Starfish was more massable they would be better. Currently they cost, <img src="http://images3.wikia.nocookie.net/__cb20080516231454/sinsofasolarempire/
I have a problem with Kostura mainly because of the Capital Victory condition.
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[quote who="prof1crl" reply="7" id="3139810"]wow, childish replies much, what a waste of time to even ask[/quote] You haven't been here long have you?
I built them for fun in a match once. They cost way to much, get outranged by a SB, there is no need for them when you can build bombers. They need to do something else, like give them more range, make them more resistant to the red button.
Well, I have updated alot of the pages myself. Alot of Advent frigates/cruisers were updated, all Advent abilities, the Transcencia Star Base have been redone There is still alot to do but I won't be updating tactics to much until Rebellion is actually finished. Feel free to contribute yourselves guys. https://www.sinsofasolarempire.wikia.com/wiki/Enhanced_Preservation Just cop
Well that all depends, is it being unkillable really worth it. because it does no damage
That is going to be one unkillable ship.
So I was doing more work on the wiki by adding pictures of the abilities and I noticed Cultural Integrity and Harmony both have the same visual. I don't know if this is a bug or not but this should be fixed merely because anyone who pays attention will notice this is confusing. And it would make the wiki look nicer to ;)
Extinction sounds appropriate.
Well if culture were to be doubled I don't think it would be a problem it would punish players for not reacting quick enough. 14 minutes sounds like a reasonable time frame to me.
Riddle King did not mention this, but do not approach a TEC starbase to use the vengeance strategy. It could have red button, against the TEC play safe and Macro out bombers.
So you have to have culture in on your planet to increase allegiance even if its upgraded? That is kind of lame :/
Im not sure if it is supposed to be like this but it only starts to increase allegiance once the planet has culture on it.
[quote who="GoaFan77" reply="3" id="3138964"] Quoting MayallCommunion, reply 2Thank you very much, if you are interested I just need this information as I am helping Zeta clean up the wiki and making it have more information to help anyone that is curious. Thanks Goa always a please! You should definitely download the reference files then so you can look up this information from the gamefiles themselves. Zeta did a good job but the game has been patched and updated so much its
Thank you very much, if you are interested I just need this information as I am helping Zeta clean up the wiki and making it have more information to help anyone that is curious. Thanks Goa always a please!
Alright I need to know how much does a single Bomber and Fighter anima do in damage. I also need to know does the Hanger Anima Upgrade effect starbase Anima. Also while we have you amazing people here how many weapons banks does each of the Transcencia Star Base have with and without upgrades. Bah, I have to keep editing for more questions! Also what are the Starbases Shield/Hull Regeneration rates with full research and all the upgrades.
Which is why I suggested this feature, it would just make the game more visually appealing. Especially to newer players, it never made sense to my why it never showed the range of your abilities once you click to use the ability. Only if you put your mouse over the ability in the ui.(That was worded poorly.)
There is a way around this, its playing the stock(some) maps, or custom maps by me and dirty. They are symmetrical, but we can choose where team locations are and then you can use capital victory. So you force them to lose once you kill their capital.
[quote who="SageWon" reply="6" id="3138554"] What is it good against? Er, supports that anything can beat and with the current flak nerf, flak; except no one will spam flak anymore... -They get hard countered by HCs, a commonly spammed late game unit. Sloan, they are good against Carriers too, and late game when their abilities are teched, they fulfill various roles. So: flak, carriers, support, and then add special abilities. So still good a